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[Feuerkraft-CVS] rev 302 - in trunk/src: . buildings scripting vehicles
From: |
Ingo Ruhnke |
Subject: |
[Feuerkraft-CVS] rev 302 - in trunk/src: . buildings scripting vehicles |
Date: |
Sat, 06 Dec 2003 15:49:01 +0100 |
Author: grumbel
Date: 2003-12-06 15:49:01 +0100 (Sat, 06 Dec 2003)
New Revision: 302
Added:
trunk/src/vehicles/vehicle.cxx
trunk/src/vehicles/vehicle.hxx
Removed:
trunk/src/vehicle.cxx
trunk/src/vehicle.hxx
Modified:
trunk/src/Makefile.am
trunk/src/ai_vehicle.hxx
trunk/src/buildings/ammotent.cxx
trunk/src/buildings/building.hxx
trunk/src/buildings/fuelstation.cxx
trunk/src/buildings/tower.cxx
trunk/src/buildings/tower.hxx
trunk/src/buildings/wall_door.cxx
trunk/src/projectile.cxx
trunk/src/radar.cxx
trunk/src/robot_tank.hxx
trunk/src/rocket.cxx
trunk/src/rocket.hxx
trunk/src/scripting/gameobj_commands.cxx
trunk/src/scripting/vehicle_commands.cxx
trunk/src/vehicle_ai.cxx
trunk/src/vehicle_ai.hxx
trunk/src/vehicle_status.cxx
trunk/src/vehicle_view.hxx
trunk/src/vehicles/Makefile.am
trunk/src/vehicles/helicopter.hxx
trunk/src/vehicles/jeep.hxx
trunk/src/vehicles/tank.hxx
Log:
- moved vehicles.?xx to vehicles/ subdirectory
- added building destruction via rocket
Modified: trunk/src/Makefile.am
===================================================================
--- trunk/src/Makefile.am 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/Makefile.am 2003-12-06 14:49:01 UTC (rev 302)
@@ -157,8 +157,6 @@
unit.cxx \
vector2d.hxx \
vector2d.cxx \
-vehicle.cxx \
-vehicle.hxx \
vehicle_ai.cxx \
vehicle_ai.hxx \
vehicle_status.cxx \
Modified: trunk/src/ai_vehicle.hxx
===================================================================
--- trunk/src/ai_vehicle.hxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/ai_vehicle.hxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -27,7 +27,7 @@
#include "energie.hxx"
#include "line_segments.hxx"
#include "sequence_manager.hxx"
-#include "vehicle.hxx"
+#include "vehicles/vehicle.hxx"
class SmokeEmitter;
class LevelMap;
Modified: trunk/src/buildings/ammotent.cxx
===================================================================
--- trunk/src/buildings/ammotent.cxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/buildings/ammotent.cxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -21,8 +21,8 @@
#include "../color.hxx"
#include "../game_obj_manager.hxx"
#include "../radar.hxx"
-#include "../vehicle.hxx"
#include "../resource_manager.hxx"
+#include "../vehicles/vehicle.hxx"
#include "ammotent.hxx"
Ammotent::Ammotent (const AList& lst)
Modified: trunk/src/buildings/building.hxx
===================================================================
--- trunk/src/buildings/building.hxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/buildings/building.hxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -75,6 +75,8 @@
virtual void collide (Projectile*) {}
+ virtual void collide (int energie) {}
+
/** is_at() can be overwritten to provide a more detailed building
'resolution', so that buildings can be subgrid large
FIXME: Looks a bit hack like and doesn't work at polygon level */
Modified: trunk/src/buildings/fuelstation.cxx
===================================================================
--- trunk/src/buildings/fuelstation.cxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/buildings/fuelstation.cxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -21,7 +21,7 @@
#include "../game_obj_manager.hxx"
#include "../color.hxx"
#include "../radar.hxx"
-#include "../vehicle.hxx"
+#include "../vehicles/vehicle.hxx"
#include "../resource_manager.hxx"
#include "fuelstation.hxx"
