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[Gnash-dev] does _height work??
From: |
Udo Giacomozzi |
Subject: |
[Gnash-dev] does _height work?? |
Date: |
Tue, 10 Oct 2006 16:18:06 +0200 |
Hi,
I just noticed that the implementation of
generic_character::get_height() seems to be wrong:
virtual float get_height()
{
matrix m = get_world_matrix();
float h = m_def->get_height_local() * m.m_[1][1];
return h;
}
virtual float get_width()
{
matrix m = get_world_matrix();
float w = m_def->get_width_local() * m.m_[0][0];
return w;
}
m.m_[x][1] is the rotation and m.m_[x][0] is the scale. So, in theory
get_width() should work as expected but get_height() should return a
wrong value.
Had no time to check this myself. Reading _height in ActionScript
should return a wrong value.
Can somebody check this, please?
Udo
- [Gnash-dev] does _height work??,
Udo Giacomozzi <=
- Re: [Gnash-dev] does _height work??, strk, 2006/10/10
- Re[2]: [Gnash-dev] does _height work??, Udo Giacomozzi, 2006/10/10
- Re: [Gnash-dev] does _height work??, strk, 2006/10/10
- Re[2]: [Gnash-dev] does _height work??, Udo Giacomozzi, 2006/10/10
- Re: Re[2]: [Gnash-dev] does _height work??, Martin Guy, 2006/10/10
- Re: Re[2]: [Gnash-dev] does _height work??, strk, 2006/10/11
- Re: Re[2]: [Gnash-dev] does _height work??, strk, 2006/10/11
- Re: Re[2]: [Gnash-dev] does _height work??, Martin Guy, 2006/10/11
- Re[4]: [Gnash-dev] does _height work??, Udo Giacomozzi, 2006/10/11
- Re[5]: [Gnash-dev] does _height work??, Udo Giacomozzi, 2006/10/11