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[Emacs-diffs] Changes to emacs/man/frames.texi [gnus-5_10-branch]


From: Miles Bader
Subject: [Emacs-diffs] Changes to emacs/man/frames.texi [gnus-5_10-branch]
Date: Sat, 04 Sep 2004 08:30:57 -0400

Index: emacs/man/frames.texi
diff -c /dev/null emacs/man/frames.texi:1.61.2.1
*** /dev/null   Sat Sep  4 12:02:59 2004
--- emacs/man/frames.texi       Sat Sep  4 12:01:15 2004
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*** 0 ****
--- 1,1016 ----
+ @c This is part of the Emacs manual.
+ @c Copyright (C) 1985, 86, 87, 93, 94, 95, 97, 99, 2000, 2001, 2004
+ @c   Free Software Foundation, Inc.
+ @c See file emacs.texi for copying conditions.
+ @node Frames, International, Windows, Top
+ @chapter Frames and X Windows
+ @cindex frames
+ 
+   When using the X Window System, you can create multiple windows at the
+ X level in a single Emacs session.  Each X window that belongs to Emacs
+ displays a @dfn{frame} which can contain one or several Emacs windows.
+ A frame initially contains a single general-purpose Emacs window which
+ you can subdivide vertically or horizontally into smaller windows.  A
+ frame normally contains its own echo area and minibuffer, but you can
+ make frames that don't have these---they use the echo area and
+ minibuffer of another frame.
+ 
+   Editing you do in one frame also affects the other frames.  For
+ instance, if you put text in the kill ring in one frame, you can yank it
+ in another frame.  If you exit Emacs through @kbd{C-x C-c} in one frame,
+ it terminates all the frames.  To delete just one frame, use @kbd{C-x 5
+ 0} (that is zero, not @kbd{o}).
+ 
+   To avoid confusion, we reserve the word ``window'' for the
+ subdivisions that Emacs implements, and never use it to refer to a
+ frame.
+ 
+   Emacs compiled for MS-DOS emulates some aspects of the window system
+ so that you can use many of the features described in this chapter.
+ @xref{MS-DOS Input}, for more information.
+ 
+ @cindex MS Windows
+   Emacs compiled for MS Windows mostly supports the same features as
+ under X.
+ 
+ @menu
+ * Mouse Commands::      Moving, cutting, and pasting, with the mouse.
+ * Secondary Selection:: Cutting without altering point and mark.
+ * Clipboard::           Using the clipboard for selections.
+ * Mouse References::    Using the mouse to select an item from a list.
+ * Menu Mouse Clicks::   Mouse clicks that bring up menus.
+ * Mode Line Mouse::     Mouse clicks on the mode line.
+ * Creating Frames::     Creating additional Emacs frames with various 
contents.
+ * Frame Commands::      Iconifying, deleting, and switching frames.
+ * Speedbar::            How to make and use a speedbar frame.
+ * Multiple Displays::   How one Emacs job can talk to several displays.
+ * Special Buffer Frames::  You can make certain buffers have their own frames.
+ * Frame Parameters::    Changing the colors and other modes of frames.
+ * Scroll Bars::               How to enable and disable scroll bars; how to 
use them.
+ * Wheeled Mice::        Using mouse wheels for scrolling.
+ * Drag and drop::       Using drag and drop to open files and insert text.
+ * Menu Bars::         Enabling and disabling the menu bar.
+ * Tool Bars::           Enabling and disabling the tool bar.
+ * Dialog Boxes::        Controlling use of dialog boxes.
+ * Tooltips::            Showing "tooltips", AKA "balloon help" for active 
text.
+ * Mouse Avoidance::     Moving the mouse pointer out of the way.
+ * Non-Window Terminals::  Multiple frames on terminals that show only one.
+ * XTerm Mouse::         Using the mouse in an XTerm terminal emulator.
+ @end menu
+ 
+ @node Mouse Commands
+ @section Mouse Commands for Editing
+ @cindex mouse buttons (what they do)
+ 
+   The mouse commands for selecting and copying a region are mostly
+ compatible with the @code{xterm} program.  You can use the same mouse
+ commands for copying between Emacs and other X client programs.
+ 
+ @kindex DELETE @r{(and mouse selection)}
+   If you select a region with any of these mouse commands, and then
+ immediately afterward type the @key{DELETE} function key, it deletes the
+ region that you selected.  The @key{BACKSPACE} function key and the
+ @acronym{ASCII} character @key{DEL} do not do this; if you type any other key
+ in between the mouse command and @key{DELETE}, it does not do this.
+ 
+ @findex mouse-set-region
+ @findex mouse-set-point
+ @findex mouse-yank-at-click
+ @findex mouse-save-then-click
+ @kindex Mouse-1
+ @kindex Mouse-2
+ @kindex Mouse-3
+ @table @kbd
+ @item Mouse-1
+ Move point to where you click (@code{mouse-set-point}).
+ This is normally the left button.
+ 
+ @item Drag-Mouse-1
+ Set the region to the text you select by dragging, and copy it to the
+ kill ring (@code{mouse-set-region}).  You can specify both ends of the
+ region with this single command.
+ 
+ @vindex mouse-scroll-min-lines
+ If you move the mouse off the top or bottom of the window while
+ dragging, the window scrolls at a steady rate until you move the mouse
+ back into the window.  This way, you can select regions that don't fit
+ entirely on the screen.  The number of lines scrolled per step depends
+ on how far away from the window edge the mouse has gone; the variable
+ @code{mouse-scroll-min-lines} specifies a minimum step size.
+ 
+ @item Mouse-2
+ Yank the last killed text, where you click (@code{mouse-yank-at-click}).
+ This is normally the middle button.
