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Re: [ff3d-users] How to compile FF3D source code under windows versionMi
From: |
Stephane Del Pino |
Subject: |
Re: [ff3d-users] How to compile FF3D source code under windows versionMingW32 |
Date: |
Mon, 19 Jan 2004 13:31:02 +0100 |
Dear Robert.
1. is very strange. Could you try to use more aggressive code :
int main(...)
{
std::cerr << "Hello\n";
std::exit(0);
...
}
Note that you do not need to repeat all instructions (autoproject ...)
You just have to type 'make': dependencies are checked automatically.
2. I have no experience in using MingWin32 under windows. I used it as a
cross compiler under Linux. Note that MinWin32 also uses the GNU
compiler, so it may just change by some version.
Best regards,
Stephane.
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