levelw = 20 levelh = 13 stone="st-rock3" create_world(levelw, levelh) fill_floor("fl-marble", 0, 0, levelw, levelh) draw_border(stone) draw_stones(stone, {2, 10}, {1, 0}, levelw-3) draw_stones(stone, {2, 11}, {1, 0}, levelw-3) draw_stones(stone, {1, 1}, {0, 1}, 3) draw_stones(stone, {18, 1}, {0, 1}, 3) for i=3,17,2 do set_stone("st-door_b", i, 10, {name="door"..i, type="h"}) oxyd(i, 11) set_item("it-trigger", i, 2, { action="openclose", target="door"..i}) end set_stone("st-bolder", 1, 2, { direction=EAST }) set_stone("st-bolder", 18, 2, { direction=WEST }) set_item("it-magicwand", 2, 9) oxyd_shuffle() set_actor("ac-blackball", 1.5, 10.5, {player=0})