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Re: [Gnash-dev] Simple tasks for OpenGL and Cairo to allow automated tes
From: |
strk |
Subject: |
Re: [Gnash-dev] Simple tasks for OpenGL and Cairo to allow automated testing |
Date: |
Wed, 6 Jun 2007 11:33:18 +0200 |
On Wed, Jun 06, 2007 at 05:25:34AM -0400, Quinn Storm wrote:
> On Wednesday 06 June 2007 05:17:30 strk wrote:
> > After a bried talk with Quinn and others on #gnash I took note
> > about some pointers with possible solutions to the "offline rendering"
> > for opengl problem:
> >
> > http://gnashdev.org/wiki/index.php/MovieTester#OpenGL_offscreen_rendering
> >
> > It seems to me (but I'm really a newbie in ogl world) that using the mesa
> > implementation it would be possible to render to an offscreen buffer and
> > thus using this feature for testing. Of course we can't test timing, but we
> > don't do already (we just check correctness).
> >
> > Quinn, can you confirm this is possible ?
>
> This would be *possible* (with libosmesa), but the obvious problem is we
> could
> end up using openGL features that don't render properly on everyone's driver
> anyway (despite openGL being a standard, etc., implementations are buggy,
> c.f. standards like ACPI, etc.) I'm not against it in principle, just want
> to point out the bugs that can happen with it.
Do you mean we'd need to use *different* functions from the ones we already
use for the sole purpose of implementing offscreen buffer rendering ?
--strk;