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[Gnash-commit] gnash/backend render_handler_ogl.cpp


From: Vitaly Alexeev
Subject: [Gnash-commit] gnash/backend render_handler_ogl.cpp
Date: Mon, 20 Nov 2006 15:05:53 +0000

CVSROOT:        /sources/gnash
Module name:    gnash
Changes by:     Vitaly Alexeev <alexeev>        06/11/20 15:05:53

Modified files:
        backend        : render_handler_ogl.cpp 

Log message:
                * server\parser\movie_def_impl.cpp: usleep(x) ==> Sleep(x/1000) 
for win32,
                'return _thread == 0' is invalid in win32 that 'pthread_t' is 
typedef struct {
            void * p;                   /* Pointer to actual object */
            unsigned int x;             /* Extra information - reuse count etc 
*/
                } ptw32_handle_t;
                * server\video_stream_instance.h: typo
                * gui\gui.cpp: typo
                * backend\render_handler_ogl.cpp: GL/glx.h is absent in win32
                * backend\sound_handler_sdl.cpp: sdl_audio_callback() is 
switched off for win32
                because of segmentation fault
                * server\video_stream_instance.cpp: typo
                * reconfigured win32 dir

CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/backend/render_handler_ogl.cpp?cvsroot=gnash&r1=1.55&r2=1.56

Patches:
Index: render_handler_ogl.cpp
===================================================================
RCS file: /sources/gnash/gnash/backend/render_handler_ogl.cpp,v
retrieving revision 1.55
retrieving revision 1.56
diff -u -b -r1.55 -r1.56
--- render_handler_ogl.cpp      19 Nov 2006 22:24:09 -0000      1.55
+++ render_handler_ogl.cpp      20 Nov 2006 15:05:53 -0000      1.56
@@ -6,7 +6,7 @@
 // A render_handler that uses SDL & OpenGL
 
 
-/* $Id: render_handler_ogl.cpp,v 1.55 2006/11/19 22:24:09 rsavoye Exp $ */
+/* $Id: render_handler_ogl.cpp,v 1.56 2006/11/20 15:05:53 alexeev Exp $ */
 
 //#include "gnash.h"
 #include "render_handler.h"
@@ -16,12 +16,13 @@
 #include "utility.h"
 #include "tu_opengl_includes.h"
 
-#include <GL/glx.h>
 #include <cstring>
 #include <cmath>
 
 #if defined(_WIN32) || defined(WIN32)
-#      include <Windows.h>
+       #include <Windows.h>
+#else
+       #include <GL/glx.h>
 #endif
 
 using namespace gnash;




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