+ 
+ @item Mouse-3
+ This command, @code{mouse-save-then-kill}, has several functions
+ depending on where you click and the status of the region.
+ 
+ The most basic case is when you click @kbd{Mouse-1} in one place and
+ then @kbd{Mouse-3} in another.  This selects the text between those two
+ positions as the region.  It also copies the new region to the kill
+ ring, so that you can copy it to someplace else.
+ 
+ If you click @kbd{Mouse-1} in the text, scroll with the scroll bar, and
+ then click @kbd{Mouse-3}, it remembers where point was before scrolling
+ (where you put it with @kbd{Mouse-1}), and uses that position as the
+ other end of the region.  This is so that you can select a region that
+ doesn't fit entirely on the screen.
+ 
+ More generally, if you do not have a highlighted region, @kbd{Mouse-3}
+ selects the text between point and the click position as the region.  It
+ does this by setting the mark where point was, and moving point to where
+ you click.
+ 
+ If you have a highlighted region, or if the region was set just before
+ by dragging button 1, @kbd{Mouse-3} adjusts the nearer end of the region
+ by moving it to where you click.  The adjusted region's text also
+ replaces the old region's text in the kill ring.
+ 
+ If you originally specified the region using a double or triple
+ @kbd{Mouse-1}, so that the region is defined to consist of entire words
+ or lines, then adjusting the region with @kbd{Mouse-3} also proceeds by
+ entire words or lines.
+ 
+ If you use @kbd{Mouse-3} a second time consecutively, at the same place,
+ that kills the region already selected.
+ 
+ @item Double-Mouse-1
+ This key sets the region around the word which you click on.  If you
+ click on a character with ``symbol'' syntax (such as underscore, in C
+ mode), it sets the region around the symbol surrounding that character.
+ 
+ If you click on a character with open-parenthesis or close-parenthesis
+ syntax, it sets the region around the parenthetical grouping
+ which that character starts or ends.  If you click on a character with
+ string-delimiter syntax (such as a singlequote or doublequote in C), it
+ sets the region around the string constant (using heuristics to figure
+ out whether that character is the beginning or the end of it).
+ 
+ @item Double-Drag-Mouse-1
+ This key selects a region made up of the words you drag across.
+ 
+ @item Triple-Mouse-1
+ This key sets the region around the line you click on.
+ 
+ @item Triple-Drag-Mouse-1
+ This key selects a region made up of the lines you drag across.
+ @end table
+ 
+   The simplest way to kill text with the mouse is to press @kbd{Mouse-1}
+ at one end, then press @kbd{Mouse-3} twice at the other end.
+ @xref{Killing}.  To copy the text into the kill ring without deleting it
+ from the buffer, press @kbd{Mouse-3} just once---or just drag across the
+ text with @kbd{Mouse-1}.  Then you can copy it elsewhere by yanking it.
+ 
+ @vindex mouse-yank-at-point
+   To yank the killed or copied text somewhere else, move the mouse there
+ and press @kbd{Mouse-2}.  @xref{Yanking}.  However, if
+ @code{mouse-yank-at-point} is address@hidden, @kbd{Mouse-2} yanks at
+ point.  Then it does not matter where you click, or even which of the
+ frame's windows you click on.  The default value is @code{nil}.  This
+ variable also affects yanking the secondary selection.
+ 
+ @cindex cutting and X
+ @cindex pasting and X
+ @cindex X cutting and pasting
+   To copy text to another X window, kill it or save it in the kill ring.
+ Under X, this also sets the @dfn{primary selection}.  Then use the
+ ``paste'' or ``yank'' command of the program operating the other window
+ to insert the text from the selection.
+ 
+   To copy text from another X window, use the ``cut'' or ``copy''
+ command of the program operating the other window, to select the text
+ you want.  Then yank it in Emacs with @kbd{C-y} or @kbd{Mouse-2}.
+ 
+   The standard coding system for X selections is
+ @code{compound-text-with-extensions}.  To specify another coding
+ system for X selections, use @kbd{C-x @key{RET} x} or @kbd{C-x
+ @key{RET} X}.  @xref{Specify Coding}.
+ 
+   These cutting and pasting commands also work on MS-Windows.
+ 
+ @cindex primary selection
+ @cindex cut buffer
+ @cindex selection, primary
+ @vindex x-cut-buffer-max
+   When Emacs puts text into the kill ring, or rotates text to the front
+ of the kill ring, it sets the @dfn{primary selection} in the X server.
+ This is how other X clients can access the text.  Emacs also stores the
+ text in the cut buffer, but only if the text is short enough
+ (the value of @code{x-cut-buffer-max} specifies the maximum number of
+ characters); putting long strings in the cut buffer can be slow.
+ 
+   The commands to yank the first entry in the kill ring actually check
+ first for a primary selection in another program; after that, they check
+ for text in the cut buffer.  If neither of those sources provides text
+ to yank, the kill ring contents are used.
+ 
+ @node Secondary Selection
+ @section Secondary Selection
+ @cindex secondary selection
+ 
+   The @dfn{secondary selection} is another way of selecting text using
+ X.  It does not use point or the mark, so you can use it to kill text
+ without setting point or the mark.
+ 
+ @table @kbd
+ @findex mouse-set-secondary
+ @kindex M-Drag-Mouse-1
+ @item M-Drag-Mouse-1
+ Set the secondary selection, with one end at the place where you press
+ down the button, and the other end at the place where you release it
+ (@code{mouse-set-secondary}).  The highlighting appears and changes as
+ you drag.  You can control the appearance of the highlighting by
+ customizing the @code{secondary-selection} face (@pxref{Face
+ Customization}).
+ 
+ If you move the mouse off the top or bottom of the window while
+ dragging, the window scrolls at a steady rate until you move the mouse
+ back into the window.  This way, you can mark regions that don't fit
+ entirely on the screen.
