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[Emacs-diffs] Changes to emacs/lisp/play/mpuz.el
From: |
Eli Zaretskii |
Subject: |
[Emacs-diffs] Changes to emacs/lisp/play/mpuz.el |
Date: |
Fri, 08 Mar 2002 03:11:21 -0500 |
Index: emacs/lisp/play/mpuz.el
diff -c emacs/lisp/play/mpuz.el:1.20 emacs/lisp/play/mpuz.el:1.21
*** emacs/lisp/play/mpuz.el:1.20 Thu Dec 20 13:19:40 2001
--- emacs/lisp/play/mpuz.el Fri Mar 8 03:11:21 2002
***************
*** 1,8 ****
;;; mpuz.el --- multiplication puzzle for GNU Emacs
! ;; Copyright (C) 1990 Free Software Foundation, Inc.
;; Author: Philippe Schnoebelen <address@hidden>
;; Keywords: games
;; This file is part of GNU Emacs.
--- 1,9 ----
;;; mpuz.el --- multiplication puzzle for GNU Emacs
! ;; Copyright (C) 1990, 2002 Free Software Foundation, Inc.
;; Author: Philippe Schnoebelen <address@hidden>
+ ;; Overhauled: Daniel Pfeiffer <address@hidden>
;; Keywords: games
;; This file is part of GNU Emacs.
***************
*** 24,33 ****
;;; Commentary:
! ;; When this package is loaded, `M-x mpuz' generates a random multiplication
! ;; puzzle. This is a multiplication example in which each digit has been
! ;; consistently replaced with some letter. Your job is to reconstruct
! ;; the original digits. Type `?' while the mode is active for detailed help.
;;; Code:
--- 25,34 ----
;;; Commentary:
! ;; `M-x mpuz' generates a random multiplication puzzle. This is a
! ;; multiplication example in which each digit has been consistently replaced
! ;; with some letter. Your job is to reconstruct the original digits. Type
! ;; `?' while the mode is active for detailed help.
;;; Code:
***************
*** 38,51 ****
(random t) ; randomize
! (defcustom mpuz-silent nil
! "*Set this to t if you don't want dings on inputs."
:type 'boolean
:group 'mpuz)
! (defun mpuz-ding ()
! "Dings, unless global variable `mpuz-silent' forbids it."
! (or mpuz-silent (ding t)))
;; Mpuz mode and keymaps
--- 39,85 ----
(random t) ; randomize
! (defcustom mpuz-silent 'error
! "*Set this to `nil' if you want dings on inputs.
! `t' means never ding, and `error' means only ding on wrong input."
! :type '(choice (const :tag "No" nil)
! (const :tag "Yes" t)
! (const :tag "If correct" error))
! :group 'mpuz)
!
! (defcustom mpuz-solve-when-trivial t
! "*Solve any row that can be trivially calculated from what you've found."
:type 'boolean
:group 'mpuz)
! (defcustom mpuz-allow-double-multiplicator nil
! "*Allow 2nd factors like 33 or 77."
! :type 'boolean
! :group 'mpuz)
!
! (defcustom mpuz-unsolved-face
! `(,(facemenu-get-face 'fg:red) bold)
! "*Face to use for letters to be solved."
! :type '(repeat face)
! :group 'mpuz)
!
! (defcustom mpuz-solved-face
! `(,(facemenu-get-face 'fg:green) bold)
! "*Face to use for solved digits."
! :type '(repeat face)
! :group 'mpuz)
!
! (defcustom mpuz-trivial-face
! `(,(facemenu-get-face 'fg:blue) bold)
! "*Face to use for trivial digits solved for you."
! :type '(repeat face)
! :group 'mpuz)
!
! (defcustom mpuz-text-face
! '(variable-pitch)
! "*Face to use for text on right."
! :type '(repeat face)
! :group 'mpuz)
;; Mpuz mode and keymaps
***************
*** 59,87 ****
"Local keymap to use in Mult Puzzle.")
