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[Gnash-commit] gnash ./ChangeLog ./configure.ac backend/render...


From: Rob Savoye
Subject: [Gnash-commit] gnash ./ChangeLog ./configure.ac backend/render...
Date: Fri, 03 Feb 2006 20:50:28 +0000

CVSROOT:        /sources/gnash
Module name:    gnash
Branch:         
Changes by:     Rob Savoye <address@hidden>     06/02/03 20:50:27

Modified files:
        .              : ChangeLog configure.ac 
        backend        : render_handler_ogl.cpp 
        libbase        : Makefile.am 
        libgeometry    : Makefile.am 
        macros         : opengl.m4 
        plugin         : Makefile.am ogl_sdl.cpp player.cpp plugin.cpp 
        server         : Makefile.am action.cpp 
        testsuite/actionscript.all: Makefile.am 
        utilities      : Makefile.am 

Log message:
        * configure.ac: Add --enable-sdk-install to install headers for
        those who want to use Gnash as a development library.
        * plugin/ogl_sdl.cpp: Drop old demo code.
        * libbase/Makefile.am: Rename libbase to libgnashbase to
        reduce the chance of name collision.
        * libgeometry/Makefile.am: Rename libgeometry to libgnashgeo to
        reduce the chance of name collision.
        * server/Makefile.am: Rename libserver to libgnashserver, and
        libasobjs to libgnashasobjs to reduce the chance of name
        collision.
        * backend/Makefile.am: Rename libgbackend to libgnashbackend to
        reduce the chance of name collision. Use the new library names to
        link.
        * utilities/Makefile.am: Use the new library names to link.
        * plugin/Makefile.am: Rename libgnash to be libgnashplugin to
        reduce the chance of name collision. Use the new library names to
        link.
        * server/action.cpp: Add missing opcodes to dissasembler table,a
        and rename the unsupported ones to have a "_fixme" attached when
        printing debug information.

CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/gnash/ChangeLog.diff?tr1=1.75&tr2=1.76&r1=text&r2=text
http://cvs.savannah.gnu.org/viewcvs/gnash/gnash/configure.ac.diff?tr1=1.28&tr2=1.29&r1=text&r2=text
http://cvs.savannah.gnu.org/viewcvs/gnash/gnash/backend/render_handler_ogl.cpp.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://cvs.savannah.gnu.org/viewcvs/gnash/gnash/libbase/Makefile.am.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://cvs.savannah.gnu.org/viewcvs/gnash/gnash/libgeometry/Makefile.am.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://cvs.savannah.gnu.org/viewcvs/gnash/gnash/macros/opengl.m4.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://cvs.savannah.gnu.org/viewcvs/gnash/gnash/plugin/Makefile.am.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://cvs.savannah.gnu.org/viewcvs/gnash/gnash/plugin/ogl_sdl.cpp.diff?tr1=1.2&tr2=1.3&r1=text&r2=text
http://cvs.savannah.gnu.org/viewcvs/gnash/gnash/plugin/player.cpp.diff?tr1=1.2&tr2=1.3&r1=text&r2=text
http://cvs.savannah.gnu.org/viewcvs/gnash/gnash/plugin/plugin.cpp.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://cvs.savannah.gnu.org/viewcvs/gnash/gnash/server/Makefile.am.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://cvs.savannah.gnu.org/viewcvs/gnash/gnash/server/action.cpp.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://cvs.savannah.gnu.org/viewcvs/gnash/gnash/testsuite/actionscript.all/Makefile.am.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://cvs.savannah.gnu.org/viewcvs/gnash/gnash/utilities/Makefile.am.diff?tr1=1.8&tr2=1.9&r1=text&r2=text

Patches:
Index: gnash/ChangeLog
diff -u gnash/ChangeLog:1.75 gnash/ChangeLog:1.76
--- gnash/ChangeLog:1.75        Fri Feb  3 19:26:51 2006
+++ gnash/ChangeLog     Fri Feb  3 20:50:27 2006
@@ -1,5 +1,26 @@
 2006-02-03  Rob Savoye  <address@hidden>
 
+       * configure.ac: Add --enable-sdk-install to install headers for
+       those who want to use Gnash as a development library.
+       * plugin/ogl_sdl.cpp: Drop old demo code.
+       * libbase/Makefile.am: Rename libbase to libgnashbase to
+       reduce the chance of name collision.
+       * libgeometry/Makefile.am: Rename libgeometry to libgnashgeo to
+       reduce the chance of name collision.
+       * server/Makefile.am: Rename libserver to libgnashserver, and
+       libasobjs to libgnashasobjs to reduce the chance of name
+       collision. 
+       * backend/Makefile.am: Rename libgbackend to libgnashbackend to
+       reduce the chance of name collision. Use the new library names to
+       link.
+       * utilities/Makefile.am: Use the new library names to link.
+       * plugin/Makefile.am: Rename libgnash to be libgnashplugin to
+       reduce the chance of name collision. Use the new library names to
+       link.
+       
+       * server/action.cpp: Add missing opcodes to dissasembler table,a
+       and rename the unsupported ones to have a "_fixme" attached when
+       printing debug information.
        * backend/Makefile.am (AM_LDFLAGS): Add $(X_LIBS) so we can link
        with libraries in /usr/X11R6/lib.
 
@@ -72,7 +93,7 @@
        * testsuite/actionscript.all/swf_exists.exp: Test driver for
        DejaGnu to run the new test cases.
        * testsuite/actionscript.all/Boolean.as, Date.as, Microphone.as,
-       SharedObject.as, Camera.as, Error.as, Mouse.as, Stage.as, Color.as,
+       SharedObject.as, Camera.as, Error.as, Mouse.as, Stage.as, Color.as, 
server/Makefile.am, backend/Makefile.am,
        Function.as, NetConnection.as, System.as, ContextMenu.as,
        LoadVars.as, NetStream.as, TextSnapshot.as, CustomActions.as,
        LocalConnection.as, Selection.as, Video.as: New Ming based test
Index: gnash/backend/render_handler_ogl.cpp
diff -u gnash/backend/render_handler_ogl.cpp:1.4 
gnash/backend/render_handler_ogl.cpp:1.5
--- gnash/backend/render_handler_ogl.cpp:1.4    Fri Feb  3 17:20:12 2006
+++ gnash/backend/render_handler_ogl.cpp        Fri Feb  3 20:50:27 2006
@@ -1164,7 +1164,5 @@
 