Modified: trunk/src/buildings/tower.cxx
===================================================================
--- trunk/src/buildings/tower.cxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/buildings/tower.cxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -111,13 +111,24 @@
steering = controller.get_axis_state(ORIENTATION_AXIS);
}
+void
+Tower::collide (int hits)
+{
+ energie -= hits;
+ if (!destroyed && !(energie > 0))
+ {
+ GameWorld::current()->add (new Explosion (pos, Explosion::LARGE));
+ destroyed = true;
+ }
+}
+
void
Tower::collide (Projectile*)
{
energie -= 5;
if (!destroyed && !(energie > 0))
{
- GameWorld::current()->add (new Explosion (pos, Explosion::MEDIUM));
+ GameWorld::current()->add (new Explosion (pos, Explosion::LARGE));
destroyed = true;
}
}
Modified: trunk/src/buildings/tower.hxx
===================================================================
--- trunk/src/buildings/tower.hxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/buildings/tower.hxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -61,6 +61,7 @@
int get_map_height () { return 2; }
void collide (Projectile*);
+ void collide (int energie);
float get_orientation() const { return orientation; }
bool alive ();
Modified: trunk/src/buildings/wall_door.cxx
===================================================================
--- trunk/src/buildings/wall_door.cxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/buildings/wall_door.cxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -17,7 +17,7 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#include "../vehicle.hxx"
+#include "../vehicles/vehicle.hxx"
#include "../view.hxx"
#include "../game_obj_manager.hxx"
#include "../resource_manager.hxx"
Modified: trunk/src/projectile.cxx
===================================================================
--- trunk/src/projectile.cxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/projectile.cxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -26,7 +26,7 @@
#include "buildings/building_map.hxx"
#include "game_obj_manager.hxx"
#include "projectile.hxx"
-#include "vehicle.hxx"
+#include "vehicles/vehicle.hxx"
#include "resource_manager.hxx"
Projectile::Projectile (GameObj* p,
Modified: trunk/src/radar.cxx
===================================================================
--- trunk/src/radar.cxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/radar.cxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -23,7 +23,7 @@
#include "radar.hxx"
#include "math.hxx"
#include "player.hxx"
-#include "vehicle.hxx"
+#include "vehicles/vehicle.hxx"
#include "resource_manager.hxx"
Radar::Radar(const FloatVector2d& arg_pos,
Modified: trunk/src/robot_tank.hxx
===================================================================
--- trunk/src/robot_tank.hxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/robot_tank.hxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -21,7 +21,7 @@
#define HEADER_ROBOT_TANK_HXX
#include "vector2d.hxx"
-#include "vehicle.hxx"
+#include "vehicles/vehicle.hxx"
/** */
class RobotTank : public Vehicle
Modified: trunk/src/rocket.cxx
===================================================================
--- trunk/src/rocket.cxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/rocket.cxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -22,13 +22,15 @@
#include "explosion.hxx"
#include "particles/rocket_smoke_particle.hxx"
#include "view.hxx"
+#include "buildings/building.hxx"
#include "rocket.hxx"
Rocket::Rocket(const FloatVector2d& pos, float orientation)
: pos(pos),
orientation(orientation),
velocity(10.0f),
- max_velocity(50.0f)
+ max_velocity(50.0f),
+ life_time(0)