+ 
+ This way of setting the secondary selection does not alter the kill ring.
+ 
+ @findex mouse-start-secondary
+ @kindex M-Mouse-1
+ @item M-Mouse-1
+ Set one endpoint for the @dfn{secondary selection}
+ (@code{mouse-start-secondary}).
+ 
+ @findex mouse-secondary-save-then-kill
+ @kindex M-Mouse-3
+ @item M-Mouse-3
+ Make a secondary selection, using the place specified with @kbd{M-Mouse-1}
+ as the other end (@code{mouse-secondary-save-then-kill}).  This also
+ puts the selected text in the kill ring.  A second click at the same
+ place kills the secondary selection just made.
+ 
+ @findex mouse-yank-secondary
+ @kindex M-Mouse-2
+ @item M-Mouse-2
+ Insert the secondary selection where you click
+ (@code{mouse-yank-secondary}).  This places point at the end of the
+ yanked text.
+ @end table
+ 
+ Double or triple clicking of @kbd{M-Mouse-1} operates on words and
+ lines, much like @kbd{Mouse-1}.
+ 
+ If @code{mouse-yank-at-point} is address@hidden, @kbd{M-Mouse-2}
+ yanks at point.  Then it does not matter precisely where you click; all
+ that matters is which window you click on.  @xref{Mouse Commands}.
+ 
+ @node Clipboard
+ @section Using the Clipboard
+ @cindex X clipboard
+ @cindex clipboard
+ @vindex x-select-enable-clipboard
+ @findex menu-bar-enable-clipboard
+ @cindex OpenWindows
+ @cindex Gnome
+ 
+   As well as the primary and secondary selection types, X supports a
+ @dfn{clipboard} selection type which is used by some applications,
+ particularly under OpenWindows and Gnome.
+ 
+   The command @kbd{M-x menu-bar-enable-clipboard} makes the @code{Cut},
+ @code{Paste} and @code{Copy} menu items, as well as the keys of the same
+ names, all use the clipboard.
+ 
+   You can customize the option @code{x-select-enable-clipboard} to make
+ the Emacs yank functions consult the clipboard before the primary
+ selection, and to make the kill functions to store in the clipboard as
+ well as the primary selection.  Otherwise they do not access the
+ clipboard at all.  Using the clipboard is the default on MS-Windows,
+ unlike most systems.
+ 
+ @node Mouse References
+ @section Following References with the Mouse
+ @kindex Mouse-2 @r{(selection)}
+ 
+   Some Emacs buffers display lists of various sorts.  These include
+ lists of files, of buffers, of possible completions, of matches for
+ a pattern, and so on.
+ 
+   Since yanking text into these buffers is not very useful, most of them
+ define @kbd{Mouse-2} specially, as a command to use or view the item you
+ click on.
+ 
+   For example, if you click @kbd{Mouse-2} on a file name in a Dired
+ buffer, you visit that file.  If you click @kbd{Mouse-2} on an error
+ message in the @samp{*Compilation*} buffer, you go to the source code
+ for that error message.  If you click @kbd{Mouse-2} on a completion in
+ the @samp{*Completions*} buffer, you choose that completion.
+ 
+ @vindex mouse-highlight
+   You can usually tell when @kbd{Mouse-2} has this special sort of
+ meaning because the sensitive text highlights when you move the mouse
+ over it.  The variable @code{mouse-highlight} controls whether to do
+ this highlighting always (even when such text appears where the mouse
+ already is), never, or only immediately after you move the mouse.
+ 
+ @node Menu Mouse Clicks
+ @section Mouse Clicks for Menus
+ 
+   Mouse clicks modified with the @key{CTRL} and @key{SHIFT} keys
+ bring up menus.
+ 
+ @table @kbd
+ @item C-Mouse-1
+ @kindex C-Mouse-1
+ This menu is for selecting a buffer.
+ 
+ The MSB (``mouse select buffer'') global minor mode makes this
+ menu smarter and more customizable.  @xref{Buffer Menus}.
+ 
+ @item C-Mouse-2
+ @kindex C-Mouse-2
+ This menu is for specifying faces and other text properties
+ for editing formatted text.  @xref{Formatted Text}.
+ 
+ @item C-Mouse-3
+ @kindex C-Mouse-3
+ This menu is mode-specific.  For most modes if Menu-bar mode is on, this
+ menu has the same items as all the mode-specific menu-bar menus put
+ together.  Some modes may specify a different menu for this
+ address@hidden systems use @kbd{Mouse-3} for a mode-specific
+ menu.  We took a survey of users, and found they preferred to keep
+ @kbd{Mouse-3} for selecting and killing regions.  Hence the decision to
+ use @kbd{C-Mouse-3} for this menu.}  If Menu-bar mode is off, this menu
+ contains all the items which would be present in the menu bar---not just
+ the mode-specific ones---so that you can access them without having to
+ display the menu bar.
+ 
+ @item S-Mouse-1
+ This menu is for specifying the frame's principal font.
+ @end table
+ 
+ @node Mode Line Mouse
+ @section Mode Line Mouse Commands
+ @cindex mode line, mouse
+ @cindex mouse on mode line
+ 
+   You can use mouse clicks on window mode lines to select and manipulate
+ windows.
+ 
+ @table @kbd
+ @item Mouse-1
+ @kindex Mouse-1 @r{(mode line)}
+ @kbd{Mouse-1} on a mode line selects the window above.  By dragging
+ @kbd{Mouse-1} on the mode line, you can move it, thus changing the
+ height of the windows above and below.
+ 
+ @item Mouse-2
+ @kindex Mouse-2 @r{(mode line)}
+ @kbd{Mouse-2} on a mode line expands that window to fill its frame.
