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[Gnash-commit] gnash/server Sprite.h
From: |
strk |
Subject: |
[Gnash-commit] gnash/server Sprite.h |
Date: |
Wed, 01 Feb 2006 20:02:59 +0000 |
CVSROOT: /sources/gnash
Module name: gnash
Branch:
Changes by: strk <address@hidden> 06/02/01 20:02:59
Modified files:
server : Sprite.h
Log message:
Updated description of sprite_definition / sprite_instance
CVSWeb URLs:
http://cvs.savannah.gnu.org/viewcvs/gnash/gnash/server/Sprite.h.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
Patches:
Index: gnash/server/Sprite.h
diff -u gnash/server/Sprite.h:1.4 gnash/server/Sprite.h:1.5
--- gnash/server/Sprite.h:1.4 Sat Jan 28 01:14:33 2006
+++ gnash/server/Sprite.h Wed Feb 1 20:02:59 2006
@@ -30,11 +30,11 @@
/// The sprite implementation is divided into
/// gnash::sprite_definition and gnash::sprite_instance.
///
-/// The _definition holds the immutable data for a sprite, while the _instance
-/// contains the state for a specific instance being updated
-/// and displayed in the parent movie's display list.
+/// The _definition holds the immutable data for a sprite (as read
+/// from an SWF stream), while the _instance contains the state for
+/// a specific run of if (frame being played, mouse state, timers,
+/// display list as updated by actions, ...)
///
-/// @@ QUESTION: why isn't sprite_definition a bunch of statics ?
#ifndef GNASH_SPRITE_H
#define GNASH_SPRITE_H
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