{
sprite = resources->get_sprite("feuerkraft/rocket");
smoke = resources->get_sprite("feuerkraft/rocket_smoke");
@@ -56,11 +58,17 @@
CollisionManager::current()->add_point(get_id(), pos.x, pos.y);
GameWorld::current()->add(new RocketSmokeParticle(pos));
+ life_time += delta;
+ if (life_time > 2.0f)
+ {
+ detonate();
+ }
}
void
Rocket::on_collision_with_building(Building* building)
{
+ building->collide(35);
detonate();
}
Modified: trunk/src/rocket.hxx
===================================================================
--- trunk/src/rocket.hxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/rocket.hxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -33,6 +33,7 @@
float orientation;
float velocity;
float max_velocity;
+ float life_time;
public:
Rocket(const FloatVector2d& pos, float orientation);
~Rocket();
Modified: trunk/src/scripting/gameobj_commands.cxx
===================================================================
--- trunk/src/scripting/gameobj_commands.cxx 2003-12-06 14:03:36 UTC (rev
301)
+++ trunk/src/scripting/gameobj_commands.cxx 2003-12-06 14:49:01 UTC (rev
302)
@@ -23,7 +23,7 @@
#include "../satchel_charge.hxx"
#include "../soldier.hxx"
-#include "../vehicle.hxx"
+#include "../vehicles/vehicle.hxx"
#include "../vehicles/helicopter.hxx"
#include "../unit.hxx"
Modified: trunk/src/scripting/vehicle_commands.cxx
===================================================================
--- trunk/src/scripting/vehicle_commands.cxx 2003-12-06 14:03:36 UTC (rev
301)
+++ trunk/src/scripting/vehicle_commands.cxx 2003-12-06 14:49:01 UTC (rev
302)
@@ -18,7 +18,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../vehicles/helicopter.hxx"
-#include "../vehicle.hxx"
+#include "../vehicles/vehicle.hxx"
#include "../game_obj_manager.hxx"
#include "vehicle_commands.hxx"
Deleted: trunk/src/vehicle.cxx
===================================================================
--- trunk/src/vehicle.cxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/vehicle.cxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -1,73 +0,0 @@
-// $Id: vehicle.cxx,v 1.11 2003/10/31 23:24:41 grumbel Exp $
-//
-// Feuerkraft - A Tank Battle Game
-// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <iostream>
-#include "input/controller.hxx"
-#include "vehicle.hxx"
-
-Vehicle::Vehicle ()
- : ammo (1.0f),
- fuel (1.0f)
-{
- acceleration = 0;
- steering = 0;
- strafe_steering = 0;
- firing = false;
-}
-
-float
-Vehicle::get_ammo ()
-{
- return ammo;
-}
-
-float
-Vehicle::get_fuel ()
-{
- return fuel;
-}
-
-void
-Vehicle::refuel (float delta)
-{
- fuel += 0.003 * delta;
-
- if (fuel > 1.0f)
- fuel = 1.0f;
-}
-
-void
-Vehicle::reload_ammo (float delta)
-{
- ammo += 0.003 * delta;
-
- if (ammo > 1.0f)
- ammo = 1.0f;
-}
-
-void
-Vehicle::update_controlls(const Controller& controller)
-{
- acceleration = -controller.get_axis_state(ACCELERATE_AXIS);
- steering = controller.get_axis_state(ORIENTATION_AXIS);
- strafe_steering = controller.get_axis_state(STRAFE_AXIS);
- firing = controller.get_button_state(PRIMARY_FIRE_BUTTON);
-}
-
-/* EOF */
Deleted: trunk/src/vehicle.hxx
===================================================================
--- trunk/src/vehicle.hxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/vehicle.hxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -1,72 +0,0 @@
-// $Id: vehicle.hxx,v 1.13 2003/06/18 21:43:50 grumbel Exp $
-//
-// Feuerkraft - A Tank Battle Game
-// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#ifndef VEHICLE_HH
-#define VEHICLE_HH
-
-#include "unit.hxx"
-
-class Controller;
-class Projectile;
-
-class Vehicle : public Unit
-{
-protected:
- float velocity;
