-- Prison Yard -- A level for Enigma -- -- Copyright (c) 2003 Nat Pryce -- Licensed under the GPL version 2. enigma.ConserveLevel = FALSE WALL = "st-rock5" create_world( 20, 25 ) draw_checkerboard_floor( "fl-rough-blue", "fl-rough-red", 0, 0, level_width, level_height ) draw_border( WALL ) draw_border( WALL, 2, 2, level_width-4, level_height-4 ) set_stone( "st-rotator-left", 3, 2 ) set_stone( "st-rotator-left", level_width-3, 3 ) set_stone( "st-rotator-left", level_width-4, level_height-3 ) set_stone( "st-rotator-left", 2, level_height-4 ) oxyd( 1, 1 ) set_stone( WALL, 1, 2 ) set_stone( "st-scissors", level_width-5, 0 ) set_stone( "st-oneway_white-n", level_width-5, 2 ) draw_floor( "fl-gradient", {3,1}, {1,0}, level_width-6, {type=FLAT_FORCE_W} ) oxyd( 1, level_height-2 ) set_stone( WALL, 2, level_height-2 ) set_stone( "st-scissors", 0, 4 ) set_stone( "st-oneway_white-w", 2, 4) draw_floor( "fl-gradient", {1,3}, {0,1}, level_height-6, {type=FLAT_FORCE_S} ) oxyd( level_width-2, level_height-2 ) set_stone( WALL, level_width-2, level_height-3 ) set_stone( "st-scissors", 4, level_height-1 ) set_stone( "st-oneway_white-s", 4, level_height-3 ) draw_floor( "fl-gradient", {3,level_height-2}, {1,0}, level_width-6, {type=FLAT_FORCE_E} ) oxyd( level_width-2, 1 ) set_stone( WALL, level_width-3, 1 ) set_stone( "st-scissors", level_width-1, level_height-5 ) set_stone( "st-oneway_white", level_width-3, level_height-5, {orientation=EAST} ) draw_floor( "fl-gradient", {level_width-2,3}, {0,1}, level_height-5, {type=FLAT_FORCE_N} ) bolder1 = set_stone( "st-bolder-e", 3, 3) ball1 = set_actor( "ac-whiteball", 3.5, 5.5, {player=1,controllers=0} ) if options.Difficulty == 1 then -- easy AddRubberBand( ball1, bolder1, 10, 1 ) else killer1 = set_actor( "ac-killerball", 3.5, 5, {controllers=0} ) AddRubberBand( killer1, bolder1, 20, 0.5 ) AddRubberBand( ball1, killer1, 10, 0.5 ) end bolder2 = set_stone( "st-bolder-s", level_width-4, 3) ball2 = set_actor( "ac-whiteball", level_width-5.5, 3.5, {player=1,controllers=0} ) if options.Difficulty == 1 then -- easy AddRubberBand( ball2, bolder2, 10, 1 ) else killer2 = set_actor( "ac-killerball", level_width-5, 3.5, {controllers=0} ) AddRubberBand( killer2, bolder2, 20, 0.5 ) AddRubberBand( ball2, killer2, 10, 0.5 ) end bolder3 = set_stone( "st-bolder-w", level_width-4, level_height-4) ball3 = set_actor( "ac-whiteball", level_width-3.5, level_height-5.5, {player=1,controllers=0} ) if options.Difficulty == 1 then -- easy AddRubberBand( ball3, bolder3, 10, 1 ) else killer3 = set_actor( "ac-killerball", level_width-3.5, level_height-5, {controllers=0} ) AddRubberBand( killer3, bolder3, 20, 0.5 ) AddRubberBand( ball3, killer3, 10, 0.5 ) end bolder4 = set_stone( "st-bolder-n", 3, level_height-4) ball4 = set_actor( "ac-whiteball", 5.5, level_height-3.5, {player=1,controllers=0} ) if options.Difficulty == 1 then -- easy AddRubberBand( ball4, bolder4, 10, 1 ) else killer4 = set_actor( "ac-killerball", 5, level_height-3.5, {controllers=0} ) AddRubberBand( killer4, bolder4, 20, 0.5 ) AddRubberBand( ball4, killer4, 10, 0.5 ) end set_actor( "ac-blackball", level_width/2, 8, {player=0,controllers=1} )