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[Enigma-devel] New tutorial level


From: Erich Schubert
Subject: [Enigma-devel] New tutorial level
Date: Mon, 11 Dec 2006 00:53:38 +0100

Hi,
attached level was designed to be part of the tutorial levels (feel
free to change the stone themes used to match the other tutorial
levels).

It tries to point out that you can walk inbetween of laser beams, as
well as items blocking the laser beam, and the possibility of not
picking them up. So it's an advanced tutorial.
The tutorial gives a clear hint on how to solve some levels, maybe it
should be less obvious.
But OTOH, people may have forgotten this level once they reach those
difficult ones where they need it...
Anyway, the level also has a difficult mode, which does not give these
hints, it also requires some slight trick when pushing the stone I
hope. I hope there isn't a different way of solving the level... Maybe
the easy mode should go to the tutorials, the difficult mode with some
slight changes to the regular game?

Sorry if there is already a similar level. Feel free to not include
it. I'd also like to claim this is my first level; it's my first with
the new XML metadata format, but there actually is a level of mine in
enigma already I made a long long time ago. I was pretty surprised to
see it. :-)

As for easy mode, is it possible to have e.g. the st-wood stone only
appear in difficult mode?
It's not required in easy mode.
I also know of two different ways of solving the level in difficult
mode. The one suggested by easy mode requires you to sacrifice an
extra life, but you can also solve it without.

best regards,
Erich Schubert
--
   erich@(mucl.de|debian.org)      --      GPG Key ID: 4B3A135C    (o_
 To understand recursion you first need to understand recursion.   //\
 Wo befreundete Wege zusammenlaufen, da sieht die ganze Welt für   V_/_
       eine Stunde wie eine Heimat aus. --- Herrmann Hesse

Attachment: e_tut01.xml
Description: Text Data


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