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Re[2]: [Enigma-devel] bug report
From: |
oxydmaster |
Subject: |
Re[2]: [Enigma-devel] bug report |
Date: |
Sun, 7 Aug 2005 15:38:17 +0200 |
pardon?
the strip is as far as I know a thin piece of path, so it's completely
irrelevant of what kind the floor is. I interpret it in "What's the problem?"
as a thin bridge, and as I remember as I created the level it worked that kind.
Tell me where I am wrong.
Sven Siggelkow
NP> The bug with it-vstrip and it-hstrip manifests itself in the "What's
NP> the Problem?" level. There is a strip over water and the ball sinks
NP> when it tries to cross the strip.
NP> On 8/7/05, S. Siggelkow <address@hidden> wrote:
>> hi,
>>
>> using v0.92 on WinXP I realized a bug and a wrong behaviour
>>
>> bug:
>> it-vstrip and it-hstrip only works when the floor is fl-abyss
>> (martin105). On any other floor the little path is totally ignored
>> (ss14). I can't believe it's intended that way, I didn't find an
>> existing Oxyd landscape with another combination, but a strip is a
>> strip and it doesn't matter of what kind the floor is.
>>
>> wrong behaviour:
>> a pushable stone should glide on fl-ice till it drops (abyss or
>> water) or it is stopped by another obstacle (Per.Oxyd 89, single
>> player)
>>
>> Sven Siggelkow