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Re: [Enigma-devel] New Level: Poe's Nightmare


From: Andreas Lochmann
Subject: Re: [Enigma-devel] New Level: Poe's Nightmare
Date: Sat, 16 Feb 2008 15:01:55 +0100
User-agent: IceDove 1.5.0.14pre (X11/20080208)


Hi,

Ulf Stegemann schrieb:
I find it a bit difficult, particularly in the normal mode, and didn't
get through it. But the pendulum is a great idea!

Yes, it's one of my main concerns that it might be too challenging. I
did not manage to solve the whole level at once in normal mode, too. However, I was able to complete every room in normal mode without
loosing to much marbles. Since I'm not the most skilled of all enigma
players I think the level could be beaten after some practice. One the
other hand the high difficulty might exclude too much players from
enjoying the level.

Which part of the level did you find most difficult (for me the stairs
2-2 and the space jumping 1-2 were always hard to survive) and do you
have suggestions on how to ease things a bit?

Hmm ... I already find the second room difficult in normal mode,
and the pendulum of course. The gradients seem evil, too.
However, I only saw it via cheats.

Oh, btw: You don't have to change the global gravitation all the
time. That's confusing. Better use the force_x and force_y-attributes
of the floors.

The code seems easy to maintain, that's good.
Just; is there some cause why the text-strings are marked with
'el:translation="false"'?

No, no real reason. I was playing around with some text and
translations. What you saw are simply leftovers.
Hmm ... then you might set it to "true".

Best greets,
Andreas







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