(if mpuz-mode-map nil
! (setq mpuz-mode-map (make-sparse-keymap))
! (define-key mpuz-mode-map "a" 'mpuz-try-letter)
! (define-key mpuz-mode-map "b" 'mpuz-try-letter)
! (define-key mpuz-mode-map "c" 'mpuz-try-letter)
! (define-key mpuz-mode-map "d" 'mpuz-try-letter)
! (define-key mpuz-mode-map "e" 'mpuz-try-letter)
! (define-key mpuz-mode-map "f" 'mpuz-try-letter)
! (define-key mpuz-mode-map "g" 'mpuz-try-letter)
! (define-key mpuz-mode-map "h" 'mpuz-try-letter)
! (define-key mpuz-mode-map "i" 'mpuz-try-letter)
! (define-key mpuz-mode-map "j" 'mpuz-try-letter)
! (define-key mpuz-mode-map "A" 'mpuz-try-letter)
! (define-key mpuz-mode-map "B" 'mpuz-try-letter)
! (define-key mpuz-mode-map "C" 'mpuz-try-letter)
! (define-key mpuz-mode-map "D" 'mpuz-try-letter)
! (define-key mpuz-mode-map "E" 'mpuz-try-letter)
! (define-key mpuz-mode-map "F" 'mpuz-try-letter)
! (define-key mpuz-mode-map "G" 'mpuz-try-letter)
! (define-key mpuz-mode-map "H" 'mpuz-try-letter)
! (define-key mpuz-mode-map "I" 'mpuz-try-letter)
! (define-key mpuz-mode-map "J" 'mpuz-try-letter)
! (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort)
! (define-key mpuz-mode-map "?" 'describe-mode))
(defun mpuz-mode ()
"Multiplication puzzle mode.
--- 93,121 ----
"Local keymap to use in Mult Puzzle.")
(if mpuz-mode-map nil
! (setq mpuz-mode-map (make-sparse-keymap))
! (define-key mpuz-mode-map "a" 'mpuz-try-letter)
! (define-key mpuz-mode-map "b" 'mpuz-try-letter)
! (define-key mpuz-mode-map "c" 'mpuz-try-letter)
! (define-key mpuz-mode-map "d" 'mpuz-try-letter)
! (define-key mpuz-mode-map "e" 'mpuz-try-letter)
! (define-key mpuz-mode-map "f" 'mpuz-try-letter)
! (define-key mpuz-mode-map "g" 'mpuz-try-letter)
! (define-key mpuz-mode-map "h" 'mpuz-try-letter)
! (define-key mpuz-mode-map "i" 'mpuz-try-letter)
! (define-key mpuz-mode-map "j" 'mpuz-try-letter)
! (define-key mpuz-mode-map "A" 'mpuz-try-letter)
! (define-key mpuz-mode-map "B" 'mpuz-try-letter)
! (define-key mpuz-mode-map "C" 'mpuz-try-letter)
! (define-key mpuz-mode-map "D" 'mpuz-try-letter)
! (define-key mpuz-mode-map "E" 'mpuz-try-letter)
! (define-key mpuz-mode-map "F" 'mpuz-try-letter)
! (define-key mpuz-mode-map "G" 'mpuz-try-letter)
! (define-key mpuz-mode-map "H" 'mpuz-try-letter)
! (define-key mpuz-mode-map "I" 'mpuz-try-letter)
! (define-key mpuz-mode-map "J" 'mpuz-try-letter)
! (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort)
! (define-key mpuz-mode-map "?" 'describe-mode))
(defun mpuz-mode ()
"Multiplication puzzle mode.
***************
*** 90,103 ****
multiplication displayed inside the `*Mult Puzzle*' buffer.
You may enter a guess for a letter's value by typing first the letter,
! then the digit. Thus, to guess that A=3, type A 3.
To leave the game to do other editing work, just switch buffers.
Then you may resume the game with M-x mpuz.
You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
(interactive)
(setq major-mode 'mpuz-mode
! mode-name "Mult Puzzle")
(use-local-map mpuz-mode-map)
(run-hooks 'mpuz-mode-hook))
--- 124,138 ----
multiplication displayed inside the `*Mult Puzzle*' buffer.
You may enter a guess for a letter's value by typing first the letter,
! then the digit. Thus, to guess that A=3, type `A 3'.
To leave the game to do other editing work, just switch buffers.
Then you may resume the game with M-x mpuz.
