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[Emacs-diffs] emacs-26 ddd1b95 1/2: Fix posn-at-point in Flycheck buffer
From: |
Eli Zaretskii |
Subject: |
[Emacs-diffs] emacs-26 ddd1b95 1/2: Fix posn-at-point in Flycheck buffers |
Date: |
Sat, 2 Jun 2018 05:10:53 -0400 (EDT) |
branch: emacs-26
commit ddd1b957e9406a4185e5a43ad3933b4e734d58f1
Author: Eli Zaretskii <address@hidden>
Commit: Eli Zaretskii <address@hidden>
Fix posn-at-point in Flycheck buffers
* src/dispnew.c (buffer_posn_from_coords): Improve commentary.
* src/xdisp.c (move_it_in_display_line_to): Don't exit the loop
under truncate-lines if the glyph at TO_CHARPOS was not yet
produced. This avoids bailing out too early when we are at
TO_CHARPOS, but didn't yet produce glyphs for that buffer
position, because the last call to PRODUCE_GLYPHS at this position
was for an object other than the buffer. For further details, see
http://lists.gnu.org/archive/html/emacs-devel/2018-01/msg00537.html.
(cherry picked from commit c0154ac7c3423f68d8f3a2e85a756c9759219039)
---
src/dispnew.c | 5 +++++
src/xdisp.c | 11 ++++++++++-
2 files changed, 15 insertions(+), 1 deletion(-)
diff --git a/src/dispnew.c b/src/dispnew.c
index ae6799b..a81d6f6 100644
--- a/src/dispnew.c
+++ b/src/dispnew.c
@@ -5208,6 +5208,11 @@ buffer_posn_from_coords (struct window *w, int *x, int
*y, struct display_pos *p
#ifdef HAVE_WINDOW_SYSTEM
if (it.what == IT_IMAGE)
{
+ /* Note that this ignores images that are fringe bitmaps,
+ because their image ID is zero, and so IMAGE_OPT_FROM_ID will
+ return NULL. This is okay, since fringe bitmaps are not
+ displayed in the text area, and so are never the object we
+ are interested in. */
img = IMAGE_OPT_FROM_ID (it.f, it.image_id);
if (img && !NILP (img->spec))
*object = img->spec;
diff --git a/src/xdisp.c b/src/xdisp.c
index d6aabd0..479a4c5 100644
--- a/src/xdisp.c
+++ b/src/xdisp.c
@@ -8790,7 +8790,16 @@ move_it_in_display_line_to (struct it *it,
if (it->line_wrap == TRUNCATE)
{
- if (BUFFER_POS_REACHED_P ())
+ /* If it->pixel_width is zero, the last PRODUCE_GLYPHS call
+ produced something that doesn't consume any screen estate
+ in the text area, so we don't want to exit the loop at
+ TO_CHARPOS, before we produce the glyph for that buffer
+ position. This happens, e.g., when there's an overlay at
+ TO_CHARPOS that draws a fringe bitmap. */
+ if (BUFFER_POS_REACHED_P ()
+ && (it->pixel_width > 0
+ || IT_CHARPOS (*it) > to_charpos
+ || it->area != TEXT_AREA))
{
result = MOVE_POS_MATCH_OR_ZV;
break;
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