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Re[2]: [Gnash-dev] sprite_instance::restart() and properties
From: |
Udo Giacomozzi |
Subject: |
Re[2]: [Gnash-dev] sprite_instance::restart() and properties |
Date: |
Thu, 19 Apr 2007 15:19:04 +0200 |
Hello strk,
Thursday, April 19, 2007, 2:45:22 PM, you wrote:
s> We decide what is it intended for.
s> I wouldn't use a special function to mimic destroy/create
s> I'd rather actually destroy and create instead.
s> If that's all we need we might even trash the 'restart' method.
Agree as long as this does not imply more initialization overhead upon
button transitions (don't know).
>> note there is no such command in the propriertary player (rewind does
>> *not* destroy variables)
s> Good to know.
and "Stop" (in MM) seems to have the same effect as "_root.stop()"
(childs continue playing). pretty useless IMHO.
- [Gnash-dev] sprite_instance::restart() and properties, Udo Giacomozzi, 2007/04/18
- Re: [Gnash-dev] sprite_instance::restart() and properties, strk, 2007/04/19
- Re[2]: [Gnash-dev] sprite_instance::restart() and properties, Udo Giacomozzi, 2007/04/19
- Re: [Gnash-dev] sprite_instance::restart() and properties, strk, 2007/04/19
- Re[2]: [Gnash-dev] sprite_instance::restart() and properties, Udo Giacomozzi, 2007/04/19
- Re: [Gnash-dev] sprite_instance::restart() and properties, strk, 2007/04/19
- Re[2]: [Gnash-dev] sprite_instance::restart() and properties, Udo Giacomozzi, 2007/04/19
- Re: [Gnash-dev] sprite_instance::restart() and properties, strk, 2007/04/19
- Re[2]: [Gnash-dev] sprite_instance::restart() and properties,
Udo Giacomozzi <=
- [Gnash-dev] Menu stop/play/restart (was: sprite_instance::restart() and properties), strk, 2007/04/19