+ 
+ @item Mouse-3
+ @kindex Mouse-3 @r{(mode line)}
+ @kbd{Mouse-3} on a mode line deletes the window above.  If the frame has
+ only one window, it buries the current buffer instead and switches to
+ another buffer.
+ 
+ @item C-Mouse-2
+ @kindex C-mouse-2 @r{(mode line)}
+ @kbd{C-Mouse-2} on a mode line splits the window above
+ horizontally, above the place in the mode line where you click.
+ @end table
+ 
+ @kindex C-Mouse-2 @r{(scroll bar)}
+   @kbd{C-Mouse-2} on a scroll bar splits the corresponding window
+ vertically.  @xref{Split Window}.
+ 
+   The commands above apply to areas of the mode line which do not have
+ special mouse bindings of their own.  Some areas, such as the buffer
+ name and the major mode name, have their own special mouse bindings.
+ Emacs displays information about these bindings when you hold the
+ mouse over such a place (@pxref{Tooltips}).
+ 
+ @node Creating Frames
+ @section Creating Frames
+ @cindex creating frames
+ 
+ @kindex C-x 5
+   The prefix key @kbd{C-x 5} is analogous to @kbd{C-x 4}, with parallel
+ subcommands.  The difference is that @kbd{C-x 5} commands create a new
+ frame rather than just a new window in the selected frame (@pxref{Pop
+ Up Window}).  If an existing visible or iconified frame already displays
+ the requested material, these commands use the existing frame, after
+ raising or deiconifying as necessary.
+ 
+   The various @kbd{C-x 5} commands differ in how they find or create the
+ buffer to select:
+ 
+ @table @kbd
+ @item C-x 5 2
+ @kindex C-x 5 2
+ @findex make-frame-command
+ Create a new frame (@code{make-frame-command}).
+ @item C-x 5 b @var{bufname} @key{RET}
+ Select buffer @var{bufname} in another frame.  This runs
+ @code{switch-to-buffer-other-frame}.
+ @item C-x 5 f @var{filename} @key{RET}
+ Visit file @var{filename} and select its buffer in another frame.  This
+ runs @code{find-file-other-frame}.  @xref{Visiting}.
+ @item C-x 5 d @var{directory} @key{RET}
+ Select a Dired buffer for directory @var{directory} in another frame.
+ This runs @code{dired-other-frame}.  @xref{Dired}.
+ @item C-x 5 m
+ Start composing a mail message in another frame.  This runs
+ @code{mail-other-frame}.  It is the other-frame variant of @kbd{C-x m}.
+ @xref{Sending Mail}.
+ @item C-x 5 .
+ Find a tag in the current tag table in another frame.  This runs
+ @code{find-tag-other-frame}, the multiple-frame variant of @kbd{M-.}.
+ @xref{Tags}.
+ @item C-x 5 r @var{filename} @key{RET}
+ @kindex C-x 5 r
+ @findex find-file-read-only-other-frame
+ Visit file @var{filename} read-only, and select its buffer in another
+ frame.  This runs @code{find-file-read-only-other-frame}.
+ @xref{Visiting}.
+ @end table
+ 
+ @cindex default-frame-alist
+ @cindex initial-frame-alist
+   You can control the appearance of new frames you create by setting the
+ frame parameters in @code{default-frame-alist}.  You can use the
+ variable @code{initial-frame-alist} to specify parameters that affect
+ only the initial frame.  @xref{Initial Parameters,,, elisp, The Emacs
+ Lisp Reference Manual}, for more information.
+ 
+ @cindex font (default)
+   The easiest way to specify the principal font for all your Emacs
+ frames is with an X resource (@pxref{Font X}), but you can also do it by
+ modifying @code{default-frame-alist} to specify the @code{font}
+ parameter, as shown here:
+ 
+ @example
+ (add-to-list 'default-frame-alist '(font . "10x20"))
+ @end example
+ 
+ @noindent
+ Here's a similar example for specifying a foreground color:
+ 
+ @example
+ (add-to-list 'default-frame-alist '(background-color . "blue"))
+ @end example
+ 
+ 
+ @node Frame Commands
+ @section Frame Commands
+ 
+   The following commands let you create, delete and operate on frames:
+ 
+ @table @kbd
+ @item C-z
+ @kindex C-z @r{(X windows)}
+ @findex iconify-or-deiconify-frame
+ Iconify the selected Emacs frame (@code{iconify-or-deiconify-frame}).
+ The normal meaning of @kbd{C-z}, to suspend Emacs, is not useful under a
+ window system, so it has a different binding in that case.
+ 
+ If you type this command on an Emacs frame's icon, it deiconifies the frame.
+ 
+ @item C-x 5 0
+ @kindex C-x 5 0
+ @findex delete-frame
+ Delete the selected frame (@code{delete-frame}).  This is not allowed if
+ there is only one frame.
+ 
+ @item C-x 5 o
+ @kindex C-x 5 o
+ @findex other-frame
+ Select another frame, raise it, and warp the mouse to it so that it
+ stays selected.  If you repeat this command, it cycles through all the
+ frames on your terminal.
+ 
+ @item C-x 5 1
+ @kindex C-x 5 1
+ @findex delete-other-frames
+ Delete all frames except the selected one.
+ @end table
+ 
+ @vindex focus-follows-mouse
+   To make the command @kbd{C-x 5 o} work properly, you must tell Emacs
+ how the system (or the window manager) generally handles
+ focus-switching between windows.  There are two possibilities: either
+ simply moving the mouse onto a window selects it (gives it focus), or
+ you have to click on it in a suitable way to do so.  Unfortunately
+ there is no way Emacs can find out automatically which way the system
+ handles this, so you have to explicitly say, by setting the variable
+ @code{focus-follows-mouse}.  If just moving the mouse onto a window
+ selects it, that variable should be @code{t}; if a click is necessary,
+ the variable should be @code{nil}.