 // Local Variables:
 // mode: C++
-// c-basic-offset: 8 
-// tab-width: 8
 // indent-tabs-mode: t
 // End:
Index: gnash/configure.ac
diff -u gnash/configure.ac:1.28 gnash/configure.ac:1.29
--- gnash/configure.ac:1.28     Thu Feb  2 16:39:05 2006
+++ gnash/configure.ac  Fri Feb  3 20:50:27 2006
@@ -53,6 +53,16 @@
     AC_DEFINE([FIX_I810_LOD_BIAS], [], [Fix i810 LOD bias problem])
 fi
 
+dnl Fix the Intel 810 LOD bias problem
+AC_ARG_ENABLE(sdkinstall, [  --enable-sdk-install  Enable installing the 
libraries and headers as an SDK],
+[case "${enableval}" in
+  yes) sdkinstall=yes ;;
+  no)  sdkinstall=no ;;
+  *)   AC_MSG_ERROR([bad value ${enableval} for enable-i810-lod-bias option]) 
;;
+esac], sdkinstall=no)
+
+AM_CONDITIONAL(SDKINSTALL, test x$sdkinstall = xyes)
+
 dnl Use the Dom parser from libxml2, not the xmlReader one
 dnl The default is to use the Dom parser
 dom=yes
Index: gnash/libbase/Makefile.am
diff -u gnash/libbase/Makefile.am:1.10 gnash/libbase/Makefile.am:1.11
--- gnash/libbase/Makefile.am:1.10      Sat Jan 28 01:14:33 2006
+++ gnash/libbase/Makefile.am   Fri Feb  3 20:50:27 2006
@@ -24,7 +24,7 @@
 # AM_LDFLAGS = $(OPENGL_LIBS) $(GLU_LIBS) $(SDL_LIBS)
 
 # noinst_LTLIBRARIES = libbase.la
-lib_LTLIBRARIES = libbase.la
+lib_LTLIBRARIES = libgnashbase.la
 # noinst_LIBRARIES = libbase.a
 
 # These headers get installed
@@ -43,7 +43,7 @@
        $(OPENGL_CFLAGS)        \
         -I$(top_srcdir)
 
-libbase_la_SOURCES = \
+libgnashbase_la_SOURCES = \
        config.cpp              \
        container.cpp           \
        demo.cpp                \
Index: gnash/libgeometry/Makefile.am
diff -u gnash/libgeometry/Makefile.am:1.8 gnash/libgeometry/Makefile.am:1.9
--- gnash/libgeometry/Makefile.am:1.8   Wed Feb  1 23:58:32 2006
+++ gnash/libgeometry/Makefile.am       Fri Feb  3 20:50:27 2006
@@ -24,7 +24,7 @@
 # AM_LDFLAGS  = $(OPENGL_LIBNS) $(SDL_LIBS)
 
 # noinst_LTLIBRARIES = libgeometry.la
-lib_LTLIBRARIES = libgeometry.la
+lib_LTLIBRARIES = libgnashgeo.la
 # noinst_LIBRARIES = libgeometry.a
 
 # These headers get installed
@@ -40,7 +40,7 @@
         $(ZLIB_CFLAGS)                 \
         $(JPEGLIB_CFLAGS)
 
-libgeometry_la_SOURCES =       \
+libgnashgeo_la_SOURCES =       \
        axial_box.cpp           \
        bsp.cpp                 \
        collision.cpp           \
Index: gnash/macros/opengl.m4
diff -u gnash/macros/opengl.m4:1.7 gnash/macros/opengl.m4:1.8
--- gnash/macros/opengl.m4:1.7  Wed Feb  1 23:58:31 2006
+++ gnash/macros/opengl.m4      Fri Feb  3 20:50:27 2006
@@ -88,7 +88,7 @@
     if test x"${ac_cv_path_opengl_libraries}" = x; then
       AC_CHECK_LIB(GL, glBegin, [ac_cv_path_opengl_libraries="-lGL -lGLU"],[
         AC_MSG_CHECKING([for libGL library])
-        libslist="/usr/lib /usr/local/lib /opt/lib /usr/X11R6/lib /usr/pkg/lib 
.. ../.."
+        libslist="/usr/X11R6/lib /usr/lib /usr/local/lib /opt/lib /usr/pkg/lib 
.. ../.."
         for i in $libslist; do
           if test -f $i/libGL.a -o -f $i/libGL.so; then
             if test x"$i" != x"/usr/lib"; then
Index: gnash/plugin/Makefile.am
diff -u gnash/plugin/Makefile.am:1.8 gnash/plugin/Makefile.am:1.9
--- gnash/plugin/Makefile.am:1.8        Sat Jan 28 01:14:33 2006
+++ gnash/plugin/Makefile.am    Fri Feb  3 20:50:27 2006
@@ -67,28 +67,26 @@
 #      $(X_LIBS)\
 #      $(X_EXTRA_LIBS)
 
-plugin_LTLIBRARIES = libgnash.la
+plugin_LTLIBRARIES = libgnashplugin.la
 
 noinst_HEADERS = plugin.h player.h ogl_sdl.h
 
-libgnash_la_SOURCES  = plugin.cpp player.cpp ogl_sdl.cpp
-libgnash_la_LIBADD   = $(AM_LDFLAGS) \
+libgnashplugin_la_SOURCES  = plugin.cpp player.cpp ogl_sdl.cpp
+libgnashplugin_la_LIBADD   = $(AM_LDFLAGS) \
        mozilla-sdk/libmozsdk.la\
-       ../backend/libgbackend.la\
-       ../server/libserver.la\
-       ../libgeometry/libgeometry.la\
-       ../libbase/libbase.la
-
-
-libgnash_la_DEPENDENCIES   = mozilla-sdk/libmozsdk.la 
../backend/libgbackend.la ../server/libserver.la ../libgeometry/libgeometry.la 
../libbase/libbase.la
-libgnash_la_LDFLAGS = -module -avoid-version -no-undefined
+       ../backend/libgnashbackend.la\
+       ../server/libgnashasobjs.la \
+       ../server/libgnashserver.la\
+       ../libgeometry/libgnashgeo.la\
+       ../libbase/libgnashbase.la
+libgnashplugin_la_LDFLAGS = -module -avoid-version -no-undefined
 
