[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Enigma-devel] Enigmas First Trailer
From: |
Sparr |
Subject: |
Re: [Enigma-devel] Enigmas First Trailer |
Date: |
Sat, 28 Feb 2009 16:17:36 -0500 |
On Sat, Feb 28, 2009 at 2:28 AM, Thomas Bernhardt
<address@hidden> wrote:
> Now we are interested to get your feedback about the film in order
> to get new ideas for any further productions.
>
> How do you like the idea to publish such a feature?
I am very much in favor of the idea. The concept of enigma is hard to
encompass in screenshots.
> How do you like this feature?
> Is it to long..., to short... ?
I think it is a bit too long. I don't recall the last time that I sat
through a demo/trailer/teaser video longer than about 2 minutes for a
game that I was not already involved with. Consider the mostly
complete walkthrough of Advanced Tutorial that is over 2:15 of video,
a lot of that is repetitive and could be edited out. Do we really
need to see all 6 wooden blocks pushed into the water? Just #3 and #4
would get the idea across. Ditto for laying all 5 sticks of dynamite.
Ditto for for the complete interaction with the sliding blocks (sorry
I don't know the correct name).
> What would you like to see next (Except Spoilers ;-) ) ?
I don't think it would be unreasonable to build a level specifically
for the trailer, to show off as many features as possible in a single
un-cut clip.
- [Enigma-devel] Enigmas First Trailer, Thomas Bernhardt, 2009/02/28
- Re: [Enigma-devel] Enigmas First Trailer, Ingo Klöcker, 2009/02/28
- Re: [Enigma-devel] Enigmas First Trailer, Raoul, 2009/02/28
- Re: [Enigma-devel] Enigmas First Trailer, Dániel Borbély, 2009/02/28
- Re: [Enigma-devel] Enigmas First Trailer, Raoul, 2009/02/28
- Re: [Enigma-devel] Enigmas First Trailer, Dániel Borbély, 2009/02/28
- Re: [Enigma-devel] Enigmas First Trailer, Matthew Wild, 2009/02/28
- Re: [Enigma-devel] Enigmas First Trailer, Erich Schubert, 2009/02/28
Re: [Enigma-devel] Enigmas First Trailer,
Sparr <=