+ 
+ @node Speedbar
+ @section Making and Using a Speedbar Frame
+ @cindex speedbar
+ 
+   An Emacs frame can have a @dfn{speedbar}, which is a vertical window
+ that serves as a scrollable menu of files you could visit and tags
+ within those files.  To create a speedbar, type @kbd{M-x speedbar}; this
+ creates a speedbar window for the selected frame.  From then on, you can
+ click on a file name in the speedbar to visit that file in the
+ corresponding Emacs frame, or click on a tag name to jump to that tag in
+ the Emacs frame.
+ 
+   Initially the speedbar lists the immediate contents of the current
+ directory, one file per line.  Each line also has a box, @samp{[+]} or
+ @samp{<+>}, that you can click on with @kbd{Mouse-2} to ``open up'' the
+ contents of that item.  If the line names a directory, opening it adds
+ the contents of that directory to the speedbar display, underneath the
+ directory's own line.  If the line lists an ordinary file, opening it up
+ adds a list of the tags in that file to the speedbar display.  When a
+ file is opened up, the @samp{[+]} changes to @samp{[-]}; you can click
+ on that box to ``close up'' that file (hide its contents).
+ 
+   Some major modes, including Rmail mode, Info, and GUD, have
+ specialized ways of putting useful items into the speedbar for you to
+ select.  For example, in Rmail mode, the speedbar shows a list of Rmail
+ files, and lets you move the current message to another Rmail file by
+ clicking on its @samp{<M>} box.
+ 
+   A speedbar belongs to one Emacs frame, and always operates on that
+ frame.  If you use multiple frames, you can make a speedbar for some or
+ all of the frames; type @kbd{M-x speedbar} in any given frame to make a
+ speedbar for it.
+ 
+ @node Multiple Displays
+ @section Multiple Displays
+ @cindex multiple displays
+ 
+   A single Emacs can talk to more than one X display.  Initially, Emacs
+ uses just one display---the one specified with the @env{DISPLAY}
+ environment variable or with the @samp{--display} option (@pxref{Initial
+ Options}).  To connect to another display, use the command
+ @code{make-frame-on-display}:
+ 
+ @findex make-frame-on-display
+ @table @kbd
+ @item M-x make-frame-on-display @key{RET} @var{display} @key{RET}
+ Create a new frame on display @var{display}.
+ @end table
+ 
+   A single X server can handle more than one screen.  When you open
+ frames on two screens belonging to one server, Emacs knows they share a
+ single keyboard, and it treats all the commands arriving from these
+ screens as a single stream of input.
+ 
+   When you open frames on different X servers, Emacs makes a separate
+ input stream for each server.  This way, two users can type
+ simultaneously on the two displays, and Emacs will not garble their
+ input.  Each server also has its own selected frame.  The commands you
+ enter with a particular X server apply to that server's selected frame.
+ 
+   Despite these features, people using the same Emacs job from different
+ displays can still interfere with each other if they are not careful.
+ For example, if any one types @kbd{C-x C-c}, that exits the Emacs job
+ for all of them!
+ 
+ @node Special Buffer Frames
+ @section Special Buffer Frames
+ 
+ @vindex special-display-buffer-names
+   You can make certain chosen buffers, for which Emacs normally creates
+ a second window when you have just one window, appear in special frames
+ of their own.  To do this, set the variable
+ @code{special-display-buffer-names} to a list of buffer names; any
+ buffer whose name is in that list automatically gets a special frame,
+ when an Emacs command wants to display it ``in another window.''
+ 
+   For example, if you set the variable this way,
+ 
+ @example
+ (setq special-display-buffer-names
+       '("*Completions*" "*grep*" "*tex-shell*"))
+ @end example
+ 
+ @noindent
+ then completion lists, @code{grep} output and the @TeX{} mode shell
+ buffer get individual frames of their own.  These frames, and the
+ windows in them, are never automatically split or reused for any other
+ buffers.  They continue to show the buffers they were created for,
+ unless you alter them by hand.  Killing the special buffer deletes its
+ frame automatically.
+ 
+ @vindex special-display-regexps
+   More generally, you can set @code{special-display-regexps} to a list
+ of regular expressions; then a buffer gets its own frame if its name
+ matches any of those regular expressions.  (Once again, this applies only
+ to buffers that normally get displayed for you in a separate window.)
+ 
+ @vindex special-display-frame-alist
+   The variable @code{special-display-frame-alist} specifies the frame
+ parameters for these frames.  It has a default value, so you don't need
+ to set it.
+ 
+   For those who know Lisp, an element of
+ @code{special-display-buffer-names} or @code{special-display-regexps}
+ can also be a list.  Then the first element is the buffer name or
+ regular expression; the rest of the list specifies how to create the
+ frame.  It can be an association list specifying frame parameter
+ values; these values take precedence over parameter values specified
+ in @code{special-display-frame-alist}.  If you specify the symbol
+ @code{same-window} as a ``frame parameter'' in this list, with a
+ address@hidden value, that means to use the selected window if
+ possible.  If you use the symbol @code{same-frame} as a ``frame
+ parameter'' in this list, with a address@hidden value, that means to
+ use the selected frame if possible.
+ 
+   Alternatively, the value can have this form:
+ 
+ @example
+ (@var{function} @var{args}...)
+ @end example
+ 
+ @noindent
+ where @var{function} is a symbol.  Then the frame is constructed by
+ calling @var{function}; its first argument is the buffer, and its
+ remaining arguments are @var{args}.