 # For now the plugin has to be installed in the root plugin
 # directory for Firefox. For some reason if the same file is
 # installed in the users $(HOME)/.firefox.plugins, the plugin
 # won't load due to errors with an undefined MaiAtkObject.
 install-pluginLTLIBRARIES: $(plugin_LIBRARIES)
-       cp .libs/libgnash.so $(plugindir)/libgnash.so
+       cp .libs/libgnashplugin.so $(plugindir)/libgnashplugin.so
 
 # install-pluginLTLIBRARIES: $(plugin_LIBRARIES)
 #      if test -d $(HOME)/.firefox ; then \
@@ -100,4 +98,4 @@
 #      fi
 
 uninstall-pluginLTLIBRARIES: $(plugin_LIBRARIES)
-       rm -f $(plugindir)/libgnash.so
+       rm -f $(plugindir)/libgnashplugin.so
Index: gnash/plugin/ogl_sdl.cpp
diff -u gnash/plugin/ogl_sdl.cpp:1.2 gnash/plugin/ogl_sdl.cpp:1.3
--- gnash/plugin/ogl_sdl.cpp:1.2        Sat Jan 28 01:14:33 2006
+++ gnash/plugin/ogl_sdl.cpp    Fri Feb  3 20:50:27 2006
@@ -99,214 +99,6 @@
 GLuint  blend;                  // Turn blending on/off
 GLuint filter;                 // Which Filter To Use
 
-// sweepLine animates a line on a surface based on the
-// elapsed time.
-
-class sweepLine
-{
-private:
-    SDL_Surface *s;             // The surface to draw on.
-    Uint32 color;               // The color of the line.
-    int last;                   // last time update() was
-    // called.
-    int maxx;                   // Maximum valid X value.
-    int maxy;                   // Maximum valid Y value.
-    float x1, y1;               // The current location
-    float dx1, dy1;             // and velocity of the line
-    float x2, y2;               // end points.
-    float dx2, dy2;
-
-    // movePoint computes the new location of a point based
-    // on its initial location, its velocity, and the
-    // elapsed time.
-
-    void movePoint(float &x, float &y, 
-                   float &dx, float &dy,
-                   int dt)
-        {
-            // Compute the new X location.
-
-            x += (dx * dt);
-
-            // if the X value is off of the screen, move it back
-            // on and reverse the velocity in the X direction.
-
-            if (x >= maxx)
-                {
-                    x = maxx;
-                    dx = -dx;
-                }
-            else if (x <= 0)
-                {
-                    x = 0;
-                    dx = -dx;
-                }
-
-            // Same thing for Y.
-            y += (dy * dt);
-            if (y >= maxy)
-                {
-                    y = maxy;
-                    dy = -dy;
-                }
-            else if (y <= 0)
-                {
-                    y = 0;
-                    dy = -dy;
-                }
-        }
-
-public:
-
-    // sweepLine animates a line on a surface. It is
-    // initialized with a pointer to the surface to draw the
-    // line on, a pixel value that specifies the color of
-    // the line, the current time, and the initial locations
-    // of the line end points and their
-    // velocities. Velocities are specified in
-    // pixels/millisecond.
-
-    // This method initializes the class and forces the end
-    // points of the lines to be inside the boundaries of
-    // the surface. If it didn't do that the line drawing
-    // code would try to write outside of the surface and
-    // crash the program.
-
-    sweepLine(SDL_Surface *s, 
-              Uint32 color,
-              int time,
-              float x1,  float y1,
-              float dx1, float dy1,
-              float x2,  float y2,
-              float dx2, float dy2): 
-        s(s),
-        color(color),
-        last(time),
-        x1(x1), y1(y1),
-        dx1(dx1), dy1(dy1),
-        x2(x2), y2(y2),
-        dx2(dx2), dy2(dy2)
-        {
-
-            // Set the values of maxx and maxy to one less than
-            // the width and height. Do this makes clipping easier
-            // to code.
-
-            maxx = 0;
-            maxy = 0;
-
-            if (NULL != s)
-                {
-                    maxx = s->w - 1;
-                    maxy = s->h - 1;
-                }
-
-            // Force the line end points onto the screen.
-
-            x1 = max(x1, 0);
-            y1 = max(y1, 0);
-
-            x2 = max(x2, 0);
-            y2 = max(y2, 0);
-
-            x1 = min(x1, maxx);
-            y1 = min(y1, maxy);
-
-            x2 = min(x2, maxx);
-            y2 = min(y2, maxy);
-        }
-
-    void update(long now)
-        {
-            int dt = now - last;
-            last = now;
-
-            // Update the locations of the line end points.
-
-            movePoint(x1, y1, dx1, dy1, dt);
-            movePoint(x2, y2, dx2, dy2, dt);
-
-            // Draw the line at its new location.
-
-            line(s, 
-                 (int)x1, (int)y1, 
-                 (int)x2, (int)y2, 
-                 color);
-        }
-
-};
-
-// gameTime keeps track of game time as opposed to real
-// time. Game time can start and stop and even change its
-// speed while real time just keeps ticking along.
-
-class gameTime
-{
-private:
-    int startTime;              // Last time the clock was
-    // started.
-    int baseTime;               // How much game time passed
-    // before the last time the
-    // clock was started.
-    bool running;               // Is the clock running or
-    // not?
-
-public:
-
-    // Initialize the class variables. At this point no game
-    // time has elapsed and the clock is not running.
-
-    gameTime()
-        {
-            startTime = 0;
-            baseTime = 0;
-            running = false;
-        }
-
-    // Start the clock.
-
-    void start()
-        {
-            if (!running)
-                {
-                    startTime = SDL_GetTicks();
-                    running = true;
-                }
-        }
-
-    // stop the clock
-
-    void stop()
-        {
-            if (running)
-                {
-                    baseTime = baseTime + (SDL_GetTicks() - startTime);
-                    running = false;
-                }
-        }
-
-    // True if the clock is paused.
-
-    bool stopped()
-        {
-            return !running;
-        }
-
-    // Get this clocks current time in milliseconds.
-
-    int time()
-        {
-            if (running)
-                {
-                    return baseTime + (SDL_GetTicks() - startTime);
-                }
-            else
-                {
-                    return baseTime;
-                }
-        }
-};
-
 // function to release/destroy our resources and restoring the old desktop
 void
 Quit( int returnCode )
@@ -441,8 +233,6 @@
     return;
 }
 
