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[Enigma-devel] Enigma Extensions
From: |
Dietmar |
Subject: |
[Enigma-devel] Enigma Extensions |
Date: |
Sun, 22 Jul 2007 23:15:55 +0200 |
User-agent: |
KMail/1.9.6 |
Hello everyone !
First of all I want to thank you for such a great game - I fell in love with
it in less than 2 days !! Keep on the good work !
As I like the game that much, after a week I wanted to try to create some
levels of my own, got in touch with the lua-Scripting-Level-Interface and
started off.
While I was playing around with some level-designes I thought of some items I
was missing - first of all a Dynamit-Stone - like the blackbomb stone.
I also thought of other item-suplliers and so grabbed the code and read
through it - to my surprise I found the dynamite- (and a white-bomb-)stone in
the sources completely ready, but commented out - why this ?
I looked through the code further and found everything implemented for them
including the graphics - so I enabled them in source and they worked fine.
As previously said, you have really done a VERY GOOD job, designing the game
(especially the code itsself) and so I tried to add some more "Bombstones" as
item-suppliers. (I like the idea that you can have as many items from some
kinds as you like, but you have to manage the right counts to solve the
puzzles that await you at the next screen.)
I created the following bomb-stones (including Artworkt for them) :
"bombstone" "provided item"
st-extralife it-extralife
st-pencil it-pencil
st-pin it-pin
st-volcanoseed it-seed_volcano
st-woodseed it-seed
st-greenbrownseed it-seed_nowood
st-keys it-key
st-brushes it-brush
st-bags it-bag
st-umbrella it-umbrella
st-extinguishers it-extinguisher
st-coins1 it-coin1
st-coins2 it-coin2
st-coins4 it-coin4
After this and some playing around with the items I also thought of a way to
add/remove items directly from the player's inventory - and it would also be
nice to be able to check if the inventory is empty. (Found also a level where
the autor wrote in the comment that he wantet this to be checked and didn't
know how).
So I read through the lua-bindings of enigma and implemented (til now) 3 new
Functions for the lua-level-interface:
Add_Inventory("item");
Inv_IsEmpty();
Inv_IsFull();
I haven't implemented the remove-function yet, but are planning to do so soon.
I've done the changes against Version 1.00 and took a fast overlook of 1.01
from svn before I wrote this mail and did not find any changes so far at the
points where I changed the code.
So I can provide you with the code(-changes) and the artwork if you want, the
artwork would be free to use. So please let me know if you are interested in
the files.
A couple of weeks ago I had an idea of a new item again. - An "Air-Fan". (This
item - or stone would add constant velocity to the floor-tiles in a row in
it's pointing direction, until the "air-stream" ist blocked by a stone or
item in its way. The velocity would decrease with the distance to the fan.)
I thought of implementing it as a second "Laser-beam" class since it has to
check everytime a stone is moved if it's air-flow is blocked now or got
freed. I haven't done any work in this direction - I wanted to ask you for
advice before I start - so what do you thing about it ?
Phew - ok I'm sorry for writing such a long mail to the list, but I wanted to
detail how I came to all this and didn't want to sound arogant about my work.
(What is much more likely that would have happened when I just had offered my
changes)
You have really written a great game and it's as much pleasure for me to play
it as to write code for it ! So, keep up the good work !
Best regards,
Dietmar
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