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[Gnash-commit] /srv/bzr/gnash/trunk r11425: Fix capitalization of FFmpeg


From: Sandro Santilli
Subject: [Gnash-commit] /srv/bzr/gnash/trunk r11425: Fix capitalization of FFmpeg
Date: Fri, 14 Aug 2009 16:48:58 +0200
User-agent: Bazaar (1.16.1)

------------------------------------------------------------
revno: 11425
author: stefasab <address@hidden>
committer: Sandro Santilli <address@hidden>
branch nick: trunk
timestamp: Fri 2009-08-14 16:48:58 +0200
message:
  Fix capitalization of FFmpeg
modified:
  doc/C/conformance.xml
  doc/C/introduction.xml
  doc/C/refmanual/code_dependencies.xml
  doc/C/refmanual/feature_configuration.xml
  doc/C/refmanual/internals.xml
  doc/C/usermanual/glossary.xml
=== modified file 'doc/C/conformance.xml'
--- a/doc/C/conformance.xml     2008-05-16 12:23:38 +0000
+++ b/doc/C/conformance.xml     2009-08-14 14:48:58 +0000
@@ -35,11 +35,11 @@
       </para>
 
       <para>
-       Gnash uses ffmpeg for codecs, so any file supported by Mplayer
+       Gnash uses FFmpeg for codecs, so any file supported by Mplayer
        should work with Gnash. Gnash supports the loading of patent
        free codecs like Ogg Vorbis or Theora from disk based files,
        while work is being done to support these codecs when embedded
-       in a SWF file. Ffmpeg contains the codecs used by the current
+       in a SWF file. FFmpeg contains the codecs used by the current
        SWF definition, FLV, VP6 (ON2), H.263, H.264, and MP3.
       </para>
 

=== modified file 'doc/C/introduction.xml'
--- a/doc/C/introduction.xml    2008-05-16 12:23:38 +0000
+++ b/doc/C/introduction.xml    2009-08-14 14:48:58 +0000
@@ -84,11 +84,11 @@
     </para>
     
     <para>
-      Gnash uses ffmpeg for codecs, so any file supported by Mplayer
+      Gnash uses FFmpeg for codecs, so any file supported by Mplayer
       should work with Gnash. Gnash supports the loading of patent
       free codecs like Ogg Vorbis or Theora from disk based files,
       while work is being done to support these codecs when embedded
-      in a SWF file. Ffmpeg contains the codecs used by the current
+      in a SWF file. FFmpeg contains the codecs used by the current
       SWF defintion, FLV, VP6 (ON2), H.263, H.264, and MP3.
     </para>
   </sect1>

=== modified file 'doc/C/refmanual/code_dependencies.xml'
--- a/doc/C/refmanual/code_dependencies.xml     2008-11-22 16:09:45 +0000
+++ b/doc/C/refmanual/code_dependencies.xml     2009-08-14 14:48:58 +0000
@@ -247,7 +247,7 @@
          <entry>Possibly Required</entry>
          <entry></entry>
          <entry>
-           gst-ffmpeg allows you to use the FFMPEG decoder
+           gst-ffmpeg allows you to use the FFmpeg decoder
            with Gstreamer.
          </entry>
          <entry>
@@ -260,18 +260,18 @@
        </row>
        
        <row>
-         <entry>FFMPEG</entry>
+         <entry>FFmpeg</entry>
          <entry>Possibly Required</entry>
          <entry></entry>
          <entry>
-           FFMPEG is a video handler.
+           FFmpeg is a video handler.
          </entry>
          <entry>
            If you would like video playback, you must
            install one of the video handlers. When using the
            gstreamer-ffmpeg plugin, ffmpeg doesn't need to be
            installed, as it's part of the plugin. For systems
-           without Gstreamer support, ffmpeg can be used directly.
+           without Gstreamer support, FFmpeg can be used directly.
          </entry>
          <entry><filename>ffmpeg-dev</filename></entry>
          <entry><filename>ffmpeg-devel</filename></entry>

=== modified file 'doc/C/refmanual/feature_configuration.xml'
--- a/doc/C/refmanual/feature_configuration.xml 2008-10-20 16:45:27 +0000
+++ b/doc/C/refmanual/feature_configuration.xml 2009-08-14 14:48:58 +0000
@@ -165,7 +165,7 @@
          </entry>
          <entry>  <para>
            Select the specified media decoder and sound engine.
-           FFMPEG uses the SDL sound engine; GST uses its own.
+           FFmpeg uses the SDL sound engine; GST uses its own.
            <option>GST</option> is the default decoder.
          </para>
          <para>

=== modified file 'doc/C/refmanual/internals.xml'
--- a/doc/C/refmanual/internals.xml     2008-09-23 14:56:51 +0000
+++ b/doc/C/refmanual/internals.xml     2009-08-14 14:48:58 +0000
@@ -51,7 +51,7 @@
                dealing with streamed video and sound as well as decoding
                embedded media frames. Besides the standard SWF formats
                FLV, MPEG4, Nellymoser, ADPCM, MP3 and RAW, &app; can 
-               decode other formats supports by gstreamer or ffmpeg, 
+               decode other formats supports by Gstreamer or FFmpeg, 
                including the free OGG container and free codecs.
        </para>
       </sect3>

=== modified file 'doc/C/usermanual/glossary.xml'
--- a/doc/C/usermanual/glossary.xml     2008-09-23 14:56:51 +0000
+++ b/doc/C/usermanual/glossary.xml     2009-08-14 14:48:58 +0000
@@ -163,11 +163,11 @@
     
     <glossentry>
       <glossterm>
-       ffmpeg
+       FFmpeg
       </glossterm>
       <glossdef>
        <para>
-         ffmpeg is an audio and video decoding library which can be 
+         FFmpeg is an audio and video decoding library which can be 
          used by Gnash to decode mp3, FLV and other media types.  
        </para>
       </glossdef>
@@ -528,7 +528,7 @@
          are independent of each other: you can use it for a task and
          not for the other if you wish.  This version of Gnash does not
           implement menus in the SDL GUI; the SDL sound handler is the
-          most feature rich, supporting video through ffmpeg. 
+          most feature rich, supporting video through FFmpeg. 
        </para>
       </glossdef>
     </glossentry>
@@ -548,7 +548,7 @@
        </para>
        <para>
          There are currently two sound handlers available in &app;:
-         ffmpeg and Gstreamer.  The ffmpeg sound handler uses SDL for
+         FFmpeg and Gstreamer.  The ffmpeg sound handler uses SDL for
          mixing.
          The Gstreamer-sound handler uses the available 
          plugins to decode the audio, so it might not work if some 


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