-// general OpenGL initialization function
-// http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=02
 int
 initGL(nsPluginInstance *winst)
 {
@@ -463,7 +253,7 @@
            id, width, height, depth);
     
     char SDL_windowhack[32];
-    sprintf (SDL_windowhack,"SDL_WINDOWID=%ld", id);
+    sprintf (SDL_windowhack,"SDL_WINDOWID=%d", id);
     putenv (SDL_windowhack);
     
     SDL_mutexP(mutex);
@@ -479,7 +269,7 @@
     // reasonable state.
     //atexit(SDL_Quit);
 
-#if 0
+#if 1
     // 16-bit color, surface creation is likely to succeed.
     SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
     SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
@@ -502,9 +292,9 @@
     // the flags to pass to SDL_SetVideoMode
     videoFlags  = SDL_OPENGL;          // Enable OpenGL in SDL
     videoFlags |= SDL_GL_DOUBLEBUFFER;
-    videoFlags |= SDL_RESIZABLE;       // Enable window resizing
+    videoFlags |= SDL_RESIZABLE;       // /var/www/html/gnashEnable window 
resizing
     videoFlags |= SDL_HWPALETTE;       // Store the palette in hardware
-//     videoFlags |= SDL_ANYFORMAT;
+    videoFlags |= SDL_ANYFORMAT;
     
     // This checks to see if surfaces can be stored in memory
     if ( videoInfo->hw_available ) {
@@ -559,14 +349,11 @@
     return( true );
 }
 
-// Here goes our drawing code 
 int
 drawGLScene( void )
 {
-    static gameTime gt;
     printf("%s: \n", __PRETTY_FUNCTION__);
-
-#if 1
+    
     SDL_mutexP(mutex);
     
     // Clear The Screen And The Depth Buffer
@@ -596,475 +383,10 @@
     SDL_GL_SwapBuffers( );
     
     SDL_mutexV(mutex);
-
-    int t = gt.time();
-#else
-    Uint32 black;
-    Uint32 red;
-    Uint32 green;
-    Uint32 blue;
-    bool done = false;
-    bool init = false;
-    static gameTime gt;
-
-    // Start the game clock.
-    if (!init) {
-        init = true;
-        gt.start();
-    }
-    
-    sweepLine *rl = NULL;
-    sweepLine *gl = NULL;
-    sweepLine *bl = NULL;
-    
-    //Create the pixel values used in the program. Black is
-    //for clearing the background and the other three are
-    //for line colors. Note that in SDL you specify color
-    //intensities in the rang 0 to 255 (hex ff). That
-    //doesn't mean that you always get 24 or 32 bits of
-    //color. If the format doesn't support the full color
-    //range, SDL scales it to the range that is correct for
-    //the pixel format.
-    black = SDL_MapRGB(pixelformat, 0x00, 0x00, 0x00);
-    red = SDL_MapRGB(pixelformat, 0xff, 0x00, 0x00);
-    green = SDL_MapRGB(pixelformat, 0x00, 0xff, 0x00);
-    blue = SDL_MapRGB(pixelformat, 0x00, 0x00, 0xff);
-
-    // Create the three animating lines. It is amazing to
-    // see the different kinds of behavior you can get from
-    // such a simple animation object.
-    
-    rl = new sweepLine(surface, 
-                       red, 
-                       gt.time(),
-                       surface->w - 1, 0,
-                       -0.3, 0,
-                       0, surface->h - 1,
-                       0.3, 0);
-    gl = new sweepLine(surface, 
-                       green, 
-                       gt.time(),
-                       0, 0,
-                       0, 0.1,
-                       surface->w - 1, surface->h - 1,
-                       0, -0.1);
-    bl = new sweepLine(surface, 
-                       blue, 
-                       gt.time(),
-                       surface->w - 1, 0,
-                       -0.1, -0.5,
-                       0, surface->h - 1,
-                       0.4, 0.2);
-
-    // Erase the old picture by painting the whole buffer
-    // black.
-    SDL_FillRect(surface, NULL, black);
-
-    // Get the current game time. Note that if the clock
-    // is stopped this method will return the same value
-    // over and over.
-    int t = gt.time();
-
-    printf("%s(%d): t is %d\n", __PRETTY_FUNCTION__, __LINE__, t);
-    
-    // Based on the current time update the location of
-    // each line and draw the line into the buffer.
-    rl->update(t);
-    gl->update(t);
-    bl->update(t);
-    
-#if 1
-    // Since I'm using a software buffer the call to
-    // SDL_Flip() copies the software buffer to the
-    // display. That gives you the effect of double
-    // buffering without asking for it and without the
-    // speed you would get from a hardware double buffered
-    // display.
-    SDL_Flip(surface);
-#else
-    // Swap the front and back buffers
-    SDL_GL_SwapBuffers();
-#endif
-#endif
   
