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Re: Release of Enigma 1.30-alpha

From: Fòram na Gàidhlig
Subject: Re: Release of Enigma 1.30-alpha
Date: Wed, 23 Dec 2020 18:51:03 +0000
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:68.0) Gecko/20100101 Thunderbird/68.10.0


I have given it a quick spin on Linux and it seems to be working fine.
Need to brush up on my dexterity now!

Can you update the translation files on Transifex soon? It would also be
good if the strings were sorted by file occurrence rather than
alphabetically, to give translators some context.

Sgrìobh Andreas Lochmann na leanas 23/12/2020 aig 14:16:
> Dear developers, contributors, and friends of Enigma,
> today we release Enigma 1.30-alpha. It is meant as a
> version for level developers and bug hunters. However,
> if you currently have problems running Enigma 1.21 on
> your system, you might consider switching to Enigma
> 1.30-alpha, instead of waiting for the beta version.
> The major change from version 1.21 can be safely
> attributed to Daniel Heck: He swapped out the outdated
> SDL 1.2 against SDL 2.0. Many thanks to Daniel for
> this major work! It will hopefully provide more
> stability in the future, even if, right now, this
> means that Enigma 1.30-alpha will be more bug-ridden
> than Enigma 1.21 was in its heyday.
> We have a list of more than 190 additional levels
> planned for 1.30-beta. Enigma 1.30-alpha will provide
> you with 22 of them, primarily for showcasing the
> new game objects we introduce with Enigma 1.30.
> However, there are some gems among these 22 levels,
> and I highly recommend you try them out. Many thanks
> go out to Nobby, Thomas, Raoul, and our new
> contributor and author, Georg Honold, who will curate
> the remaining ~170 levels for Enigma 1.30-beta.
> If you are a level developer, we hope the new objects
> we include will inspire you, help you to realize
> new ideas and new kinds of puzzles. Please feel free
> to present us your new levels, via enigma-devel or
> illmind's mag-heut.net forum. Kudos to illmind for
> providing us with a forum for more than 16 years now!
> You can find Enigma 1.30-alpha here:
>   https://github.com/Enigma-Game/Enigma/releases/tag/1.30-alpha
> On Linux:
>   Right now, no binary package exists for Linux.
>   If you run into problems compiling the source code,
>   please don't be afraid to ask for help here on the
>   enigma-devel mailing list, or on mag-heut.net.
> On Windows:
>   The zip-file Enigma-w32-1.30-alpha.zip will unpack
>   to a directory, from which you can run Enigma
>   directly, no further installation neccessary. We might
>   provide you with an installer in the coming days, if
>   need be. You can alternatively download the windows
>   zip-file from sourceforge:
>   https://sourceforge.net/projects/enigma-game/files/Release%201.30-alpha/
> On Mac:
>   Sidney has been working tirelessly on compiling
>   Enigma for macOS. Four days ago he wrote a message
>   on how to use homebrew to compile Enigma from the
>   github master branch. If you follow his advice,
>   you can compile Enigma 1.30-alpha for yourself.
>   He is also working on a dmg, which might be added
>   soon. Many thanks go to Sidney for his continuing
>   work on making Enigma available on Mac!
> Please remember that this is an alpha-version. There
> might be evil bugs not yet seen, so please backup
> your scores and self-written levels before trying it.
> List of shortcomings / known bugs:
> - Credits have not been updated since 1.21.
>   Sorry to everyone not yet mentioned, this will
>   be fixed in beta of course.
> - Translations have not been updated since 1.21.
>   Many thanks to the translators. Your work is
>   highly appreciated, I just could not find the
>   time to fit it into alpha before Christmas.
>   It will definitely be in beta!
> - Switching to another language is not
>   instantaneous, but might need a restart of Enigma.
>   (I noticed this bug too late, sorry.)
> - The ratings are not updated.
> - I forgot to add some license docs for dlls on
>   Windows. They will be added for beta.
> - Enigma has some performance issues since switching
>   to SDL 2.0, particularly in smoothly scrolling
>   levels. We will try to improve this for beta.
> - Rescaling the application window introduces
>   graphical artifacts: Better use fixed window
>   sizes for now.
> - Not all fullscreen modes are available yet.
> If you find more bugs, please don't hesitate to
> inform us, via enigma-devel, mag-heut, or an issue
> on GitHub.
> We wish all of you happy holidays,
> please stay safe, and: Have fun!
> Andreas, Daniel, Raoul, Nobby, Thomas, and Georg

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