[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
master ec025f22ef: Handle bad actual actions during DND
From: |
Po Lu |
Subject: |
master ec025f22ef: Handle bad actual actions during DND |
Date: |
Sun, 17 Apr 2022 09:25:36 -0400 (EDT) |
branch: master
commit ec025f22ef9642aa6d1d8b4ced6820aeb708d7d7
Author: Po Lu <luangruo@yahoo.com>
Commit: Po Lu <luangruo@yahoo.com>
Handle bad actual actions during DND
* src/xterm.c (x_dnd_begin_drag_and_drop): Behave correctly when
the target gives us a bad atom.
---
src/xterm.c | 12 ++++++++++--
1 file changed, 10 insertions(+), 2 deletions(-)
diff --git a/src/xterm.c b/src/xterm.c
index ab4dcc3841..4241b4d0d6 100644
--- a/src/xterm.c
+++ b/src/xterm.c
@@ -9844,10 +9844,18 @@ x_dnd_begin_drag_and_drop (struct frame *f, Time time,
Atom xaction,
if (x_dnd_action != None)
{
block_input ();
+ x_catch_errors (FRAME_X_DISPLAY (f));
atom_name = XGetAtomName (FRAME_X_DISPLAY (f),
x_dnd_action);
- action = intern (atom_name);
- XFree (atom_name);
+ x_uncatch_errors ();
+
+ if (atom_name)
+ {
+ action = intern (atom_name);
+ XFree (atom_name);
+ }
+ else
+ action = Qnil;
unblock_input ();
return action;
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- master ec025f22ef: Handle bad actual actions during DND,
Po Lu <=