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Re: [Enigma-devel] enigma with /dev/dsp blocked segfaults
From: |
Edwin Groothuis |
Subject: |
Re: [Enigma-devel] enigma with /dev/dsp blocked segfaults |
Date: |
Tue, 11 Mar 2003 07:37:55 +1100 |
User-agent: |
Mutt/1.4i |
On Mon, Mar 10, 2003 at 08:07:39PM +0100, Daniel Heck wrote:
> Edwin Groothuis wrote:
>
> > Maybe it's a FreeBSD only thing, but if you try to run enigma when
> > the sound-device is blocked (for example, you're listening to your
> > favourite radioshow :-), you will get a zillion "Can't open /dev/dsp"
> > messages and the game will segfault when you quit it.
>
> Strange, you should get an error message when you start Enigma and the
> audio device is blocked, but not during the game. Do you know if other
> SDL games have the same problem?
sopwith has it too:
[~] address@hidden>sopwith
CGA Screen Emulation
init screen: initialised
mcop warning: user defined signal handler found for SIG_PIPE, overriding
PC Speaker Emulation
init sound: initialised
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Segmentation fault (core dumped)
I'm not sure if I have any other SDL-based games, but you're right
it could be a specific FreeBSD/SDL problem.
Edwin
--
Edwin Groothuis | Personal website: http://www.mavetju.org
address@hidden | Weblog: http://www.mavetju.org/weblog/weblog.php