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[Enigma-cvs] enigma/data/levels ss_esp100.lua, NONE, 1.1 ss_esp100.png,
From: |
Martin Hawlisch <address@hidden> |
Subject: |
[Enigma-cvs] enigma/data/levels ss_esp100.lua, NONE, 1.1 ss_esp100.png, NONE, 1.1 |
Date: |
Thu, 23 Oct 2003 11:50:35 +0000 |
Update of /cvsroot/enigma/enigma/data/levels
In directory subversions:/tmp/cvs-serv20766
Added Files:
ss_esp100.lua ss_esp100.png
Log Message:
New level from Sven Siggelkow
--- NEW FILE: ss_esp100.png ---
(This appears to be a binary file; contents omitted.)
--- NEW FILE: ss_esp100.lua ---
--Sven Siggelkow 2003
-- Esprit # 100
world.DefineSimpleStoneMovable("oneway_move", "st-metal", 0)
display.DefineAlias("oneway_move", "st-oneway_black-n")
dofile(enigma.FindDataFile("levels/ant.lua"))
cells={}
-- only for testing
--if options.Difficulty==2 then -- normal
-- cells[" "]=cell{floor="fl-space"}
--else
-- cells[" "]=cell{floor="fl-swamp"}
--end
cells[" "]=cell{floor="fl-space"}
cells["#"]=cell{stone="st-rock1"}
cells["."]=cell{item="it-extralife", floor="fl-metal"}
cells["1"]=cell{parent=cells[" "],stone={"st-key_a", {action="openclose",
target="door1"}}}
cells["2"]=cell{parent=cells[" "],stone={"st-key_b", {action="callback",
target="door23"}}}
cells["3"]=cell{parent=cells[" "],stone={"st-key_c", {action="callback",
target="door45"}}}
cells["4"]=cell{floor="fl-metal",stone={"st-door_c", {name="door1"}}}
cells["5"]=cell{floor="fl-metal",stone={"st-door_c", {name="door2"}}}
cells["6"]=cell{floor="fl-metal",stone={"st-door_c", {name="door3"}}}
cells["7"]=cell{floor="fl-metal",stone={"st-door_c", {name="door4"}}}
cells["8"]=cell{floor="fl-metal",stone={"st-door_c", {name="door5"}}}
cells["9"]=cell{parent=cells[" "], item="it-coin2"}
cells["<"]=cell{floor="fl-metal",stone="st-oneway-w"}
cells[">"]=cell{floor="fl-metal",stone="st-oneway-e"}
cells["A"]=cell{floor="fl-metal",stone={"st-door_b", {name="door6"}}}
cells["B"]=cell{floor="fl-metal",stone="st-rock3_break"}
cells["C"]=cell{parent=cells[" "],stone={"st-coinslot", {action="openclose",
target="door6"}}}
cells["D"]=cell{parent=cells[" "],stone="st-death"}
cells["E"]=cell{parent=cells[" "],stone="st-bombs"}
cells["H"]=cell{floor="fl-metal",stone="st-rock3_hole"}
cells["I"]=cell{floor="fl-space",stone="st-invisible"}
cells["J"]=cell{item="it-key_a", floor="fl-metal",stone="st-rock3_move"}
cells["K"]=cell{item="it-key_c", floor="fl-metal"}
cells["M"]=cell{floor="fl-metal",stone="st-rock3_move"}
cells["P"]=cell{floor="fl-metal",stone="st-rock3"}
if options.Difficulty==1 then -- easy
cells["S"]=cell{item="it-umbrella", floor="fl-metal"}
cells["Z"]=cell{floor="fl-space"}
cells["Y"]=cell{parent=cells[" "],stone="st-actorimpulse"}
else --easy
cells["S"]=cell{floor="fl-metal"}
cells["Z"]=cell{parent=cells[" "],stone="st-actorimpulse"}
cells["Y"]=cell{floor="fl-space"}
end
cells["T"]=cell{item="it-umbrella", floor="fl-metal"}
cells["W"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=48,
targety=30.5, strength=0}}}
cells["^"]=cell{floor="fl-metal",stone="st-oneway-n"}
cells["a"]=cell{floor="fl-abyss"}
