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Re: [Gnash-commit] gnash/server button_character_instance.cpp
From: |
Udo Giacomozzi |
Subject: |
Re: [Gnash-commit] gnash/server button_character_instance.cpp |
Date: |
Wed, 18 Oct 2006 20:44:26 +0200 |
Hello Udo,
Wednesday, October 18, 2006, 8:41:42 PM, you wrote:
UG> + if (prev_state!=m_mouse_state)
UG> + set_invalidated();
BTW, I noticed that the rollover effect is updated immediately, even
at slow fps. However, when clicking on the button it changes synched
to the frame rate, but Flash changes the button immediately.
Is this a known issue?
Udo