    return(true);
 }
 
-//----------------------------------------------------------
-
-// The following code implements a Bresenham line drawing
-// algorithm. There are 4 separate routines each optimized
-// for one of the four pixel depths supported by SDL. SDL
-// support many pixel formats, but it only support 8, 16,
-// 24, and 32 bit pixels.
-
-//----------------------------------------------------------
-
-// Draw lines in 8 bit surfaces.
-
-static void line8(SDL_Surface *s, 
-                  int x1, int y1, 
-                  int x2, int y2, 
-                  Uint32 color)
-{
-    printf("%s(%d): Entering\n", __PRETTY_FUNCTION__, __LINE__);
-    int d;
-    int x;
-    int y;
-    int ax;
-    int ay;
-    int sx;
-    int sy;
-    int dx;
-    int dy;
-
-    Uint8 *lineAddr;
-    Sint32 yOffset;
-
-    dx = x2 - x1;  
-    ax = abs(dx) << 1;  
-    sx = sign(dx);
-
-    dy = y2 - y1;  
-    ay = abs(dy) << 1;  
-    sy = sign(dy);
-    yOffset = sy * s->pitch;
-
-    x = x1;
-    y = y1;
-
-    lineAddr = ((Uint8 *)(s->pixels)) + (y * s->pitch);
-    if (ax>ay)
-        {                      /* x dominant */
-            d = ay - (ax >> 1);
-            for (;;)
-                {
-                    *(lineAddr + x) = (Uint8)color;
-
-                    if (x == x2)
-                        {
-                            return;
-                        }
-                    if (d>=0)
-                        {
-                            y += sy;
-                            lineAddr += yOffset;
-                            d -= ax;
-                        }
-                    x += sx;
-                    d += ay;
-                }
-        }
-    else
-        {                      /* y dominant */
-            d = ax - (ay >> 1);
-            for (;;)
-                {
-                    *(lineAddr + x) = (Uint8)color;
-
-                    if (y == y2)
-                        {
-                            return;
-                        }
-                    if (d>=0) 
-                        {
-                            x += sx;
-                            d -= ay;
-                        }
-                    y += sy;
-                    lineAddr += yOffset;
-                    d += ax;
-                }
-        }
-}
-
-//----------------------------------------------------------
-
-// Draw lines in 16 bit surfaces. Note that this code will
-// also work on 15 bit surfaces.
-
-static void line16(SDL_Surface *s, 
-                   int x1, int y1, 
-                   int x2, int y2, 
-                   Uint32 color)
-{
-    printf("%s(%d): Entering\n", __PRETTY_FUNCTION__, __LINE__);
-    int d;
-    int x;
-    int y;
-    int ax;
-    int ay;
-    int sx;
-    int sy;
-    int dx;
-    int dy;
-
-    Uint8 *lineAddr;
-    Sint32 yOffset;
-
-    dx = x2 - x1;  
-    ax = abs(dx) << 1;  
-    sx = sign(dx);
-
-    dy = y2 - y1;  
-    ay = abs(dy) << 1;  
-    sy = sign(dy);
-    yOffset = sy * s->pitch;
-
-    x = x1;
-    y = y1;
-
-    lineAddr = ((Uint8 *)s->pixels) + (y * s->pitch);
-    if (ax>ay)
-        {                      /* x dominant */
-            d = ay - (ax >> 1);
-            for (;;)
-                {
-                    *((Uint16 *)(lineAddr + (x << 1))) = (Uint16)color;
-
-                    if (x == x2)
-                        {
-                            return;
-                        }
-                    if (d>=0)
-                        {
-                            y += sy;
-                            lineAddr += yOffset;
-                            d -= ax;
-                        }
-                    x += sx;
-                    d += ay;
-                }
-        }
-    else
-        {                      /* y dominant */
-            d = ax - (ay >> 1);
-            for (;;)
-                {
-                    *((Uint16 *)(lineAddr + (x << 1))) = (Uint16)color;
-
-                    if (y == y2)
-                        {
-                            return;
-                        }
-                    if (d>=0) 
-                        {
-                            x += sx;
-                            d -= ay;
-                        }
-                    y += sy;
-                    lineAddr += yOffset;
-                    d += ax;
-                }
-        }
-}
-
-//----------------------------------------------------------
-
-// Draw lines in 24 bit surfaces. 24 bit surfaces require
-// special handling because the pixels don't fall on even
-// address boundaries. Instead of being able to store a
-// single byte, word, or long you have to store 3
-// individual bytes. As a result 24 bit graphics is slower
-// than the other pixel sizes.
-
-static void line24(SDL_Surface *s, 
-                   int x1, int y1, 
-                   int x2, int y2, 
-                   Uint32 color)
-{
-    printf("%s(%d): Entering\n", __PRETTY_FUNCTION__, __LINE__);
-    int d;
-    int x;
-    int y;
-    int ax;
-    int ay;
-    int sx;
-    int sy;
-    int dx;
-    int dy;
-
-    Uint8 *lineAddr;
-    Sint32 yOffset;
-
-#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
-    color <<= 8;
-#endif
-
-    dx = x2 - x1;  
-    ax = abs(dx) << 1;  
-    sx = sign(dx);
-
-    dy = y2 - y1;  
-    ay = abs(dy) << 1;  
-    sy = sign(dy);
-    yOffset = sy * s->pitch;
-
-    x = x1;
-    y = y1;
-
-    lineAddr = ((Uint8 *)(s->pixels)) + (y * s->pitch);
-    if (ax>ay)
-        {                      /* x dominant */
-            d = ay - (ax >> 1);
-            for (;;)
-                {
-                    Uint8 *p = (lineAddr + (x * 3));
-                    memcpy(p, &color, 3);
-
-                    if (x == x2)
-                        {
-                            return;
-                        }
-                    if (d>=0)
-                        {
-                            y += sy;
-                            lineAddr += yOffset;
-                            d -= ax;
-                        }
-                    x += sx;
-                    d += ay;
-                }
-        }
-    else
-        {                      /* y dominant */
-            d = ax - (ay >> 1);
-            for (;;)
-                {
-                    Uint8 *p = (lineAddr + (x * 3));
-                    memcpy(p, &color, 3);
-
-                    if (y == y2)
-                        {
-                            return;
-                        }
-                    if (d>=0) 
-                        {
-                            x += sx;
-                            d -= ay;
-                        }
-                    y += sy;
-                    lineAddr += yOffset;
-                    d += ax;
-                }
-        }
-}
-
-//----------------------------------------------------------
-
-// Draw lines in 32 bit surfaces. Note that this routine
-// ignores alpha values. It writes them into the surface
-// if they are included in the pixel, but does nothing
-// else with them.
-
-static void line32(SDL_Surface *s, 
-                   int x1, int y1, 
-                   int x2, int y2, 
-                   Uint32 color)
-{
-    printf("%s(%d): Entering\n", __PRETTY_FUNCTION__, __LINE__);
-    int d;
-    int x;
-    int y;
-    int ax;
-    int ay;
-    int sx;
-    int sy;
-    int dx;
-    int dy;
-
-    Uint8 *lineAddr;
-    Sint32 yOffset;
-
-    dx = x2 - x1;  
-    ax = abs(dx) << 1;  
-    sx = sign(dx);
-
-    dy = y2 - y1;  
-    ay = abs(dy) << 1;  
-    sy = sign(dy);
-    yOffset = sy * s->pitch;
-
-    x = x1;
-    y = y1;
-
-    lineAddr = ((Uint8 *)(s->pixels)) + (y * s->pitch);
-    if (ax>ay)
-        {                      /* x dominant */
-            d = ay - (ax >> 1);
-            for (;;)
-                {
-                    *((Uint32 *)(lineAddr + (x << 2))) = (Uint32)color;
-
-                    if (x == x2)
-                        {
-                            return;
-                        }
-                    if (d>=0)
-                        {
-                            y += sy;
-                            lineAddr += yOffset;
-                            d -= ax;
-                        }
-                    x += sx;
-                    d += ay;
-                }
-        }
-    else
-        {                      /* y dominant */
-            d = ax - (ay >> 1);
-            for (;;)
-                {
-                    *((Uint32 *)(lineAddr + (x << 2))) = (Uint32)color;
-
-                    if (y == y2)
-                        {
-                            return;
-                        }
-                    if (d>=0) 
-                        {
-                            x += sx;
-                            d -= ay;
-                        }
-                    y += sy;
-                    lineAddr += yOffset;
-                    d += ax;
-                }
-        }
-}
-
-//----------------------------------------------------------
-
-// Examine the depth of a surface and select a line
-// drawing routine optimized for the bytes/pixel of the
-// surface.
-
-static void line(SDL_Surface *s, 
-                 int x1, int y1, 
-                 int x2, int y2, 
-                 Uint32 color)
-{
-    printf("%s(%d): Entering\n", __PRETTY_FUNCTION__, __LINE__);
-
-#if 0
-    switch (s->format->BytesPerPixel)
-        {
-          case 1:
-              line8(s, x1, y1, x2, y2, color);
-              break;
-          case 2:
-              line16(s, x1, y1, x2, y2, color);
-              break;
-          case 3:
-              line24(s, x1, y1, x2, y2, color);
-              break;
-          case 4:
-              line32(s, x1, y1, x2, y2, color);
-              break;
-        }
-#endif
-}
-
 // Local Variables:
 // mode: C++
 // indent-tabs-mode: t
Index: gnash/plugin/player.cpp
diff -u gnash/plugin/player.cpp:1.2 gnash/plugin/player.cpp:1.3
--- gnash/plugin/player.cpp:1.2 Sat Jan 28 01:14:33 2006
+++ gnash/plugin/player.cpp     Fri Feb  3 20:50:27 2006
@@ -121,10 +121,9 @@
 {
     assert(tu_types_validate());
     float      exit_timeout = 0;
-    bool do_render = true;
     bool do_sound = false;
     bool do_loop = true;
-    bool sdl_abort = true;
+    bool sdl_abort = false;
     int  delay = 31;
     float      tex_lod_bias;
     
