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[Emacs-diffs] master 7ff96f9: Fix pong collision detection


From: Eli Zaretskii
Subject: [Emacs-diffs] master 7ff96f9: Fix pong collision detection
Date: Sat, 10 Aug 2019 04:51:47 -0400 (EDT)

branch: master
commit 7ff96f95d7d67fc1489fca9fd3ab4a99328a5b8a
Author: Mauro Aranda <address@hidden>
Commit: Eli Zaretskii <address@hidden>

    Fix pong collision detection
    
    * lisp/play/pong.el (pong-update-game): If the ball hit the bat where
    bats are positioned, draw again the bat cell in the old ball
    position.  (Bug#20579).
    Also, avoid changing the direction of the ball right after hitting the
    bats, and improve the collision detection against the borders.
---
 lisp/play/pong.el | 83 ++++++++++++++++++++++++++++++++-----------------------
 1 file changed, 49 insertions(+), 34 deletions(-)

diff --git a/lisp/play/pong.el b/lisp/play/pong.el
index 555c193..759dbb4 100644
--- a/lisp/play/pong.el
+++ b/lisp/play/pong.el
@@ -349,46 +349,61 @@ detection and checks if a player scores."
 
     (let ((old-x pong-x)
          (old-y pong-y))
-
+      ;; Erase the last ball position.
+      (when (and (> old-y 0)
+                 (< old-y (- pong-height 1)))
+        ;; If the ball hit the bat in the column where bats are positioned,
+        ;; and therefore changed its x direction, draw again the bat cell.
+        (if (or (and (= old-x 2) (< 0 pong-xx))
+                (and (= old-x (- pong-width 3)) (> 0 pong-xx)))
+            (gamegrid-set-cell old-x old-y pong-bat)
+          (gamegrid-set-cell old-x old-y pong-blank)))
+
+      ;; Update the ball position.
       (setq pong-x (+ pong-x pong-xx))
-      (setq pong-y (+ pong-y pong-yy))
-
-      (if (and (> old-y 0)
-              (< old-y (- pong-height 1)))
-         (gamegrid-set-cell old-x old-y pong-blank))
-
+      ;; If the ball would go out of bounds, put it against the border.
+      (cond
+       ((<= (+ pong-y pong-yy) 0)
+        (setq pong-yy (- pong-yy))
+        (setq pong-y 1))
+       ((>= (+ pong-y pong-yy) (- pong-height 1))
+        (setq pong-yy (- pong-yy))
+        (setq pong-y (- pong-height 2)))
+       (t
+        (setq pong-y (+ pong-y pong-yy))
+        ;; Check if the ball is against the border now,
+        ;; and change the y direction if it is.
+        (when (or (<= pong-y 1) (>= pong-y (- pong-height 2)))
+          (setq pong-yy (- pong-yy)))))
+
+      ;; Draw the ball in its new position.
       (if (and (> pong-y 0)
               (< pong-y (- pong-height 1)))
          (gamegrid-set-cell pong-x pong-y pong-ball))
 
+      ;; Hit bat, score a goal, or nothing.
       (cond
-       ((or (= pong-x 3) (= pong-x 2))
-       (if (and (>= pong-y pong-bat-player1)
-                (< pong-y (+ pong-bat-player1 pong-bat-width)))
-           (and
-            (setq pong-yy (+ pong-yy
-                             (cond
-                              ((= pong-y pong-bat-player1) -1)
-                              ((= pong-y (1+ pong-bat-player1)) 0)
-                              (t 1))))
-            (setq pong-xx (- pong-xx)))))
-
-       ((or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3)))
-       (if (and (>= pong-y pong-bat-player2)
-                (< pong-y (+ pong-bat-player2 pong-bat-width)))
-           (and
-            (setq pong-yy (+ pong-yy
-                             (cond
-                              ((= pong-y pong-bat-player2) -1)
-                              ((= pong-y (1+ pong-bat-player2)) 0)
-                              (t 1))))
-            (setq pong-xx (- pong-xx)))))
-
-       ((<= pong-y 1)
-       (setq pong-yy (- pong-yy)))
-
-       ((>= pong-y (- pong-height 2))
-       (setq pong-yy (- pong-yy)))
+       ((and (or (= pong-x 3) (= pong-x 2))
+             (> 0 pong-xx) ; Collide with the bat if headed towards it.
+             (>= pong-y pong-bat-player1)
+             (< pong-y (+ pong-bat-player1 pong-bat-width)))
+        (setq pong-yy (+ pong-yy
+                        (cond
+                         ((= pong-y pong-bat-player1) -1)
+                         ((= pong-y (1+ pong-bat-player1)) 0)
+                         (t 1))))
+        (setq pong-xx (- pong-xx)))
+
+       ((and (or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3)))
+             (< 0 pong-xx) ; Collide with the bat if headed towards it.
+             (>= pong-y pong-bat-player2)
+             (< pong-y (+ pong-bat-player2 pong-bat-width)))
+       (setq pong-yy (+ pong-yy
+                        (cond
+                         ((= pong-y pong-bat-player2) -1)
+                         ((= pong-y (1+ pong-bat-player2)) 0)
+                         (t 1))))
+       (setq pong-xx (- pong-xx)))
 
        ((< pong-x 1)
        (setq pong-score-player2 (1+ pong-score-player2))



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