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Re: [Gnash-dev] what is 'klash' ?
From: |
strk |
Subject: |
Re: [Gnash-dev] what is 'klash' ? |
Date: |
Tue, 31 Oct 2006 19:02:43 +0100 |
On Tue, Oct 31, 2006 at 06:50:51PM +0100, Udo Giacomozzi wrote:
> MG> So IMO we should stick to OGL as default until next release.
>
> I'd say we should default to whatever is more complete and has less
> requirements. Not everyone has a OpenGL supported gfx card but the
> ones who have will probably find the --enable-gui=opengl switch
> easily.
>
> Probably most people expect Gnash to "just work" and the /next/ thing
> they worry about is speed.
>
> Don't know if OpenGL renderer works even if there is no special
> hardware. In that case it is much less problematic, of course.
AFAIK, it won't work unless you have an accelerated card, but
I might be wrong (software OGL?)
Anyway, I confirm I'm for AGG being the default.
--strk;
- [Gnash-dev] what is 'klash' ?, strk, 2006/10/31
- Re: [Gnash-dev] what is 'klash' ?, Bastiaan Jacques, 2006/10/31
- Re: [Gnash-dev] what is 'klash' ?, strk, 2006/10/31
- Re: [Gnash-dev] what is 'klash' ?, Bastiaan Jacques, 2006/10/31
- Re: [Gnash-dev] what is 'klash' ?, strk, 2006/10/31
- Re: [Gnash-dev] what is 'klash' ?, Rob Savoye, 2006/10/31
- Re: [Gnash-dev] what is 'klash' ?, strk, 2006/10/31
- Re: [Gnash-dev] what is 'klash' ?, Markus Gothe, 2006/10/31
- Re: [Gnash-dev] what is 'klash' ?, Patrice Dumas, 2006/10/31
- Re[2]: [Gnash-dev] what is 'klash' ?, Udo Giacomozzi, 2006/10/31
- Re: [Gnash-dev] what is 'klash' ?,
strk <=
- Re: [Gnash-dev] what is 'klash' ?, Rob Savoye, 2006/10/31
- Re: [Gnash-dev] what is 'klash' ?, Markus Gothe, 2006/10/31
- Re: [Gnash-dev] what is 'klash' ?, Rob Savoye, 2006/10/31
- Re: [Gnash-dev] what is 'klash' ?, Tomas Groth, 2006/10/31
- Re[2]: [Gnash-dev] what is 'klash' ?, Udo Giacomozzi, 2006/10/31
- Re: [Gnash-dev] what is 'klash' ?, Rob Savoye, 2006/10/31