-
- float ammo;
- float fuel;
-
- // Controll variables
- float acceleration;
- float steering;
- float strafe_steering;
-
- bool firing;
-public:
- Vehicle ();
- virtual ~Vehicle () {}
-
- virtual void update_controlls(const Controller&);
-
- virtual float get_velocity() { return velocity; }
-
- /** Sets the current turn of the vehicle, \a turn needs to be in
- range of [-1.0, 1.0] */
- void set_turn(float turn);
-
- /** Sets the current acceleration, \a accel must be in range of
- [-1.0, 1.0] (full break, full acceleration) */
- void set_acceleration(float accel);
-
- virtual float get_ammo();
- virtual float get_fuel();
-
- virtual void refuel(float delta);
- virtual void reload_ammo(float delta);
-
- virtual void collide (Projectile*) {}
-};
-
-typedef Vehicle* VehiclePtr;
-
-#endif
-
-/* EOF */
-
Modified: trunk/src/vehicle_ai.cxx
===================================================================
--- trunk/src/vehicle_ai.cxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/vehicle_ai.cxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -18,7 +18,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "math.hxx"
-#include "vehicle.hxx"
+#include "vehicles/vehicle.hxx"
#include "vehicle_ai.hxx"
VehicleAI::VehicleAI(Vehicle* arg_vehicle)
Modified: trunk/src/vehicle_ai.hxx
===================================================================
--- trunk/src/vehicle_ai.hxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/vehicle_ai.hxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -23,7 +23,7 @@
#include "line_segments.hxx"
#include "input/controller.hxx"
#include "ai.hxx"
-#include "vehicle.hxx"
+#include "vehicles/vehicle.hxx"
/** class for AI driven vehicles */
class VehicleAI : public AI
Modified: trunk/src/vehicle_status.cxx
===================================================================
--- trunk/src/vehicle_status.cxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/vehicle_status.cxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -20,7 +20,7 @@
#include <ClanLib/Display/display.h>
#include "resource_manager.hxx"
#include "player.hxx"
-#include "vehicle.hxx"
+#include "vehicles/vehicle.hxx"
#include "vehicle_status.hxx"
extern Player* player;
Modified: trunk/src/vehicle_view.hxx
===================================================================
--- trunk/src/vehicle_view.hxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/vehicle_view.hxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -20,7 +20,7 @@
#ifndef HEADER_FEUERKRAFT_VEHICLEVIEWUPDATER_HH
#define HEADER_FEUERKRAFT_VEHICLEVIEWUPDATER_HH
-#include "vehicle.hxx"
+#include "vehicles/vehicle.hxx"
#include "view.hxx"
// FIXME: Rename to UnitViewUpdater
Modified: trunk/src/vehicles/Makefile.am
===================================================================
--- trunk/src/vehicles/Makefile.am 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/vehicles/Makefile.am 2003-12-06 14:49:01 UTC (rev 302)
@@ -5,6 +5,8 @@
helicopter.cxx helicopter.hxx \
jeep.cxx jeep.hxx \
turret.cxx turret.hxx \
- rotor.cxx rotor.hxx
+ rotor.cxx rotor.hxx \
+ vehicle.cxx \
+ vehicle.hxx
# EOF #
Modified: trunk/src/vehicles/helicopter.hxx
===================================================================
--- trunk/src/vehicles/helicopter.hxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/vehicles/helicopter.hxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -22,7 +22,7 @@
#include <ClanLib/Display/sprite.h>
#include "../energie.hxx"
-#include "../vehicle.hxx"
+#include "vehicle.hxx"
#include "rotor.hxx"
class VehicleAI;
Modified: trunk/src/vehicles/jeep.hxx
===================================================================
