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Re: [Enigma-devel] new level submission wanderer on enigma by mecke


From: Ronald Lamprecht
Subject: Re: [Enigma-devel] new level submission wanderer on enigma by mecke
Date: Sun, 23 Mar 2008 18:40:10 +0100
User-agent: Thunderbird 2.0.0.12 (Windows/20080213)

Hi Thomas,

address@hidden wrote:
Hi,
here is a new creation for to test
have fun
thomas

Just returned to your levels and noticed that due to the enabling of more strict level checks many of your BBE levels fail to load on the current development version. Again it is not your fault but old undetected BBE bugs that do reveal now. But it is better to detect the bugs than to ignore them as the BBE generated levels may behave in another way than the author did intend. Here are the two inconsistencies that I noticed:

BBE does attribute lasers with a not existing "init" variable:

SetAttrib(enigma.GetStone(25,18),"init",FALSE)

The API 1 attribute to create a switched on or off laser is: "on" with values TRUE and FALSE.

BBE uses attribute "force" on wormholes and magnets, but the attribute is called "strength":

SetAttrib(enigma.GetItem(57,36),"force",10)

Please correct these lines in your levels by hand. Thanks.


Concerning this new level "wanderer on enigma" I would like to ask you to choose anther title. The reason is simple - there is an old puzzle game called "wanderer" (http://www.steveshipway.org/software/wanderer/f_wanderer.html) and it is likely that a future version of Enigma will include support for it.

BTW would you object using upper and lower case in your level titles conforming to English "standards"?

Thanks for your contributions,

Ronald





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