@@ -159,14 +158,14 @@
     
     gnash::sound_handler  *sound = NULL;
     gnash::render_handler *render = NULL;
-    if (do_render) {
-        if (do_sound) {
-            sound = gnash::create_sound_handler_sdl();
-            gnash::set_sound_handler(sound);
-        }
-        render = gnash::create_render_handler_ogl();
-        gnash::set_render_handler(render);
+#ifdef HAVE_SDL_MIXER_H
+    if (do_sound) {
+       sound = gnash::create_sound_handler_sdl();
+       gnash::set_sound_handler(sound);
     }
+#endif
+    render = gnash::create_render_handler_ogl();
+    gnash::set_render_handler(render);
     
     // Get info about the width & height of the movie.
     int        movie_version = 0;
@@ -213,22 +212,14 @@
     
     float      speed_scale = 1.0f;
     Uint32     start_ticks = 0;
-    if (do_render) {
-        start_ticks = SDL_GetTicks();
-        
-    }
+    start_ticks = SDL_GetTicks();
     Uint32     last_ticks = start_ticks;
     int        frame_counter = 0;
     int        last_logged_fps = last_ticks;
     
     for (;;) {
         Uint32 ticks;
-        if (do_render) {
-            ticks = SDL_GetTicks();
-        } else {
-            // Simulate time.
-            ticks = last_ticks + (Uint32) (1000.0f / movie_fps);
-        }
+       ticks = SDL_GetTicks();
         int    delta_ticks = ticks - last_ticks;
         float  delta_t = delta_ticks / 1000.f;
         last_ticks = ticks;
@@ -240,55 +231,44 @@
             break;
         }
         
-#if 0
-        drawGLScene();
-#else
+//        drawGLScene();
         m = gnash::get_current_root();
         gnash::delete_unused_root();
         
-//     m->set_display_viewport(0, 0, width, height);
-       m->set_background_alpha(s_background ? 1.0f : 0.05f);
+       m->set_display_viewport(0, 0, width, height);
+//     m->set_background_alpha(s_background ? 1.0f : 0.05f);
        m->notify_mouse_state(mouse_x, mouse_y, mouse_buttons);    
-//         SDL_mutexP(mutex);
-       
         m->advance(delta_t * speed_scale);
         
 //     if (do_render) {
 //       glDisable(GL_DEPTH_TEST);     // Disable depth testing.
 //       glDrawBuffer(GL_BACK);
 //     }
+       
+       SDL_mutexP(mutex);
         m->display();
-//        SDL_mutexV(mutex);
-        frame_counter++;
-        
-        if (do_render) {
-            SDL_GL_SwapBuffers();
-            //glPopAttrib ();
-            
-            // Don't hog the CPU.
-        }
-#endif
-        SDL_Delay(delay);
-        
-        // See if we should exit.
-        if (do_loop == false
-            && m->get_current_frame() + 1 == md->get_frame_count())
-            {
-                // We're reached the end of the movie; exit.
-                break;
-            }
-    }
-    
-  done:
-    doneYet = 1;
+        frame_counter++;        
+       SDL_GL_SwapBuffers();
+        SDL_mutexV(mutex);
+       //glPopAttrib ();
+       
+       // Don't hog the CPU.
+       SDL_Delay(delay);
+    }    
+       
 //    SDL_KillThread(thread);  // kill the network read thread
-//     SDL_Quit();
+//    SDL_Quit();
+    
+    if (md) {
+       md->drop_ref();
+    }
+    if (m) {
+       m->drop_ref();
+    }
     
-    if (md) md->drop_ref();
-    if (m) m->drop_ref();
     delete sound;
     delete render;
-    
+       
     // Clean up as much as possible, so valgrind will help find actual leaks.
     gnash::clear();
     