+ 
+    An analogous feature lets you specify buffers which should be
+ displayed in the selected window.  @xref{Force Same Window}.  The
+ same-window feature takes precedence over the special-frame feature;
+ therefore, if you add a buffer name to
+ @code{special-display-buffer-names} and it has no effect, check to see
+ whether that feature is also in use for the same buffer name.
+ 
+ @node Frame Parameters
+ @section Setting Frame Parameters
+ @cindex colors
+ @cindex Auto-Raise mode
+ @cindex Auto-Lower mode
+ 
+   This section describes commands for altering the display style and
+ window management behavior of the selected frame.
+ 
+ @findex set-foreground-color
+ @findex set-background-color
+ @findex set-cursor-color
+ @findex set-mouse-color
+ @findex set-border-color
+ @findex auto-raise-mode
+ @findex auto-lower-mode
+ @table @kbd
+ @item M-x set-foreground-color @key{RET} @var{color} @key{RET}
+ Specify color @var{color} for the foreground of the selected frame.
+ (This also changes the foreground color of the default face.)
+ 
+ @item M-x set-background-color @key{RET} @var{color} @key{RET}
+ Specify color @var{color} for the background of the selected frame.
+ (This also changes the background color of the default face.)
+ 
+ @item M-x set-cursor-color @key{RET} @var{color} @key{RET}
+ Specify color @var{color} for the cursor of the selected frame.
+ 
+ @item M-x set-mouse-color @key{RET} @var{color} @key{RET}
+ Specify color @var{color} for the mouse cursor when it is over the
+ selected frame.
+ 
+ @item M-x set-border-color @key{RET} @var{color} @key{RET}
+ Specify color @var{color} for the border of the selected frame.
+ 
+ @item M-x list-colors-display
+ Display the defined color names and show what the colors look like.
+ This command is somewhat slow.
+ 
+ @item M-x auto-raise-mode
+ Toggle whether or not the selected frame should auto-raise.  Auto-raise
+ means that every time you move the mouse onto the frame, it raises the
+ frame.
+ 
+ Note that this auto-raise feature is implemented by Emacs itself.  Some
+ window managers also implement auto-raise.  If you enable auto-raise for
+ Emacs frames in your X window manager, it should work, but it is beyond
+ Emacs's control and therefore @code{auto-raise-mode} has no effect on
+ it.
+ 
+ @item M-x auto-lower-mode
+ Toggle whether or not the selected frame should auto-lower.
+ Auto-lower means that every time you move the mouse off the frame,
+ the frame moves to the bottom of the stack of X windows.
+ 
+ The command @code{auto-lower-mode} has no effect on auto-lower
+ implemented by the X window manager.  To control that, you must use
+ the appropriate window manager features.
+ 
+ @findex set-frame-font
+ @item M-x set-frame-font @key{RET} @var{font} @key{RET}
+ @cindex font (principal)
+ Specify font @var{font} as the principal font for the selected frame.
+ The principal font controls several face attributes of the
+ @code{default} face (@pxref{Faces}).  For example, if the principal font
+ has a height of 12 pt, all text will be drawn in 12 pt fonts, unless you
+ use another face that specifies a different height.  @xref{Font X}, for
+ ways to list the available fonts on your system.
+ 
+ @kindex S-Mouse-1
+ You can also set a frame's principal font through a pop-up menu.
+ Press @kbd{S-Mouse-1} to activate this menu.
+ @end table
+ 
+   In Emacs versions that use an X toolkit, the color-setting and
+ font-setting functions don't affect menus and the menu bar, since they
+ are displayed by their own widget classes.  To change the appearance of
+ the menus and menu bar, you must use X resources (@pxref{Resources}).
+ @xref{Colors}, regarding colors.  @xref{Font X}, regarding choice of
+ font.
+ 
+   Colors, fonts, and other attributes of the frame's display can also
+ be customized by setting frame parameters in the variable
+ @code{default-frame-alist} (@pxref{Creating Frames}).  For a detailed
+ description of frame parameters and customization, see @ref{Frame
+ Parameters,,, elisp, The Emacs Lisp Reference Manual}.
+ 
+ @node Scroll Bars
+ @section Scroll Bars
+ @cindex Scroll Bar mode
+ @cindex mode, Scroll Bar
+ 
+   When using X, Emacs normally makes a @dfn{scroll bar} at the left of
+ each Emacs address@hidden it at the left is usually more
+ useful with overlapping frames with text starting at the left margin.}
+ The scroll bar runs the height of the window, and shows a moving
+ rectangular inner box which represents the portion of the buffer
+ currently displayed.  The entire height of the scroll bar represents the
+ entire length of the buffer.
+ 
+   You can use @kbd{Mouse-2} (normally, the middle button) in the scroll
+ bar to move or drag the inner box up and down.  If you move it to the
+ top of the scroll bar, you see the top of the buffer.  If you move it to
+ the bottom of the scroll bar, you see the bottom of the buffer.
+ 
+   The left and right buttons in the scroll bar scroll by controlled
+ increments.  @kbd{Mouse-1} (normally, the left button) moves the line at
+ the level where you click up to the top of the window.  @kbd{Mouse-3}
+ (normally, the right button) moves the line at the top of the window
+ down to the level where you click.  By clicking repeatedly in the same
+ place, you can scroll by the same distance over and over.
+ 
+   You can also click @kbd{C-Mouse-2} in the scroll bar to split a
+ window vertically.  The split occurs on the line where you click.
+ 
+ @findex scroll-bar-mode
+ @vindex scroll-bar-mode
+   You can enable or disable Scroll Bar mode with the command @kbd{M-x
+ scroll-bar-mode}.  With no argument, it toggles the use of scroll bars.
