levelw = 20 levelh = 13 create_world(levelw, levelh) draw_border("st-greenbrown") fill_floor("fl-leaves", 0,0, level_width,level_height) mirror3(9,6,TRUE,TRUE, 4) mirrorp(10,6,TRUE,FALSE, 3) mirrorp(9,7,TRUE,FALSE, 1) set_attrib(laser(9,0, FALSE, SOUTH), "name", "laser") set_stone("st-switch", 9,12, {action="onoff", target="laser"}) set_actor("ac-blackball", 10,10, {player=0})