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[Gnash-commit] /srv/bzr/gnash/trunk r10353: Drop stuff.


From: Benjamin Wolsey
Subject: [Gnash-commit] /srv/bzr/gnash/trunk r10353: Drop stuff.
Date: Tue, 25 Nov 2008 18:09:11 +0100
User-agent: Bazaar (1.5)

------------------------------------------------------------
revno: 10353
committer: Benjamin Wolsey <address@hidden>
branch nick: trunk
timestamp: Tue 2008-11-25 18:09:11 +0100
message:
  Drop stuff.
modified:
  libcore/character.cpp
  libcore/character.h
    ------------------------------------------------------------
    revno: 10352.1.1
    committer: Benjamin Wolsey <address@hidden>
    branch nick: test
    timestamp: Tue 2008-11-25 17:13:14 +0100
    message:
      Drop unused things in character.h
    modified:
      libcore/character.cpp
      libcore/character.h
=== modified file 'libcore/character.cpp'
--- a/libcore/character.cpp     2008-11-25 15:23:03 +0000
+++ b/libcore/character.cpp     2008-11-25 16:13:14 +0000
@@ -841,27 +841,6 @@
 {
        _event_handlers[id].push_back(&code);
 
-       //log_debug(_("Setting handler for event %s"), id);
-
-       // Set the character as a listener iff the
-       // kind of event is a KEY or MOUSE one 
-       switch (id.m_id)
-       {
-               case event_id::KEY_DOWN:  
-               case event_id::KEY_PRESS:
-               case event_id::KEY_UP:    
-                       has_key_event();
-                       break;
-               case event_id::MOUSE_UP:
-               case event_id::MOUSE_DOWN:
-               case event_id::MOUSE_MOVE:
-                       //log_debug(_("Registering character as having mouse 
events"));
-                       has_mouse_event();
-                       break;
-               default:
-                       break;
-       }
-
        // todo: drop the character as a listener
        //       if it gets no valid handlers for
        //       mouse or Key events.

=== modified file 'libcore/character.h'
--- a/libcore/character.h       2008-10-25 10:38:32 +0000
+++ b/libcore/character.h       2008-11-25 16:13:14 +0000
@@ -249,32 +249,10 @@
 
   bool _dynamicallyCreated;
 
-  
-
   /// @{ Common ActionScript getter-setters for characters
 
 public:  // TODO: make protected
 
-#if 0
-  static as_value onrollover_getset(const fn_call& fn);
-
-  static as_value onrollout_getset(const fn_call& fn);
-
-  static as_value onload_getset(const fn_call& fn);
-
-  static as_value onpress_getset(const fn_call& fn);
-
-  static as_value onrelease_getset(const fn_call& fn);
-
-  static as_value onreleaseoutside_getset(const fn_call& fn);
-
-  static as_value onmouseup_getset(const fn_call& fn);
-
-  static as_value onmousedown_getset(const fn_call& fn);
-
-  static as_value onmousemove_getset(const fn_call& fn);
-#endif
-
   /// Getter-setter for _x
   static as_value x_getset(const fn_call& fn);
 
@@ -641,14 +619,6 @@
         return false;
     }
 
-    // For edit_text support (Flash 5).  More correct way
-    // is to do "text_character.text = whatever", via
-    // set_member().
-    virtual const char* get_text_name() const { return ""; }
-
-    // The Flash user can write moviclip="text", but it should not lead to 
crash
-    virtual void set_text_value(const char* /*new_text*/) { }
-
   /// \brief
   /// Get our concatenated SWFMatrix (all our ancestor transforms,
   /// times our SWFMatrix). 
@@ -695,28 +665,6 @@
   ///
   void add_event_handler(const event_id& id, const action_buffer& code);
 
-  /// \brief
-  /// Call this when a character get equipped
-  /// with a Key event handler
-  //
-  /// TODO: provide a function to *unset*
-  ///       the flag. This should happen
-  ///       when Key event handler is
-  ///       set to undefined or equivalent..
-  ///
-  virtual void has_key_event() {}
-
-  /// \brief
-  /// Call this when a character get equipped
-  /// with a mouse event handler (move,down,up)
-  //
-  /// TODO: provide a function to *unset*
-  ///       the flag. This should happen
-  ///       when all mouse event handlers are
-  ///       set to undefined or equivalent..
-  ///
-  virtual void has_mouse_event() {}
-
   /// Render this character
   virtual void  display() {}
 


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