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[Enigma-devel] Crash with fl-thief
From: |
Juergen Sticht |
Subject: |
[Enigma-devel] Crash with fl-thief |
Date: |
Sat, 17 Mar 2007 21:39:04 +0100 |
User-agent: |
Thunderbird 1.5.0.10 (Windows/20070221) |
Hi guys,
i found an enigma crash, using fl-thief in combination with a laser.
Take a look at the attached test level....
Greetings,
Juergen
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd"
xmlns:el="http://enigma-game.org/schema/level/1">
<el:protected>
<el:info el:type="level">
<el:identity el:title="Crash with fl-thief" el:subtitle=""
el:id="fl-thief"/>
<el:version el:score="1" el:release="1" el:revision="1" el:status="test"/>
<el:author el:name="JuSt" el:email="" el:homepage=""/>
<el:copyright>Copyright © 2007 JuSt</el:copyright>
<el:license el:type="GPL v2.0 or above" el:open="true"/>
<el:compatibility el:enigma="1.00">
</el:compatibility>
<el:modes el:easy="false" el:single="true" el:network="false"/>
<el:score el:easy="-" el:difficult="1:32"/>
</el:info>
<el:luamain><![CDATA[
create_world(20, 13)
oxyd_default_flavor="b"
-- Floor Layer
fill_floor("fl-sand")
set_floor("fl-thief", 10, 5)
-- Item Layer
set_item("it-document", 10, 6, {text="The next sqare is a 'fl-thief'. Move
gently upwards, until the thief appears!"})
-- Stone Layer
draw_border("st-blue-sand")
draw_stones("st-blue-sand", {9, 6}, {0, 1}, 3)
draw_stones("st-blue-sand", {11, 6}, {0, 1}, 3)
set_stone("st-laser", 1, 5, {dir=EAST, on="1"})
set_stone("st-blue-sand", 10, 8)
-- Actor Layer
set_actor("ac-blackball", 10.5, 7.5, {player="0", mouseforce="1"})
]]></el:luamain>
<el:i18n>
<el:string el:key="title">
<el:english el:translate="false"/>
</el:string>
</el:i18n>
</el:protected>
</el:level>
- [Enigma-devel] Crash with fl-thief,
Juergen Sticht <=