[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets
From: |
Tacvek |
Subject: |
Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets |
Date: |
Mon, 18 Feb 2008 18:02:26 -0500 |
----- Original Message -----
From: "Pipeline" <address@hidden>
To: "Tacvek" <address@hidden>
Sent: Saturday, February 16, 2008 12:39 PM
Subject: Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets
----- Original Message -----
From: "Tacvek" <address@hidden>
To: "Pipeline" <address@hidden>
Cc: "Ronald Lamprecht" <address@hidden>;
<address@hidden>
Sent: Friday, February 15, 2008 2:28 PM
Subject: Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets
Ok. A first look at this raises only minor issues.
First one is that following change may cause some problems:
- case SDL_MOUSEBUTTONDOWN:
+ case SDL_MOUSEBUTTONDOWN: break;
On most systems, that fall-through was important, so Enigma would know
when the mouse button was released.
Second, the current code looks to have no meathod of simulating the
holding down the primary mouse button feature, which allows one to avoid
picking up undesireable items.
I'm not sure if this would make any level unsolvable, but it can
definately increase the difficulty of some levels. It would be nice to be
able to properly include that ability in the port.
I will try to add workaround for this functionality for maemo. Since
maemo does not have mouse1 (other than stylus down), i might look into
remapping a hardware button, using keydown and keyup sdl events to
simulate mouse 1 behavior... rewriting above code to conditionally
short-circuit based only if is_maemo flag is set.
Indeed. That would be fine. I'm honestly not reaslly sure about the general
convention in Engima code with respect to platform specific code. Obviously,
ideally we like to keep it down to a minimum, but In some cases, that is not
generally possible.
As for the holding the mouse button.
I would consider making the hardware button that is currently used to
activate the item into a complete simulation of the main mouse button.
The trick here though is that The keyup event is not covered by the current
code, as that is not otherwise important.
The key here is how best to deal with this.
The Client::update_mouse_button_state function already exists, and could be
updated
to check if the button is being held down, instead of the mouse button. (But
only when using Maemo).
(Actually to best emulate normal Enigma, both the activate item, and rotate
item buttons would be checked).
Then a call update_mouse_button_state(), could be added to the "case
SDLK_F6"
and "case SDLK_F8" lines.
However, a new check on keyup is needed.
Adding the following line before the "SDL_MOUSEMOTION" line would work:
"case SDL_KEYUP: if (IS_MAEMO) update_mouse_button_state(); break;"
It would be optimized out on other platforms, but do what is needed.
It would probably preferable to have the TOUCHSCREEN_MULTIPLE macro be
replaced with a user configurable variable.
Then there is a bit of stylistic cleanup to be done during integration,
as well as adding the macros to the build system.
(For example, the bFirstMove, would need to be renamed and moved into an
appropriate class.)
Certainly, feel free to transpose however you like. I would imagine I
could easily adapt to your conventions. Touchscreen multiple was needed
for maemo touchscreen interface although i am not sure it samples 1:1 with
pixels (which is rather high DPI). I would imagine this would be
relevant to any 'absolute positioning?' input device.
What exactly is the need for TOUCHSCREEN_MULTIPLE anyway? My understanding
is
that you are basically using the screen to simulate a laptop touchpad
(except it would be an unusually large touchpad). Is that incorrect?
(If it is coreect, what is the need for the large motion check? Could not
the motion be ignored entirely when the screen is not "touched", paying
attention only to movement that occurs *while* the screen is "touched"?)
Regardless though, wouldn't another possibiltiy be increasing the MouseSpeed
value?
Thanks for your work on this project, not only is it an interesting game
but an interesting simulation environment which you all have worked to
create.
Well, for my part, I have actually done very little for the project, only a
few small contributions. I used to compile and run the latest development
versions for Windows, but I have not done that in a while.
I'm not really sure why I still read the mailing list, but I have never
bothered to stop reading it. Perhaps I expect to contribute more in the
future.
- [Enigma-devel] Maemo Port for Nokia Internet Tablets, Pipeline, 2008/02/10
- Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets, Tacvek, 2008/02/10
- Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets, Ronald Lamprecht, 2008/02/10
- Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets, Pipeline, 2008/02/14
- Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets, Pipeline, 2008/02/14
- Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets, Tacvek, 2008/02/15
- Message not available
- Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets,
Tacvek <=
- Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets, Pipeline, 2008/02/23
- Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets, Till Harbaum / Lists, 2008/02/24
- Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets, Till Harbaum / Lists, 2008/02/24
- Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets, Andreas Lochmann, 2008/02/24
- Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets, Pipeline, 2008/02/25
- Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets, Till Harbaum / Lists, 2008/02/26
- [Enigma-devel] SVN revision number, Till Harbaum / Lists, 2008/02/26
- Re: [Enigma-devel] SVN revision number, Ronald Lamprecht, 2008/02/26
- Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets, Tacvek, 2008/02/24
- Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets, Till Harbaum / Lists, 2008/02/15