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Re: [Enigma-devel] Re: ttf font problems
From: |
Daniel Heck |
Subject: |
Re: [Enigma-devel] Re: ttf font problems |
Date: |
Sun, 2 Jan 2005 19:34:31 +0100 |
> While most of the are not blockers for Enigma 0.9, they are definitely
> blockers for 1.0, but fixing some of them for 0.9 would not hurt:
> * The documentation is in fairly poor shape. (Of course, whenever one is in
> the middle of major changes this always happens.)
I think this won't happen without a volunteer, it's simply too much work.
> * A list or table of item-laser and item-block interactions should be
> included in the documentation for level designers so they can avoid
> acidentally making their levels much easier than they had intended.
Good idea, will do that
> * I belive that we found that we could update to lua 5, (if that has not
> been done already), as there is a tolua 5.
I think we concluded that it *might* be possible to update to lua 5, but
I don't see any immediate reason to do so. Some levels might be easier
to write, it is a little faster (which does not matter for a game like
Enigma), and the error handling is better (this is the only reason that
I would consider important), but altogether there is little gain for
quite a bit of work. But as always: patches are welcome :-)
- Daniel
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