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Re: [Enigma-devel] New levels / Various

From: Edwin Groothuis
Subject: Re: [Enigma-devel] New levels / Various
Date: Fri, 14 Mar 2003 09:09:46 +1100
User-agent: Mutt/1.4i

On Thu, Mar 13, 2003 at 05:10:36PM -0000, Nat Pryce wrote:
> From: "Daniel Heck" <address@hidden>
> > > * I'm missing a hotkey or button in the menu to jump to next
> > > _unsolved_ level.
> >
> > Another good idea...
> >
> > > * When the level-code of a level is broken during design, you don't
> > > see any error message (and I did not find any file containing
> > > messages). The level simply doesn't start, so I had to comment out
> > > line by line to find the error. boring... :)
> I think that after you complete a level, Enigma should start the next
> *unsolved* level.  I play levels out of sequence, choosing puzzle levels or
> arcade levels depending on how well my brain is working at the time.

And you should have the option to save the state of a level and
reload it. I've done all the easy ones and have the big difficult
ones leftover. I know I can just try it often enough to finish them,
but ending in the same trap for ten times in a row because the field
is sloping there isn't my idea of a good time, specially not if it
takes me half an hour to move through other screens to get there.

Maybe it should only work if you start enigma with a
--amalooserwhocantsolveitinonego. Anyway, it's better than editing
the lua-files :-)


Edwin Groothuis      |            Personal website: http://www.mavetju.org
address@hidden    |    Weblog: http://www.mavetju.org/weblog/weblog.php 

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