[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [glob2-devel] Hello all
From: |
Bradley Arsenault |
Subject: |
Re: [glob2-devel] Hello all |
Date: |
Mon, 21 Jul 2008 12:35:35 -0400 |
The problem of calculating the distance to a particular resource, and subsequently the distance from that resource to the building isn't difficult at all code-wise. But it requires a unit figure out exactly which resource it will be heading to (approximately) ahead of time, incurring an extra computational penalty in the area of code that uses up already a lot of cpu. It would also force alot more gradient updates on the buildings, as more than likely atleast one of the resource targets leaves the 33x33 local-gradient of the building.
--
Extra cheese comes at a cost. Bradley Arsenault.
- [glob2-devel] Hello all, Quinn Yee Qin Teh, 2008/07/20
- Re: [glob2-devel] Hello all, Kai Antweiler, 2008/07/20
- Re: [glob2-devel] Hello all, Quinn Yee Qin Teh, 2008/07/20
- Re: [glob2-devel] Hello all, Kai Antweiler, 2008/07/20
- Re: [glob2-devel] Hello all, Bradley Arsenault, 2008/07/20
- Re: [glob2-devel] Hello all, Quinn Yee Qin Teh, 2008/07/20
- Re: [glob2-devel] Hello all, Kai Antweiler, 2008/07/21
- Re: [glob2-devel] Hello all, Quinn Yee Qin Teh, 2008/07/21
- Re: [glob2-devel] Hello all, Stéphane Magnenat, 2008/07/21
- Re: [glob2-devel] Hello all,
Bradley Arsenault <=
- Re: [glob2-devel] Hello all, Kai Antweiler, 2008/07/21
- Re: [glob2-devel] Hello all, Leo Wandersleb, 2008/07/21
- Re: [glob2-devel] Hello all, Leo Wandersleb, 2008/07/21