+ With an argument, it turns use of scroll bars on if and only if the
+ argument is positive.  This command applies to all frames, including
+ frames yet to be created.  Customize the option @code{scroll-bar-mode}
+ to control the use of scroll bars at startup.  You can use it to specify
+ that they are placed at the right of windows if you prefer that.  You
+ can use the X resource @samp{verticalScrollBars} to control the initial
+ setting of Scroll Bar mode similarly.  @xref{Resources}.
+ 
+ @findex toggle-scroll-bar
+   To enable or disable scroll bars for just the selected frame, use the
+ command @kbd{M-x toggle-scroll-bar}.
+ 
+ @vindex scroll-bar-width
+ @cindex width of the scroll bar
+   You can control the scroll bar width by changing the value of the
+ @code{scroll-bar-width} frame parameter.
+ 
+ @node Wheeled Mice
+ @section Scrolling With ``Wheeled'' Mice
+ 
+ @cindex mouse wheel
+ @cindex wheel, mouse
+ @findex mouse-wheel-mode
+ @cindex Mouse Wheel minor mode
+ @cindex mode, Mouse Wheel
+   Some mice have a ``wheel'' instead of a third button.  You can
+ usually click the wheel to act as either @kbd{Mouse-2} or
+ @kbd{Mouse-3}, depending on the setup.  You can also use the wheel to
+ scroll windows instead of using the scroll bar or keyboard commands.
+ To do so, turn on Mouse Wheel global minor mode with the command
+ @kbd{M-x mouse-wheel-mode} or by customizing the option
+ @code{mouse-wheel-mode}.  Support for the wheel depends on the system
+ generating appropriate events for Emacs.
+ 
+ @vindex mouse-wheel-follow-mouse
+ @vindex mouse-wheel-scroll-amount
+   The variables @code{mouse-wheel-follow-mouse} and
+ @code{mouse-wheel-scroll-amount} determine where and by how much
+ buffers are scrolled.
+ 
+ @node Drag and drop
+ @section Drag and drop in Emacs.
+ 
+ @cindex drag and drop
+   Emacs supports drag and drop so that dropping of files and text is handled.
+ Currently supported drag and drop protocols are XDND, Motif and the old
+ KDE 1.x protocol.  There is no drag support yet.
+ When text is dropped on Emacs, Emacs inserts the text where it is dropped.
+ When a file is dragged from a file manager to Emacs, Emacs opens that file.
+ As a special case, if a file is dropped on a dired buffer the file is
+ copied or moved (depends on exactly how it is dragged and the application
+ it was dragged from) to the directory the dired buffer is displaying.
+ 
+ @vindex x-dnd-test-function
+ @vindex x-dnd-known-types
+   When a user drags something from another application over Emacs, that other
+ application expects Emacs to tell it if Emacs can handle the data that is
+ dragged.  The variable @code{x-dnd-test-function} is used by Emacs to 
determine
+ what to reply.  The default value is @code{x-dnd-default-test-function}
+ which accepts drops if the type of the data to be dropped is present in
+ @code{x-dnd-known-types}.  You can customize @code{x-dnd-test-function} and/or
+ @code{x-dnd-known-types} if you want Emacs to accept or reject drops based
+ on some other criteria.
+ 
+ @vindex x-dnd-open-file-other-window
+   A file is normally opened in the window it is dropped on, but if you
+ prefer the file to be opened in a new window you can customize the variable
+ @code{x-dnd-open-file-other-window}.
+ 
+ @vindex x-dnd-types-alist
+   If you want to change the way Emacs handles drop of different types
+ or add a new type, you shall customize @code{x-dnd-types-alist}.  This
+ requires detailed knowledge of what types other applications use
+ for drag and drop.
+ 
+ @vindex x-dnd-protocol-alist
+   When an URL is dropped on Emacs it may be a file, but it may also be
+ another URL type (ftp, http, etc.).  Emacs first checks
+ @code{x-dnd-protocol-alist} to determine what to do with the URL.  If there
+ is no match there and if @code{browse-url-browser-function} is an alist,
+ Emacs looks for a match there.  If no match is found the text for the URL
+ is inserted.  If you want to alter Emacs behaviour you can customize these
+ variables.
+ 
+ 
+ @node Menu Bars
+ @section Menu Bars
+ @cindex Menu Bar mode
+ @cindex mode, Menu Bar
+ 
+   You can turn display of menu bars on or off with @kbd{M-x
+ menu-bar-mode} or by customizing the option @code{menu-bar-mode}.
+ With no argument, this command toggles Menu Bar mode, a
+ minor mode.  With an argument, the command turns Menu Bar mode on if the
+ argument is positive, off if the argument is not positive.  You can use
+ the X resource @samp{menuBarLines} to control the initial setting of
+ Menu Bar mode.  @xref{Resources}.
+ 
+ @kindex C-Mouse-3 @r{(when menu bar is disabled)}
+   Expert users often turn off the menu bar, especially on text-only
+ terminals, where this makes one additional line available for text.
+ If the menu bar is off, you can still pop up a menu of its contents
+ with @kbd{C-Mouse-3} on a display which supports pop-up menus.
+ @xref{Menu Mouse Clicks}.
+ 
+   @xref{Menu Bar}, for information on how to invoke commands with the
+ menu bar.  @xref{X Resources}, for how to customize the menu bar
+ menus.
+ 
+ @node Tool Bars
+ @section Tool Bars
+ @cindex Tool Bar mode
+ @cindex mode, Tool Bar
+ @cindex icons, toolbar
+ 
+ The @dfn{tool bar} is a line (or multiple lines) of icons at the top
+ of the Emacs window.  You can click on these icons with the mouse
+ to do various jobs.
+ 
+ The global tool bar contains general commands.  Some major modes
+ define their own tool bars to replace it.  A few ``special'' modes
+ that are not designed for ordinary editing remove some items from the
+ global tool bar.
