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[Enigma-devel] Mirror/Rotator bug?
From: |
Tarim |
Subject: |
[Enigma-devel] Mirror/Rotator bug? |
Date: |
Tue, 12 Jul 2005 18:42:21 +0100 |
In Enigma 0.92 under Windows98 (sorry), Tarim found what looks to him
like a bug:
C is a rotator stone
/ is a transparent mirror
< is a west facing laser
If there is a gap between the rotator and the transparent mirror, like so:
C / <
Then the rotator changes direction, as expected. However, if there is
no gap, like so:
C/ <
Then the rotator doesn't change direction! Oh, except in the case where
the mirror is end on, like so:
C- <
Or if the light beam is reflected by the mirror like so:
/ <
C
Then it does change direction as it should. Almost as if it is hit by a
"primary" beam then it triggers, but if it is hit by a "secondary" one,
then it doesn't (or does it somehow get triggered twice?)
This doesn't seem like the correct behaviour and, as far as Tarim can
tell, makes Enigma 3 #22 Automaton, impossible.
It may or may not be relevant that Tarim is running this on an ancient
Pentium <100MHz and does have problems with some levels because there is
not enough processor power. (For instance, if there are more than about 6
marbles in hollows in a meditation level, then everything pretty much
freezes up.) So Tarim would be interested to learn if anyone can reproduce
this behaviour (it seems consistent here.)
Thanks to everyone for all the great work you do on this game.
P.S. Tarim also thinks that Alien Glyphs 3 could do with a hint in it - but
that's because despite having solved Alien Glyphs 1 and 2, and things like
Patterns, Tarim still hasn't got a clue about it. It's probably going to
be so obvious...
---__ __ o ___
/ (_// / / ) )
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