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Re: Re[2]: [Gnash-commit] gnash ChangeLog server/character.cpp server/ch


From: zou lunkai
Subject: Re: Re[2]: [Gnash-commit] gnash ChangeLog server/character.cpp server/cha...
Date: Mon, 3 Sep 2007 18:43:47 +0800

Hi, UdoG

> What is the unloaded depth zone? Depths < -16384 ?

Right. depths < -16384 are also used as we found recently, for
unloaded characters.

On 9/3/07, Udo Giacomozzi <address@hidden> wrote:
> Hello Sandro,
>
> Saturday, September 1, 2007, 3:31:27 AM, you wrote:
> SS>  1) what happens if the target depth after the shift is occupied.
> SS>     For example:
> SS>         - mc1 placed with onUnload event at depth 2, then removed 
> (shifted down)
> SS>         - mc2 placed with onUnload event at depth 2, then removed 
> (shifted down occupied)
> SS>         - both onUnload handlers will need to reference 'this' and verify 
> they point
> SS>           to the correct instance (mc1 or mc2) Better if they both have 
> the same name!
>
> What is the unloaded depth zone? Depths < -16384 ?
>
>
>
> Udo
>
>
>
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