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[Enigma-devel] On the subject of mazes...
From: |
Nat Pryce |
Subject: |
[Enigma-devel] On the subject of mazes... |
Date: |
Mon, 10 Jun 2002 19:35:37 +0100 |
One slight drawback with the random maze generator I have recently posted is
that Lua does not provide a way to get unknown seeds for the random number
generator, so if you start the game on a maze level it will always be
generated with the same layout. Could Enigma provide a function that
returns the current time as a Lua integer, with second or millisecond
precision, to act as a random seed?
Cheers,
Nat.
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