@@ -370,7 +350,7 @@
      }
     
      while (retries++ < 2) {
-#if 1
+#if 0
         drawGLScene();
 #else
         main_loop(inst);
Index: gnash/plugin/plugin.cpp
diff -u gnash/plugin/plugin.cpp:1.10 gnash/plugin/plugin.cpp:1.11
--- gnash/plugin/plugin.cpp:1.10        Sat Jan 28 01:14:33 2006
+++ gnash/plugin/plugin.cpp     Fri Feb  3 20:50:27 2006
@@ -25,12 +25,10 @@
 // plugin version to load.
 #define PLUGIN_NAME     "Shockwave Flash 7.0"
 #define MIME_TYPES_DESCRIPTION  MIME_TYPES_HANDLED":swf:"PLUGIN_NAME
-#define PLUGIN_DESCRIPTION PLUGIN_NAME
+#define PLUGIN_DESCRIPTION "Gnash, a GPL\'d FLash Player. More details at 
http://www.gnu.org/software/gnash/";
 
-//"Copyright 2005, 2006 Free Software Foundation, Inc. This is free software 
with ABSOLUTELY NO WARRANTY. For details type see the file COPYING in the 
sources."
-
-#include <GL/gl.h>              // Header File For The OpenGL32 Library
-#include <GL/glu.h>             // Header File For The GLu32 Library
+#include <GL/gl.h>
+#include <GL/glu.h>
 
 #include <unistd.h>
 #include <stdio.h>
@@ -221,8 +219,8 @@
           // get rid of all other exposure events
           if (plugin) {
               if (GLinitialized) {
-//                   drawGLScene();
-                  printf("HACK ALERT! ignoring expose event!\n");
+                   drawGLScene();
+//                  printf("HACK ALERT! ignoring expose event!\n");
               } else {
                   printf("GL Surface not initialized yet, ignoring expose 
event!\n");
              }
@@ -265,33 +263,6 @@
     }
 }
 
-// This draws a box weith some text using the X intrinsics.
-void
-nsPluginInstance::draw()
-{
-    unsigned int h = mHeight/2;
-    unsigned int w = 3 * mWidth/4;
-    int x = (mWidth - w)/2; // center
-    int y = h/2;
-    if (x >= 0 && y >= 0) {
-        GC gc = XCreateGC(mDisplay, mWindow, 0, NULL);
-        if (!gc) 
-            return;
-        XDrawRectangle(mDisplay, mWindow, gc, x, y, w, h);
-        const char *string = getVersion();
-        if (string && *string) {
-            int l = strlen(string);
-            int fmba = mFontInfo->max_bounds.ascent;
-            int fmbd = mFontInfo->max_bounds.descent;
-            int fh = fmba + fmbd;
-            y += fh;
-            x += 32;
-            XDrawString(mDisplay, mWindow, gc, x, y, string, l); 
-        }
-        XFreeGC(mDisplay, gc);
-    }
-}
-
 NPBool nsPluginInstance::init(NPWindow* aWindow)
 {
     printf("%s(%d): Entering\n", __PRETTY_FUNCTION__, __LINE__);
@@ -318,23 +289,23 @@
     mInitialized = FALSE;
 
 
-    GLinitialized = false;
-    
-    thr_count--;
+    GLinitialized = false;    
     
 #if 0
     if (cond) {
         SDL_DestroyCond(cond);
     }
-    if (thread) {
-        SDL_KillThread(thread);
-    }
-    
+#endif
     if (mutex) {
         SDL_DestroyMutex(mutex);
+       mutex = NULL;
     }
-#endif
-    if (thr_count <= 1) {
+    if (thread) {
+       SDL_KillThread(thread);
+       thread = NULL;
+    }
+    
+    if (thr_count-- >= 1) {
         SDL_Quit();
     }
 }
@@ -532,15 +503,12 @@
 #if 1
         drawGLScene();
 #else
-//        playswf(inst);
         main_loop(inst);
 #endif
         SDL_Delay(20);      // don't trash the CPU
-        // So we don't run forever for now.
-        printf("%s(%d): FIXME: loop timed out\n",
-               __PRETTY_FUNCTION__, __LINE__);
-        break;
     }     
+    printf("%s(%d): FIXME: loop timed out\n",
+          __PRETTY_FUNCTION__, __LINE__);
   
     return 0;
 }
Index: gnash/server/Makefile.am
diff -u gnash/server/Makefile.am:1.15 gnash/server/Makefile.am:1.16
--- gnash/server/Makefile.am:1.15       Wed Feb  1 23:52:44 2006
+++ gnash/server/Makefile.am    Fri Feb  3 20:50:27 2006
@@ -21,8 +21,8 @@
 
 AM_CPPFLAGS = -Wall
 
-# noinst_LTLIBRARIES = libserver.la
-lib_LTLIBRARIES = libserver.la libasobjs.la
+# noinst_LTLIBRARIES = libserver.la libasobjs.la
+lib_LTLIBRARIES = libgnashserver.la libgnashasobjs.la
 
 # Only enable if we're configured with --enable-mp3
 INCLUDES = -I.. \
@@ -45,7 +45,7 @@
 MP3_HANDLER = sound_handler_mp3.cpp
 endif
 
-libasobjs_la_SOURCES = \
+libgnashasobjs_la_SOURCES = \
        Boolean.cpp     \
        Camera.cpp      \
        Color.cpp       \
@@ -89,7 +89,7 @@
        TextSnapshot.h  \
        Video.h
 
-libserver_la_SOURCES = \
+libgnashserver_la_SOURCES = \
         textformat.cpp   \
         timers.cpp       \
         xml.cpp          \
@@ -116,8 +116,7 @@
         array.cpp        \
         types.cpp $(MP3_HANDLER)
 