--- trunk/src/vehicles/jeep.hxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/vehicles/jeep.hxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -22,8 +22,8 @@
#include <ClanLib/Display/sprite.h>
-#include "../vehicle.hxx"
#include "../energie.hxx"
+#include "vehicle.hxx"
class Projectile;
Modified: trunk/src/vehicles/tank.hxx
===================================================================
--- trunk/src/vehicles/tank.hxx 2003-12-06 14:03:36 UTC (rev 301)
+++ trunk/src/vehicles/tank.hxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -26,7 +26,7 @@
#include "../mine.hxx"
#include "../energie.hxx"
-#include "../vehicle.hxx"
+#include "vehicle.hxx"
/** \defgroup units Units - Player Controllable GameObjs */
Copied: trunk/src/vehicles/vehicle.cxx (from rev 298, trunk/src/vehicle.cxx)
===================================================================
--- trunk/src/vehicle.cxx 2003-12-01 23:38:25 UTC (rev 298)
+++ trunk/src/vehicles/vehicle.cxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -0,0 +1,73 @@
+// $Id: vehicle.cxx,v 1.11 2003/10/31 23:24:41 grumbel Exp $
+//
+// Feuerkraft - A Tank Battle Game
+// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+#include <iostream>
+#include "../input/controller.hxx"
+#include "vehicle.hxx"
+
+Vehicle::Vehicle ()
+ : ammo (1.0f),
+ fuel (1.0f)
+{
+ acceleration = 0;
+ steering = 0;
+ strafe_steering = 0;
+ firing = false;
+}
+
+float
+Vehicle::get_ammo ()
+{
+ return ammo;
+}
+
+float
+Vehicle::get_fuel ()
+{
+ return fuel;
+}
+
+void
+Vehicle::refuel (float delta)
+{
+ fuel += 0.003 * delta;
+
+ if (fuel > 1.0f)
+ fuel = 1.0f;
+}
+
+void
+Vehicle::reload_ammo (float delta)
+{
+ ammo += 0.003 * delta;
+
+ if (ammo > 1.0f)
+ ammo = 1.0f;
+}
+
+void
+Vehicle::update_controlls(const Controller& controller)
+{
+ acceleration = -controller.get_axis_state(ACCELERATE_AXIS);
+ steering = controller.get_axis_state(ORIENTATION_AXIS);
+ strafe_steering = controller.get_axis_state(STRAFE_AXIS);
+ firing = controller.get_button_state(PRIMARY_FIRE_BUTTON);
+}
+
+/* EOF */
Copied: trunk/src/vehicles/vehicle.hxx (from rev 298, trunk/src/vehicle.hxx)
===================================================================
--- trunk/src/vehicle.hxx 2003-12-01 23:38:25 UTC (rev 298)
+++ trunk/src/vehicles/vehicle.hxx 2003-12-06 14:49:01 UTC (rev 302)
@@ -0,0 +1,72 @@
+// $Id: vehicle.hxx,v 1.13 2003/06/18 21:43:50 grumbel Exp $
+//
+// Feuerkraft - A Tank Battle Game
+// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+#ifndef VEHICLE_HH
+#define VEHICLE_HH
+
+#include "../unit.hxx"
+
+class Controller;
+class Projectile;
+
+class Vehicle : public Unit
+{
+protected:
+ float velocity;
+
+ float ammo;
+ float fuel;
+
+ // Controll variables
+ float acceleration;
+ float steering;
+ float strafe_steering;
+
+ bool firing;
+public:
+ Vehicle ();
+ virtual ~Vehicle () {}
+
+ virtual void update_controlls(const Controller&);
+
+ virtual float get_velocity() { return velocity; }
+
+ /** Sets the current turn of the vehicle, \a turn needs to be in
+ range of [-1.0, 1.0] */
+ void set_turn(float turn);
+
+ /** Sets the current acceleration, \a accel must be in range of
+ [-1.0, 1.0] (full break, full acceleration) */
+ void set_acceleration(float accel);
+
+ virtual float get_ammo();
+ virtual float get_fuel();
+
+ virtual void refuel(float delta);
+ virtual void reload_ammo(float delta);
+
+ virtual void collide (Projectile*) {}
+};
+
+typedef Vehicle* VehiclePtr;
+
+#endif
+
+/* EOF */
+
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- [Feuerkraft-CVS] rev 302 - in trunk/src: . buildings scripting vehicles,
Ingo Ruhnke <=