+ 
+ Tool bars work only on a graphical display.  The tool bar uses colored
+ XPM icons if Emacs was built with XPM support.  Otherwise, the tool
+ bar uses monochrome icons (PBM or XBM format).
+ 
+ You can turn display of tool bars on or off with @kbd{M-x
+ tool-bar-mode}.
+ 
+ @node Dialog Boxes
+ @section Using Dialog Boxes
+ @cindex dialog boxes
+ 
+ @vindex use-dialog-box
+   A dialog box is a special kind of menu for asking you a yes-or-no
+ question or some other special question.  Many Emacs commands use a
+ dialog box to ask a yes-or-no question, if you used the mouse to
+ invoke the command to begin with.
+ 
+   You can customize the option @code{use-dialog-box} to suppress the
+ use of dialog boxes.  This also controls whether to use file selection
+ windows (but those are not supported on all platforms).
+ 
+ @vindex use-file-dialog
+   A file selection window is a special kind of dialog box for asking for
+ file names.
+ 
+   You can customize the option @code{use-file-dialog} to suppress the
+ use of file selection windows even if you still want other kinds
+ of dialogs.  This option has no effect if you have suppressed all dialog
+ boxes with the option @code{use-dialog-box}.
+ 
+ 
+ @node Tooltips
+ @section Tooltips (or ``Balloon Help'')
+ 
+ @cindex balloon help
+   Tooltips are small X windows displaying a help string at the current
+ mouse position, typically over text---including the mode line---which
+ can be activated with the mouse or other keys.  (This facility is
+ sometimes known as @dfn{balloon help}.)  Help text may be available for
+ menu items too.
+ 
+ @findex tooltip-mode
+   To use tooltips, enable Tooltip mode with the command @kbd{M-x
+ tooltip-mode}.  The customization group @code{tooltip} controls
+ various aspects of how tooltips work.  When Tooltip mode is disabled,
+ the help text is displayed in the echo area instead.
+ 
+ @vindex tooltip-delay
+   The variables @code{tooltip-delay} specifies how long Emacs should
+ wait before displaying a tooltip.  For additional customization
+ options for displaying tooltips, use @kbd{M-x customize-group
+ @key{RET} tooltip @key{RET}}.  @xref{X Resources}, for information on
+ customizing the windows that display tooltips.
+ 
+ @node Mouse Avoidance
+ @section Mouse Avoidance
+ @cindex avoiding mouse in the way of your typing
+ @cindex mouse avoidance
+ 
+ @vindex mouse-avoidance-mode
+ Mouse Avoidance mode keeps the window system mouse pointer away from
+ point, to avoid obscuring text.  Whenever it moves the mouse, it also
+ raises the frame.  To use Mouse Avoidance mode, customize the option
+ @code{mouse-avoidance-mode}.  You can set this to various values to
+ move the mouse in several ways:
+ 
+ @table @code
+ @item banish
+ Move the mouse to the upper-right corner on any key-press;
+ @item exile
+ Move the mouse to the corner only if the cursor gets too close,
+ and allow it to return once the cursor is out of the way;
+ @item jump
+ If the cursor gets too close to the mouse, displace the mouse
+ a random distance & direction;
+ @item animate
+ As @code{jump}, but shows steps along the way for illusion of motion;
+ @item cat-and-mouse
+ The same as @code{animate};
+ @item proteus
+ As @code{animate}, but changes the shape of the mouse pointer too.
+ @end table
+ 
+ @findex mouse-avoidance-mode
+ You can also use the command @kbd{M-x mouse-avoidance-mode} to enable
+ the mode.
+ 
+ @node Non-Window Terminals
+ @section Non-Window Terminals
+ @cindex non-window terminals
+ @cindex single-frame terminals
+ 
+   If your terminal does not have a window system that Emacs supports,
+ then it can display only one Emacs frame at a time.  However, you can
+ still create multiple Emacs frames, and switch between them.  Switching
+ frames on these terminals is much like switching between different
+ window configurations.
+ 
+   Use @kbd{C-x 5 2} to create a new frame and switch to it; use @kbd{C-x
+ 5 o} to cycle through the existing frames; use @kbd{C-x 5 0} to delete
+ the current frame.
+ 
+   Each frame has a number to distinguish it.  If your terminal can
+ display only one frame at a time, the selected frame's number @var{n}
+ appears near the beginning of the mode line, in the form
+ @address@hidden
+ 
+ @findex set-frame-name
+ @findex select-frame-by-name
+   @address@hidden is actually the frame's name.  You can also specify a
+ different name if you wish, and you can select a frame by its name.  Use
+ the command @kbd{M-x set-frame-name @key{RET} @var{name} @key{RET}} to
+ specify a new name for the selected frame, and use @kbd{M-x
+ select-frame-by-name @key{RET} @var{name} @key{RET}} to select a frame
+ according to its name.  The name you specify appears in the mode line
+ when the frame is selected.
+ 
+ @node XTerm Mouse
+ @section Using a Mouse in Terminal Emulators
+ @cindex xterm, mouse support
+ @cindex terminal emulators, mouse support
+ 
+ Some terminal emulators under X support mouse clicks in the terminal
+ window.  In a terminal emulator which is compatible with @code{xterm},
+ you can use @kbd{M-x xterm-mouse-mode} to enable simple use of the
+ mouse---only single clicks are supported.  The normal @code{xterm} mouse
+ functionality is still available by holding down the @kbd{SHIFT} key
+ when you press the mouse button.  The Linux console supports this
+ mode if it has support for the mouse enabled, e.g.@: using the
+ @command{gpm} daemon.
+ 
+ @ignore
+    arch-tag: 7dcf3a31-a43b-45d4-a900-445b10d77e49
+ @end ignore




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