[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Enigma-devel] New image for it_extralife
From: |
Ronald Lamprecht |
Subject: |
Re: [Enigma-devel] New image for it_extralife |
Date: |
Sat, 27 Jun 2009 22:57:13 +0200 |
User-agent: |
Thunderbird 2.0.0.22 (Windows/20090605) |
Hi,
Thanks for all the feedback on this list and by email.
I did not want to take premature influence on this discussion in the
hope of more and better alternative suggestions this way.
We did post this request to the list as we did not find a common
aggreement on internal discussions in advance. But the opinions in this
open discussion did neither deliver a clear favorite with a broad
acceptance.
But we learned that some icons like the smiley emoticon are meanwhile
overused and too strongly connected to bad experiences and others like
the ankh are not well known enough for such a common item like the
extralife.
We did suggest the yellow item basis because it fits on all existing
floors, provides an usable background to simple black and flat symbols,
and the round shape has at least some connection to the ball actors. The
strong yellow color has been criticised by several people. Even though
the heavy extralife usage in the supplied screenshot is quite unusual,
the extralife image should not distract users. Thus I started searching
for more decent images that nevertheless have a good contrast to all floors.
The 2.5-d-effects of the yellow disc are intentional. Enigma has been
criticised for outdated images. Indeed many of the item images have been
low resolution and flat and did not fit the much more elaborated actor,
stone and floor images. We started improving the simple item images and
more items will show effects like the cherry, bannana.
Thus we are not fond of a flat red heart symbol, especially not of one
with +1 on top. Actually we do not favor a heart as it overused in cheap
ego shooter games with a lot of blood shed. Our marbles do shatter
without blood shed.
This leads us to the examination of the basic demands of an Enigma
object image. What is more important, the visual representation or the
symbolic connection to the object? Well, actually we never received a
single request or criticism about the cherry being used as an item that
makes marbles invisible. Just the spoon did once cause a request,
because it is a local symbol of death just known to native German
speakers. In fact it is one of the nice challenges of Enigma to
investigate the features of yet unknown objects by playing and testing.
So the visual representation is much more important and we should feel
free to choose any image we like as long it is well recognizable.
What makes an image recognizable? Simplicity! A simple shape with smooth
color transistions. We did experiment with a flat shamrock image. The
shape has been much too complex and the monochrom color caused contrast
problems on many floors. The complex shapes of an asclepius symbol and
other suggestions are not well suited for lower resolutions, too.
Let us look at the extralife features. We have *one* item that
resurrects shattered black and white marbles and pearls. The same item
is the currency for a cannonball spitting stone and transforms to
glasses on laser light.
Thus the old black extralife is either way not well suited for all
actors. Ray did suggest to introduce extralife variants for the
different actors and players using black and white extralifes. But we
want a clear separtion of black/white color for colored actors and
yin/yang for player related features. And the transformation and the
spitter usage do not make the extralife a candidate for variants.
Concerning the spitter we do interpret the extralife as a "currency"
that drives the spitter and not as the cannonballs themselves. Neither
the old image nor any suggestion do symbolize the laser transformation
of an extralife.
Under these preconditions I searched for a free usable icon and made a
find with the battery image:
http://commons.wikimedia.org/wiki/File:Battery.svg
It is well recognizable and usable even in 16x16 pixel based resolution.
It fits best to all existing floors and is very decent. Let us assume
that the marbles and the spitters are driven by electrical power and the
battery will symbolize these two usages.
Maybe somedays a graphics wizard joins this project and is able and
willing to provide an even better image. Then we can switch the imgage
again. But unless this event occurs we should take the battery and will
thus be free to introduce black pearl actors.
Greets,
Ronald