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Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets - Performance


From: Pipeline
Subject: Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets - Performance
Date: Thu, 21 Feb 2008 23:03:29 -0500

----- Original Message ----- From: "Ronald Lamprecht" <address@hidden>
To: <address@hidden>; "Pipeline" <address@hidden>
Sent: Thursday, February 21, 2008 5:48 PM
Subject: Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets - Performance


Another level that I would like to hear comments from Maemo users concerning the performance:

Enigma VI#89 Magic Triangle

How fast is this laser level - is it critical? I found some points that I could improve concerning laser calculations.


This level is around 0-1 fps with --showfps on and rather unplayable. After playing on desktop i see why you mention it. Yes i suppose that is alot of laser collision detections/hits which might benefit from any improvements you might have in mind.

Just to give you an idea of typical framerates had on maemo n800/810 devices, Tutorial #1 idles around 45fps (as do most nonanimated levels). Enigma I #92 Security Guards now surprisingly hovers around 45-50 as does E III #44 Rush Hour Traffic.

Alot of physics intensive levels also remain playable in 6-40fps range depending on collisions, triggers, bands, etc. Let me know if there are any other levels you want me to check (or recheck :) since the remainder of examples i have found so far are 'combinations' of factors and/or are still fairly playable.

I'm sure you probably get all types of feature requests but I have to wonder what level of difficulty would be involved in creating feature to record gameplay for review/replay. Could all the real time inputs be captured and replicated, and if so do the actors use any randomizations that would be difficult to replicate? Might be interesting just for the meta-simulation aspect, and useful for future multiplayer.





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