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[Enigma-devel] Analysing Enigma-CVS-20030522 v0.71
From: |
Oxyd |
Subject: |
[Enigma-devel] Analysing Enigma-CVS-20030522 v0.71 |
Date: |
Thu, 19 Jun 2003 22:19:32 +0200 |
Hi,
sthg. I noticed
1.
there are some differences in the behavior of bombs in the different Oxyd
games.
Oxyd
- "st-wood" CAN'T activate a bomb by pushing over (S#6)
- an exploded bomb under "st-wood" DIDN'T make "fl-wood" (S#6)
Oxyd magnum
- "st-wood" CAN'T activate a bomb by pushing over (#66)
- an exploded bomb under "st-wood" DID make "fl-wood" (S#6)
Per.Oxyd
- "st-wood" CAN activate a bomb by pushing over (S#74)
- an exploded bomb under "st-wood" DID make "fl-wood" (S#74)
ENIGMA
- "st-wood" CAN activate a bomb by pushing over (S#74)
- an exploded bomb under "st-wood" DIDN'T make "fl-wood" (S#74)
I prefer the behavior of Per.Oxyd, because the wood falls in the abyss like
pushed in.
2.
When theres gravity, the marble never stands still, the sound is
annoying (martin01)
3.
the cracks didn't work similar to the Oxyd games, in ENIGMA there are
to dominant, you have no chance to flee (oxe14 OxydExtra14)
4.
Two Levels didn't work in 0.71, they don't even start:
oxe12, oxe21 (Problem: USING...)
Bye
SS
- [Enigma-devel] Analysing Enigma-CVS-20030522 v0.71,
Oxyd <=