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[Gnash-commit] gnash/server swf.h


From: strk
Subject: [Gnash-commit] gnash/server swf.h
Date: Sat, 04 Feb 2006 15:29:46 +0000

CVSROOT:        /sources/gnash
Module name:    gnash
Branch:         
Changes by:     strk <address@hidden>   06/02/04 15:29:46

Modified files:
        server         : swf.h 

Log message:
        Added dox for ACTION_NEW and note about ACTION_INITOBJECT also being 
known as 'Declare Object'

CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/gnash/server/swf.h.diff?tr1=1.4&tr2=1.5&r1=text&r2=text

Patches:
Index: gnash/server/swf.h
diff -u gnash/server/swf.h:1.4 gnash/server/swf.h:1.5
--- gnash/server/swf.h:1.4      Fri Feb  3 22:49:52 2006
+++ gnash/server/swf.h  Sat Feb  4 15:29:46 2006
@@ -179,7 +179,21 @@
                ACTION_CALLFUNCTION            = 0x3D,
                ACTION_RETURN                  = 0x3E,
                ACTION_MODULO                  = 0x3F,
+
+               /// SWF5
+               ///
+               /// Pop the number of arguments. Pop each argument.
+               /// Create an object of class s1. Call the
+               /// constructor function (which has the same name as
+               /// the object class: s1). The result of the
+               /// constructor is discarded. Push the created object
+               /// on the stack. The object should then be saved in
+               /// a variable or object method.
+               ///
+               /// http://sswf.sourceforge.net/SWFalexref.html#action_new
+               ///
                ACTION_NEW                     = 0x40,
+
                ACTION_VAR                     = 0x41,
                ACTION_INITARRAY               = 0x42,
 
@@ -194,6 +208,8 @@
                /// names are converted to strings; they certainly should
                /// be strings thought anything is supported.
                ///
+               /// Also known as 'ACTION_DECLAREOBJECT'.
+               ///
                /// 
http://sswf.sourceforge.net/SWFalexref.html#action_declare_object
                ///
                ACTION_INITOBJECT              = 0x43,




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