cells["b"]=cell{parent=cells[" "],stone="st-actorimpulse"}
cells["c"]=cell{item="it-crack1", floor="fl-metal"}
cells["d"]=cell{item="it-dynamite", floor="fl-metal"}
cells["e"]=cell{floor="fl-leaves"}
cells["f"]=cell{item="it-flagblack", floor="fl-metal"}
cells["g"]=cell{item="it-weight", floor="fl-metal"}
cells["h"]=cell{item="it-hammer", floor="fl-metal",stone="st-rock3_move"}
cells["k"]=cell{item="it-key_b", floor="fl-metal"}
cells["m"]=cell{floor="fl-metal"}
cells["p"]=cell{floor="fl-metal",stone="st-plain"}
cells["v"]=cell{floor="fl-metal",stone="st-oneway-s"}
cells["µ"]=cell{floor="fl-metal",stone="oneway_move"}
cells["'"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=41.5,
targety=8.5, strength=0}}}
cells["("]=cell{floor="fl-metal", item={"it-wormhole",{targetx=40.5,
targety=3.5, strength=0}}}
cells[")"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=45.5,
targety=4.5, strength=0}}}
cells["`"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=39.5,
targety=11.5, strength=0}}}
cells["´"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=42.5,
targety=8.5, strength=0}}}
cells["*"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=52.5,
targety=5.5, strength=0}}}
cells["+"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=53.5,
targety=9.5, strength=0}}}
cells["-"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=52.5,
targety=5.5, strength=0}}}
cells["_"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=39.5,
targety=11.5, strength=0}}}
cells["["]=cell{floor="fl-metal", item={"it-wormhole",{targetx=44.5,
targety=10.5, strength=0}}}
cells["]"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=47.5,
targety=17.5, strength=0}}}
cells["?"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=44.5,
targety=10.5, strength=0}}}
cells[":"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=40.5,
targety=3.5, strength=0}}}
cells["°"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=41.5,
targety=8.5, strength=0}}}
cells["!"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=45.5,
targety=4.5, strength=0}}}
cells["/"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=49.5,
targety=3.5, strength=0}}}
cells["="]=cell{floor="fl-metal", item={"it-wormhole",{targetx=47.5,
targety=8.5, strength=0}}}
cells["§"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=50.5,
targety=10.5, strength=0}}}
cells["$"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=47.5,
targety=8.5, strength=0}}}
cells["{"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=49.5,
targety=3.5, strength=0}}}
cells["}"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=55.5,
targety=3.5, strength=0}}}
cells["%"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=55.5,
targety=11.5, strength=0}}}
cells["&"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=49.5,
targety=3.5, strength=0}}}
--cells["x"]=cell{floor="fl-metal", actor={"ac-blackball", {player=0}}} -- see
bottom
level = {
-- 0123456789012345678901234567890123456789012345678901234567
"##########################################################" , -- 00
"#m m#mmmmmmm.mmm#aaaaaaaaaaaaaaaamaP #" , -- 01
"# # #PPP PPPPmm#aaaaaaaaaaaaaaaamaPIIII IIIII IIII#" , -- 02
