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From: | Ronald Lamprecht |
Subject: | Re: [Enigma-devel] Boogies found in Enigma 1.10 revision 1244 |
Date: | Mon, 04 Aug 2008 20:14:48 +0200 |
User-agent: | Thunderbird 2.0.0.16 (Windows/20080708) |
Hi, Andreas Lochmann wrote:
Alexandros Tasos schrieb:Here are some moooore boogies I found: 1. Alt+Return does not work with Windows Vista.Most likely a bug in SDL, not Enigma. The fellows from SDL have to adapt to Windows Vista as well, this will need some time. Only after this we can try to repair the remaining bugs in Enigma in Vista.
Well - it is not bug, it is a feature. To be more accurate a missing feature of SDL on all Windows platforms (and may be on Mac OS X, too). Just Unix based operating systems allow you to toggle between fullscreen and windowed mode without reinitializing the whole graphics part of the application. I remember that I had been wondering about this missing feature, too, when I first played Enigma on Windows 2000.
I suggest that we remove the announcement of Alt+Return from the F1 help screen for the affected operating systems.
2. If you try to mark a level that has only a difficult mode as unsolved (by pressing the U key) and you have set easy mode, it doesn't work at all.
Let's call it a feature that may be changed in future.
3. In 320x240 resolution, when playing a level, the timer is shown on theright side, not on the left.Yes, I can confirm this. However, there are still lots of graphical bugs in 320x240.4. (Translation bug) After performing a search, the string "Searchresults" that appears on the upper left corner is not translated into thechosen language."Search Result" is the name of a virtual level pack, just like "Auto" or "History". That's why there's no translation: It's a title, not an ordinary string. I just looked at index.xsd, and as far as I understand it, translation of level pack titles is not planned yet.
Translation is neither feasible nor wanted, as it would be bad if some users report problems of certain levelpacks stating the titles in one of the many languages that I do not speak. Note, that we all foreigners nearly everywhere.
5. When performing a search, if no levels are found, Enigma redirects me to my current levelpack (I suggest that Enigma should return a message like"No levels found")Yes, I found this confusing, too. I'd prefer an empty "Search Result" level pack screen, this should be easiest, but Ronald surely thought about this when writing the redirection code?
That is pure 0.92 compatibility as you can search ("find") from within a running level, too. But improvements of the search feature are scheduled anyway.
6. Sometimes Enigma crashes unexpectedly in Windows Vista (this happenswith all versions of Enigma, it's not a bug that could be fixable)Okay. Can't do anything here without a backtrace. Possibly even a bug in SDL, who knows?
I am not aware of this crash. I will try to play and test a little bit more on Vista. But unfortunatly many developer tools are still not running on Vista. That may cause trouble in backtracing such a crash if I should be able to reproduce it.
Greets, Ronald
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