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[Fsuk-manchester] MFS Extraordinary Talk. Mon, 28 Nov. "Game On - Game C


From: Michael Dorrington
Subject: [Fsuk-manchester] MFS Extraordinary Talk. Mon, 28 Nov. "Game On - Game Creation and Distribution with Gluon" by Dan Leinir Turthra Jensen
Date: Wed, 09 Nov 2011 22:48:06 +0000
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.9.1.16) Gecko/20111004 Icedove/3.0.11

Please feel free to forward this to those that would welcome it.

The regular monthly group meeting, which is a talk, is still happening
on the 15th November, in addition to this talk.
See http://libreplanet.org/wiki/Manchester/2011-11-15

* Extraordinary Talk: Game On -
                      Game Creation and Distribution with Gluon
                      http://gamingfreedom.org/

* Speaker: Dan Leinir Turthra Jensen

* Location: Madlab. (Manchester Digital Laboratory).
* Address: 36-40 Edge Street, Manchester. M4 1HN.
"(Between Thomas St and the Craft Centre, opposite A Bar Called Common)"
  http://madlab.org.uk/
* Date: Monday, 28th November 2011 (Extraordinary Talk)
* Start time: 19:00
* Finish time: 20:30

Details
-------
This talk is on a project where Free Software meets Creative Commons
meets the "Gamers' Bill of Rights" <http://www.gamersbillofrights.org/>.
(Part of this includes the recommending of non-free software licences,
which Manchester Free Software does not endorse.).

Dan's talk description:

    "Building computer games is fast becoming big business, not just for
the big companies, but also for the little companies. Witness the
success of smaller studios like Rovio of Angry Birds fame (30 people)
and Minecraft (one single person), and you can see why there is no
reason why we cannot create games in the open source world to sit
alongside these successes. But we need tools for this: Ways of easily
constructing the games, modern and effective distribution methods, ways
of getting the users' feedback and so on."

    "Enter Gluon, an open platform for creating and distributing games.
This talk will shortly explain the ideas behind Gluon, and present the
GamingFreedom.org network for makers and players of games. Finally a
live demonstration of the Gluon Creator tool used to build games will
show you just how easy it is to build games today, and why you can do
it, without needing to know everything about game creation."

The event will include a Q&A session, discussion and then lively debate
in the pub afterwards.

Speaker
-------
*  Dan // Leinir
   o http://leinir.dk/

    "Dan, known to most people as Leinir, is a software developer who
started out by ruining his possibilities for the next few years by
learning Visual Basic 3 as his first language. However, from there he
jumped later to PHP, which he worked on as a part of a Multimedia
Designer course, and finally decided to learn properly, starting at
Aalborg University's informatics course, which now, five years later,
has resulted in an MSc in software construction, specialised in game and
engine programming. His active involvement with the open source
community began when he joined the Amarok team as usability guy in 2006,
and finally in 2009 he joined the Gluon team. Here he helped refine the
library layout, and was primus motor for developing the Gluon Vision, as
well as being one of two core developers on the Gluon Engine system. In
June 2010 he finishes his Master's Thesis, and following this he has
moved to England, where he now resides, working for the small
consultancy company KO GmbH on the free office engine Calligra. He, of
course, still works on Gluon in his spare time, devoting a great deal of
energy to that."

Location
--------
The meeting will take place at 7pm, at Madlab on Edge Street in the
Northern Quarter. "(Between Thomas St and the Craft Centre, opposite A
Bar Called Common)". The venue provides wifi. The talk is followed by an
informal discussion in the bar opposite (A Place Called Common
<http://www.aplacecalledcommon.co.uk/>).

Transport
---------
Parking: Around the venue there are parking meter bays that become zero
cost after 8pm on Monday so you'll have to pay up until then and the
maximum stay is 2 hours BUT MAKE SURE YOU VERIFY THIS. There are paid
parking lots around the venue, the light blue P in this OpenStreetMap
centred on Madlab
<http://www.openstreetmap.org/?lat=53.48427&lon=-2.23652&zoom=15&layers=M>.
A lot of them, perhaps all, are are owned by NCP
<http://www.ncp.co.uk/>. If you can't decide otherwise then park in
Manchester Arndale <http://www.manchesterarndale.com/directions.aspx>.

Public Transport: Manchester Victoria (MCV) train station, Shudehill
tram station and Manchester Piccadilly bus station are all fairly close
to Madlab, see OpenStreetMap centred on Madlab
<http://www.openstreetmap.org/?lat=53.48427&lon=-2.23652&zoom=15&layers=M>.
Manchester Piccadilly (MAN) train station and Manchester Central Coach
Station are not too far either.

Further details at
<http://libreplanet.org/wiki/Manchester/GamingFreedomTalk>.

More Information
----------------
General information about Manchester Free Software events can be found
on our website.

* http://libreplanet.org/wiki/Manchester#Upcoming
* http://libreplanet.org/wiki/Manchester/GamingFreedomTalk

If you would like five minutes to tell us about something, please
contact us at <address@hidden>.

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