"# # # P P Pmm>mm>HHaJmmmmmmHmamaP°m!IIIIII§K$I I%m&#" , -- 03
"# # # P P PPP#aaaaHamaaaaaaamamaPIIIII/T=IIIIIIIIII#" , -- 04
"# # #9 #aaaaHamaaaaaaamamaP IIIIII I{S}I #" , -- 05
"# # # #aaaavamaaaaammmaMaP III IIIII #" , -- 06
"# # # #aaaaHammmmMam0aamaPIIIII I?I IIIII #" , -- 07
"# # # #aaaaHamaaamamaaamaPI(m)IIIImIIIII-I #" , -- 08
"# # # b 9 b #mmMaH0maammammMmmaPIIIII´II:II*IImI #" , -- 09
"# # # #gamammm.amaamaaamaP ImIIIIImII_III#" , -- 10
"# # # #mammmaamamammaaamaP' I`I I+III[m]#" , -- 11
"# # # 9 9 #PPPPPPPmPPPPPPPPBBBBPPPPPPPPPPPPPPPPB#" , -- 12
"# # # #mmaammmmamammmmm^aP0 0#" , -- 13
"# # # 9 9 #amaamaaaa^amaaaamaP pp1p#######p4ppp #" , -- 14
"# # # 9 b #amaamaaaamamaaaamaP p # # p #" , -- 15
"# # # 9 #amaaµammmmamaaaamaP 5 # ### # p #" , -- 16
"# # # b #mmHmmamaaaamaaamgaP p # #c# # p #" , -- 17
"# # # b #maaamammmmmmmmamaaP 2 # # # #ppppp #" , -- 18
"# # # 9 9 #maaamaaaaaaaamamaaP p # # # 7 #" , -- 19
"# # # YZ #maaamaaaaaaaamamaaP p D##### # p #" , -- 20
"# # # 9 9#mmmmmmmmmHmmmmmmaaP p W # 3 #" , -- 21
"# # #9 9 b #maaaaaaaaaaAaaaaaaP pp6D#######pp8pp #" , -- 22
"# # # #CaaaaammmmmmdddddaP0 0#" , -- 23
"# # # #ammmmamaaaamaaaada####################" , -- 24
"# # # #amaa0amaaa0maaaada# M M M M M M M M M#" , -- 25
"# # # b #aMaammmmmmmmammmda#M M M M M M M M M #" , -- 26
"# # # #amaamamaamaSmma0da# M M M MEMEMEM M M#" , -- 27
"# # # m mmm m#ammHmammmmaaamaada#M M M M M M M M M #" , -- 28
"# # # mm m mkm#amaammmaaHammHmmmm# M M M M M M M M M#" , -- 29
"# # #mm mm mm mm#amaamaaaamamaaamam< #" , -- 30
"# # #m m mm mm #amaamaaaamamaaamaa# M M M M M M M M M#" , -- 31
"# # # m m mmm mm#amaamaaaamamaaamaa#M M M M M M M M M #" , -- 32
"# # # mm m mm m#aMaamaaa0mamaaaaaa# M M M M M M M M M#" , -- 33
"# f # # m m #ammmmmmmmmmmammhmm#M M M M M M M M M #" , -- 34
"#mxm# m m #aaaaaaaaaaaaaaaaaa# M M M M M M0M M0M#" , -- 35
"##########################################################" , -- 36
-- 0123456789012345678901234567890123456789012345678901234567
}
set_default_parent(cells[" "])
create_world_by_map(level,cells)
oxyd(49,25)
oxyd(45,35)
oxyd(46,26)
oxyd(43,35)
function door23()
enigma.SendMessage(enigma.GetNamedObject("door2"), "openclose", nil)
enigma.SendMessage(enigma.GetNamedObject("door3"), "openclose", nil)
end
function door45()
enigma.SendMessage(enigma.GetNamedObject("door4"), "openclose", nil)
enigma.SendMessage(enigma.GetNamedObject("door5"), "openclose", nil)
end
fill_floor("fl-leaves",38,24,20,13)
fill_floor("fl-metal",38,12,20,13)
------------------ Starting Points ------------------------------------
-- starting point
set_actor("ac-blackball", 2.5,35.5, {player=0}) set_floor("fl-metal",2,35)
-- room4
--set_actor("ac-blackball", 23.5,11.5, {player=0}) set_item("it-key_b",23,11)
draw_items("it-coin2",{26,4},{0,1},7)
-- last but two puzzle (wormhole room)
--set_actor("ac-blackball", 39.5,11.5, {player=0})
-- last but one puzzle (Keyhole room)
--set_actor("ac-blackball", 47.5,17.5, {player=0})
-- last puzzle (meadow pushing)
--set_actor("ac-blackball", 48,30.5, {player=0})
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