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[Gnash-commit] gnash/server as_value.cpp


From: Martin Guy
Subject: [Gnash-commit] gnash/server as_value.cpp
Date: Sat, 03 Mar 2007 17:22:59 +0000

CVSROOT:        /sources/gnash
Module name:    gnash
Changes by:     Martin Guy <martinwguy> 07/03/03 17:22:59

Modified files:
        server         : as_value.cpp 

Log message:
        More conservative fixes to number code

CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/server/as_value.cpp?cvsroot=gnash&r1=1.19&r2=1.20

Patches:
Index: as_value.cpp
===================================================================
RCS file: /sources/gnash/gnash/server/as_value.cpp,v
retrieving revision 1.19
retrieving revision 1.20
diff -u -b -r1.19 -r1.20
--- as_value.cpp        3 Mar 2007 15:44:33 -0000       1.19
+++ as_value.cpp        3 Mar 2007 17:22:59 -0000       1.20
@@ -30,6 +30,8 @@
 #include "gstring.h" // for automatic as_value::STRING => String as object
 #include "Number.h" // for automatic as_value::NUMBER => Number as object
 
+#include <cmath>       // for NAN
+
 using namespace std;
 
 #ifdef WIN32
@@ -38,6 +40,12 @@
 
 namespace gnash {
 
+#ifndef NAN
+//     If this makes your compiler die with div by zero,
+//     use "static double zzzero = 0.0;" and "(zzzero/zzzero)"
+#      define NAN (0.0/0.0)
+#endif
+
 //
 // as_value -- ActionScript value type
 //
@@ -264,25 +272,22 @@
        // gets converted; otherwise it is set to NaN.
        //
        // Also, "Infinity", "-Infinity", and "NaN"
-       // are recognized.
+       // are recognized by strtod() but not by Flash Player.
        char* tail=0;
        m_number_value = strtod(m_string_value.c_str(), &tail);
        if ( tail == m_string_value.c_str() || *tail != 0 )
        {
                // Failed conversion to Number.
-
-               // avoid divide by zero compiler warning by using a variable
-               double temp = 0.0;
-
-               // this division by zero creates a NaN value in the double
-               m_number_value = temp / temp;
+               m_number_value = NAN;
        }
        return m_number_value;
     } else if (m_type == NULLTYPE) {
        // Evan: from my tests
+       // Martin: I tried var foo = new Number(null) and got NaN
        return 0;
     } else if (m_type == BOOLEAN) {
        // Evan: from my tests
+       // Martin: confirmed
        return (this->m_boolean_value) ? 1 : 0;
     } else if (m_type == NUMBER) {
        return m_number_value;
@@ -302,6 +307,8 @@
        
        return 0.0;
     } else {
+       // Other object types should return NaN, but if we implement that,
+       // every GUI's movie canvas shrinks to size 0x0. No idea why.
        return 0.0;
     }
 }




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