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[Gm2] Re: GM2 build failure on OSX
From: |
Gaius Mulley |
Subject: |
[Gm2] Re: GM2 build failure on OSX |
Date: |
Thu, 18 Jun 2009 14:18:51 +0100 |
User-agent: |
Gnus/5.11 (Gnus v5.11) Emacs/22.2 (gnu/linux) |
Benjamin Kowarsch <address@hidden> writes:
> Hi Gaius,
>
> I never managed to build GM2 on OSX but I continue to try from time to
> time. This time again the build failed, but I thought I send you the
> session log. Perhaps you can figure out what's wrong.
>
> The machine is a Macbook Pro (x86) running OSX 10.7.
>
> build session log is attached (plain text file)
>
> regards
> benjamin
Hi Benjamin,
I hope it is okay to CC: this to the gm2 list - as it is likely useful
for others?
[... lots of the build log removed ...]
perl
/Users/benjamin/Downloads/gcc-4.1.2+gm2-cvs-latest/libstdc++-v3/scripts/make_exports.pl
\
libstdc++-symbol.ver \
.libs/bitmap_allocator.o .libs/pool_allocator.o .libs/mt_allocator.o
.libs/codecvt.o .libs/compatibility.o .libs/complex_io.o .libs/ctype.o
.libs/debug.o .libs/debug_list.o .libs/functexcept.o .libs/globals_locale.o
.libs/globals_io.o .libs/ios.o .libs/ios_failure.o .libs/ios_init.o
.libs/ios_locale.o .libs/limits.o .libs/list.o .libs/locale.o
.libs/locale_init.o .libs/locale_facets.o .libs/localename.o .libs/stdexcept.o
.libs/strstream.o .libs/tree.o .libs/allocator-inst.o .libs/concept-inst.o
.libs/fstream-inst.o .libs/ext-inst.o .libs/ios-inst.o .libs/iostream-inst.o
.libs/istream-inst.o .libs/istream.o .libs/locale-inst.o
.libs/locale-misc-inst.o .libs/misc-inst.o .libs/ostream-inst.o
.libs/sstream-inst.o .libs/streambuf-inst.o .libs/streambuf.o
.libs/string-inst.o .libs/valarray-inst.o .libs/wlocale-inst.o
.libs/wstring-inst.o .libs/atomicity.o .libs/codecvt_members.o
.libs/collate_members.o .libs/ctype_members.o .libs/messages_members.o
.libs/monetary_members.o .libs/numeric_members.o .libs/time_members.o
.libs/basic_file.o .libs/c++locale.o \
`echo ../libmath/libmath.la ../libsupc++/libsupc++convenience.la | \
sed 's,/\([^/.]*\)\.la,/.libs/\1.a,g'` \
> libstdc++-symbol.explist || (rm -f libstdc++-symbol.explist ; exit 1)
nm -P .libs/bitmap_allocator.o .libs/pool_allocator.o .libs/mt_allocator.o
.libs/codecvt.o .libs/compatibility.o .libs/complex_io.o .libs/ctype.o
.libs/debug.o .libs/debug_list.o .libs/functexcept.o .libs/globals_locale.o
.libs/globals_io.o .libs/ios.o .libs/ios_failure.o .libs/ios_init.o
.libs/ios_locale.o .libs/limits.o .libs/list.o .libs/locale.o
.libs/locale_init.o .libs/locale_facets.o .libs/localename.o .libs/stdexcept.o
.libs/strstream.o .libs/tree.o .libs/allocator-inst.o .libs/concept-inst.o
.libs/fstream-inst.o .libs/ext-inst.o .libs/ios-inst.o .libs/iostream-inst.o
.libs/istream-inst.o .libs/istream.o .libs/locale-inst.o
.libs/locale-misc-inst.o .libs/misc-inst.o .libs/ostream-inst.o
.libs/sstream-inst.o .libs/streambuf-inst.o .libs/streambuf.o
.libs/string-inst.o .libs/valarray-inst.o .libs/wlocale-inst.o
.libs/wstring-inst.o .libs/atomicity.o .libs/codecvt_members.o
.libs/collate_members.o .libs/ctype_members.o .libs/messages_members.o
.libs/monetary_members.o .libs/numeric_members.o .libs/time_members.o
.libs/basic_file.o .libs/c++locale.o ../libmath/.libs/libmath.a
../libsupc++/.libs/libsupc++convenience.a|c++filt: unrecognized option
`--strip-underscores'
Usage: c++filt [options] [mangled names]
Options are:
[-_|--strip-underscore] Ignore first leading underscore (default)
[-n|--no-strip-underscore] Do not ignore a leading underscore
[-p|--no-params] Do not display function arguments
[-i|--no-verbose] Do not show implementation details (if any)
[-t|--types] Also attempt to demangle type encodings
[-s|--format {none,auto,gnu,lucid,arm,hp,edg,gnu-v3,java,gnat}]
[@<file>] Read extra options from <file>
[-h|--help] Display this information
[-v|--version] Show the version information
Ahh right, I highly suspect that modifying:
/Users/benjamin/Downloads/gcc-4.1.2+gm2-cvs-latest/libstdc++-v3/scripts/make_exports.pl
and replace --strip-underscores with --strip-underscore will move
the build further on. I wonder if you could try this out? If it does
succeed I'll add a gm2 patch for the OSX build.
regards,
Gaius
- [Gm2] Re: GM2 build failure on OSX,
Gaius Mulley <=