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Re: [Enigma-devel] leak hunting - report
From: |
Ralf Westram |
Subject: |
Re: [Enigma-devel] leak hunting - report |
Date: |
Sun, 22 Jun 2003 00:51:14 +0200 |
User-agent: |
Mutt/1.5.4i |
Hello Petr,
> Today I kind-of finished leak hunting in Enigma code. My goal was to
> eliminate all leaks reported by Valgrind 1.9.4.
> I wasn't able to remove all leaks. Valgrind claims that there are
> currenly some 250 KB leaked, and this leak occurs even if all you do is
> enter the game and exit immediately.
My valgrind (1.0.4) reports 230k of these 250k as 'still reachable'. A
quick look showed that most of these are caused by static data. I
think we should not worry about it.
> If you play the game, even more
> memory disappears, up to 400 KB total. This is not *that* bad, remember
> that it was a lot more than a meg at the beginning. Yet it's a leak and
> leaks don't help.
After starting a level and then shutting down it only reports 3.4k of
really lost memory (opposed to 413k of 'still reachable' memory).
What I want to say: I do not see many "real" leaks.
Ralf