-noinst_HEADERS = \
-       $(as_incls)     \
+noinst_HEADERS = $(as_incls)
        action.h        \
        array.h         \
        button.h        \
Index: gnash/server/action.cpp
diff -u gnash/server/action.cpp:1.15 gnash/server/action.cpp:1.16
--- gnash/server/action.cpp:1.15        Fri Feb  3 16:36:22 2006
+++ gnash/server/action.cpp     Fri Feb  3 20:50:27 2006
@@ -4240,17 +4240,19 @@
                        { 0x27, "start_drag", ARG_NONE },
                        { 0x28, "stop_drag", ARG_NONE },
                        { 0x29, "str_lt", ARG_NONE },
-                       { 0x2B, "cast_object", ARG_NONE },
+                       { 0x2A, "throw_fixme", ARG_NONE },
+                       { 0x2B, "cast_fixme", ARG_NONE },
+                       { 0x2C, "implements_fixme", ARG_NONE },
                        { 0x30, "random", ARG_NONE },
-                       { 0x31, "mb_length", ARG_NONE },
+                       { 0x31, "mb_length_fixme", ARG_NONE },
                        { 0x32, "ord", ARG_NONE },
                        { 0x33, "chr", ARG_NONE },
                        { 0x34, "get_timer", ARG_NONE },
-                       { 0x35, "substr_mb", ARG_NONE },
+                       { 0x35, "substr_mb_fixme", ARG_NONE },
                        { 0x36, "ord_mb", ARG_NONE },
-                       { 0x37, "chr_mb", ARG_NONE },
-                       { 0x3A, "delete", ARG_NONE },
-                       { 0x3B, "delete_all", ARG_NONE },
+                       { 0x37, "chr_mb_fixme", ARG_NONE },
+                       { 0x3A, "delete_fixme", ARG_NONE },
+                       { 0x3B, "delete_all_fixme", ARG_NONE },
                        { 0x3C, "set_local", ARG_NONE },
                        { 0x3D, "call_func", ARG_NONE },
                        { 0x3E, "return", ARG_NONE },
@@ -4258,9 +4260,9 @@
                        { 0x40, "new", ARG_NONE },
                        { 0x41, "decl_local", ARG_NONE },
                        { 0x42, "decl_array", ARG_NONE },
-                       { 0x43, "decl_obj", ARG_NONE },
+                       { 0x43, "decl_obj_fixme", ARG_NONE },
                        { 0x44, "type_of", ARG_NONE },
-                       { 0x45, "get_target", ARG_NONE },
+                       { 0x45, "get_target_fixme", ARG_NONE },
                        { 0x46, "enumerate", ARG_NONE },
                        { 0x47, "add_t", ARG_NONE },
                        { 0x48, "lt_t", ARG_NONE },
@@ -4274,9 +4276,9 @@
                        { 0x50, "inc", ARG_NONE },
                        { 0x51, "dec", ARG_NONE },
                        { 0x52, "call_method", ARG_NONE },
-                       { 0x53, "new_method", ARG_NONE },
-                       { 0x54, "is_inst_of", ARG_NONE },
-                       { 0x55, "enum_object", ARG_NONE },
+                       { 0x53, "new_method_fixme", ARG_NONE },
+                       { 0x54, "is_inst_of_fixme", ARG_NONE },
+                       { 0x55, "enum_object_fixme", ARG_NONE },
                        { 0x60, "bit_and", ARG_NONE },
                        { 0x61, "bit_or", ARG_NONE },
                        { 0x62, "bit_xor", ARG_NONE },
@@ -4285,7 +4287,7 @@
                        { 0x65, "lsr", ARG_NONE },
                        { 0x66, "eq_strict", ARG_NONE },
                        { 0x67, "gt_t", ARG_NONE },
-                       { 0x68, "gt_str", ARG_NONE },
+                       { 0x69, "extends_fixme", ARG_NONE },
                        
                        { 0x81, "goto_frame", ARG_U16 },
                        { 0x83, "get_url", ARG_STR },
@@ -4296,11 +4298,11 @@
                        { 0x8C, "goto_frame_lbl", ARG_STR },
                        { 0x8D, "wait_for_fr_exp", ARG_HEX },
                        { 0x8E, "function2", ARG_FUNCTION2 },
+                       { 0x8F, "try_fixme", ARG_FUNCTION2 },
                        { 0x94, "with", ARG_U16 },
                        { 0x96, "push_data", ARG_PUSH_DATA },
                        { 0x99, "goto", ARG_S16 },
                        { 0x9A, "get_url2", ARG_HEX },
-                       // { 0x8E, "function2", ARG_HEX },
                        { 0x9B, "func", ARG_HEX },
                        { 0x9D, "branch_if_true", ARG_S16 },
                        { 0x9E, "call_frame", ARG_HEX },
Index: gnash/testsuite/actionscript.all/Makefile.am
diff -u gnash/testsuite/actionscript.all/Makefile.am:1.8 
gnash/testsuite/actionscript.all/Makefile.am:1.9
--- gnash/testsuite/actionscript.all/Makefile.am:1.8    Fri Feb  3 19:22:41 2006
+++ gnash/testsuite/actionscript.all/Makefile.am        Fri Feb  3 20:50:27 2006
@@ -16,6 +16,7 @@
 #   along with this program; if not, write to the Free Software
 #   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 #
+
 AUTOMAKE_OPTIONS = dejagnu
 
 # We don't need  --tool anymore
@@ -37,10 +38,10 @@
 
 noinst_PROGRAMS = moviecliploader_test definebitsjpeg2 
 
-definebitsjpeg2_SOURCES = moviecliploader_test.c
+definebitsjpeg2_SOURCES = definebitsjpeg2.c
 definebitsjpeg2_LDADD = $(MING_LIBS)
 
-moviecliploader_test_SOURCES = definebitsjpeg2.c
+moviecliploader_test_SOURCES =  moviecliploader_test.c
 moviecliploader_test_LDADD = $(MING_LIBS)
 
 # @@ Is this still needed ?
Index: gnash/utilities/Makefile.am
diff -u gnash/utilities/Makefile.am:1.8 gnash/utilities/Makefile.am:1.9
--- gnash/utilities/Makefile.am:1.8     Wed Feb  1 23:58:32 2006
+++ gnash/utilities/Makefile.am Fri Feb  3 20:50:27 2006
@@ -27,13 +27,15 @@
 
 AM_CPPFLAGS = -Wall
 AM_LDFLAGS = \
-       ../server/libserver.la \
-       ../server/libasobjs.la \
-       ../libgeometry/libgeometry.la \
-        ../libbase/libbase.la \
+       ../backend/libgnashbackend.la \
+       ../server/libgnashserver.la \
+       ../server/libgnashasobjs.la \
+       ../libgeometry/libgnashgeo.la \
+       ../libbase/libgnashbase.la \
         $(OPENGL_LIBS)      \
         $(SDL_LIBS)         \
         $(SDL_MIXER_LIBS)   \
+       $(X_LIBS)           \
        $(JPEG_LIBS)        \
        $(PNG_LIBS)         \
         $(LIBXML_LIBS)      \




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