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[Enigma-devel] Re : Enigma Level Editor


From: Busser Alain
Subject: [Enigma-devel] Re : Enigma Level Editor
Date: Tue, 17 Jan 2012 10:51:28 +0400

> There's still a lot to be done

Sure but as is, the soft can already used to teach coordinates to children, 
because the coordinates are displayed, and are integers ;-)

> 
> Let me know what you think and also what needs to be done with my level
> editor.


First of all, the interface is beautiful, and gives the wish to design a game.

Then, one of the first things you will have to do, will be to add in the 
"readme" a text about the license you choose (why not the GPL2.0 which is 
enigma's?) and a link to the text of said license.

Also, if you use Enigma's source code (which is in the C++ language) you'll 
have all the floors, actors etc in png, grouped in folders so that you'll have 
all these at once (quicker than get them one by one I guess) 

> I love constructive criticism so feel free to comment.
> 


I'll stop here, someone already said an editor is useless until it includes 
some kind of lua interpretor, but I'll come back on this when you will be more 
advanced, as I don't want to discourage you (and I hope you will find some help 
for that purpose at least)

To sum up, great job imho, I hope it will get even better in the future!

Alain



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