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Re: Re[6]: [Gnash-commit] gnash ChangeLog gui/NullGui.cpp
From: |
strk |
Subject: |
Re: Re[6]: [Gnash-commit] gnash ChangeLog gui/NullGui.cpp |
Date: |
Mon, 9 Jul 2007 03:36:35 +0200 |
On Sun, Jul 08, 2007 at 02:12:46PM +0100, Martin Guy wrote:
> Does anything depend on every single frame actually being rendered to
> the screen, or is it possible to perform two frames of object motion
> and then render the changes?
I'm afraid invalidated bounds might have a problem with skipping multiple
frames, but I'm not really sure.
Trying it out should be simple. See gui/gui.cpp, it contains an hack in the
form:
// Define this to N for only rendering 1/N frames
//#define RENDER_ONE_FRAME_EVERY 50
Check the relevant code and change the frame count with a time-based
heuristic instead. FPS should be known by the GUI.
--strk;
- Re: [Gnash-commit] gnash ChangeLog gui/NullGui.cpp, (continued)
- Re[2]: [Gnash-commit] gnash ChangeLog gui/NullGui.cpp, Udo Giacomozzi, 2007/07/06
- Re: Re[2]: [Gnash-commit] gnash ChangeLog gui/NullGui.cpp, Martin Guy, 2007/07/07
- Re[4]: [Gnash-commit] gnash ChangeLog gui/NullGui.cpp, Udo Giacomozzi, 2007/07/07
- Re: [Gnash-commit] gnash ChangeLog gui/NullGui.cpp, strk, 2007/07/07
- Re: Re[4]: [Gnash-commit] gnash ChangeLog gui/NullGui.cpp, Martin Guy, 2007/07/07
- Re[6]: [Gnash-commit] gnash ChangeLog gui/NullGui.cpp, Udo Giacomozzi, 2007/07/07
- Re: Re[6]: [Gnash-commit] gnash ChangeLog gui/NullGui.cpp, Martin Guy, 2007/07/08
- Re: Re[6]: [Gnash-commit] gnash ChangeLog gui/NullGui.cpp,
strk <=
- Re[8]: [Gnash-commit] gnash ChangeLog gui/NullGui.cpp, Udo Giacomozzi, 2007/07/09
- Re: [Gnash-commit] gnash ChangeLog gui/NullGui.cpp, Rob Savoye, 2007/07/10
- Re: [Gnash-commit] gnash ChangeLog gui/NullGui.cpp, Eric Hughes, 2007/07/10
[Gnash-commit] gnash ChangeLog gui/NullGui.cpp, Markus Gothe, 2007/07/09