enigma-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Enigma-devel] enigma with /dev/dsp blocked segfaults


From: Edwin Groothuis
Subject: Re: [Enigma-devel] enigma with /dev/dsp blocked segfaults
Date: Tue, 11 Mar 2003 07:37:55 +1100
User-agent: Mutt/1.4i

On Mon, Mar 10, 2003 at 08:07:39PM +0100, Daniel Heck wrote:
> Edwin Groothuis wrote:
> 
> > Maybe it's a FreeBSD only thing, but if you try to run enigma when
> > the sound-device is blocked (for example, you're listening to your
> > favourite radioshow :-), you will get a zillion "Can't open /dev/dsp"
> > messages and the game will segfault when you quit it.
> 
> Strange, you should get an error message when you start Enigma and the
> audio device is blocked, but not during the game.  Do you know if other
> SDL games have the same problem?

sopwith has it too:
[~] address@hidden>sopwith 
CGA Screen Emulation
init screen: initialised
mcop warning: user defined signal handler found for SIG_PIPE, overriding
PC Speaker Emulation
init sound: initialised


Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Segmentation fault (core dumped)


I'm not sure if I have any other SDL-based games, but you're right
it could be a specific FreeBSD/SDL problem.

Edwin

-- 
Edwin Groothuis      |            Personal website: http://www.mavetju.org
address@hidden    |    Weblog: http://www.mavetju.org/weblog/weblog.php 




reply via email to

[Prev in Thread] Current Thread [Next in Thread]