You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
(interactive)
(setq major-mode 'mpuz-mode
! mode-name "Mult Puzzle"
! tab-width 30)
(use-local-map mpuz-mode-map)
(run-hooks 'mpuz-mode-hook))
***************
*** 119,129 ****
(defvar mpuz-in-progress nil
"True if a game is currently in progress.")
! (defvar mpuz-found-digits (make-vector 10 nil)
"A vector recording which digits have been decrypted.")
(defmacro mpuz-digit-solved-p (digit)
! (list 'aref 'mpuz-found-digits digit))
;; A puzzle uses a permutation of [0..9] into itself.
--- 154,168 ----
(defvar mpuz-in-progress nil
"True if a game is currently in progress.")
! (defvar mpuz-found-digits (make-bool-vector 10 nil)
"A vector recording which digits have been decrypted.")
+ (defvar mpuz-trivial-digits (make-bool-vector 10 nil)
+ "A vector recording which digits have been solved for you.")
+
(defmacro mpuz-digit-solved-p (digit)
! `(or (aref mpuz-found-digits ,digit)
! (aref mpuz-trivial-digits ,digit)))
;; A puzzle uses a permutation of [0..9] into itself.
***************
*** 160,179 ****
(defvar mpuz-board (make-vector 10 nil)
"The board associates to any digit the list of squares where it appears.")
! (defun mpuz-put-digit-on-board (number square)
! "Put (last digit of) NUMBER on SQUARE of the puzzle board."
! ;; i.e. push SQUARE on NUMBER square-list
! (setq number (% number 10))
! (aset mpuz-board number (cons square (aref mpuz-board number))))
! (defun mpuz-check-all-solved ()
"Check whether all digits have been solved. Return t if yes."
! (catch 'found
! (let ((digit -1))
! (while (> 10 (setq digit (1+ digit)))
! (if (and (not (mpuz-digit-solved-p digit)) ; unsolved
! (aref mpuz-board digit)) ; and appearing in the puzzle !
! (throw 'found nil))))
t))
--- 199,252 ----
(defvar mpuz-board (make-vector 10 nil)
"The board associates to any digit the list of squares where it appears.")
! (defun mpuz-put-number-on-board (number row &rest l)
! "Put (last digit of) NUMBER on ROW and COLUMNS of the puzzle board."
! (let (digit)
! (while l
! (setq digit (% number 10)
! number (/ number 10))
! (aset mpuz-board digit `((,row . ,(car l)) ,@(aref mpuz-board digit)))
! (setq l (cdr l)))))
! (defun mpuz-check-all-solved (&optional row col)
"Check whether all digits have been solved. Return t if yes."
! (catch 'solved
! (let (A B1 B2 C D E squares)
! (and mpuz-solve-when-trivial
! (not row)
! (while
! (cond ((or (and (setq B1 (or B1 (mpuz-check-all-solved 4 7))
! B2 (or B2 (mpuz-check-all-solved 4 9))
! E (or E (mpuz-check-all-solved 10))
! A (or A (mpuz-check-all-solved 2)))
! B1 B2)
! (and E (or A (and B1 B2))))
! (mpuz-solve)
! (mpuz-paint-board)
! (throw 'solved t))
! ((and (setq D (or D (mpuz-check-all-solved 8))
! C (or C (mpuz-check-all-solved 6)))
! D (not E))
! (mpuz-solve 10))
! ((and E (not (eq C D)))
! (mpuz-solve (if D 6 8)))
! ((and A (not (eq B2 C)))
! (mpuz-solve (if C 4 6) (if C 9)))
! ((and A (not (eq B1 D)))
! (mpuz-solve (if D 4 8) (if D 7)))
! ((and (not A) (or (and B2 C) (and B1 D)))
! (mpuz-solve 2)))))
! (mpuz-paint-board)
! (mapc (lambda (digit)
! (and (not (mpuz-digit-solved-p digit)) ; unsolved
! (setq squares (aref mpuz-board digit))
! (if row
! (if col
! (member (cons row col) squares)
! (assq row squares))
! squares) ; and appearing in the puzzle!
! (throw 'solved nil)))
! [0 1 2 3 4 5 6 7 8 9]))
t))
***************
*** 186,303 ****
"Draw random values to be multiplied in a puzzle."
(mpuz-build-random-perm)
(fillarray mpuz-board nil) ; erase the board
! (let (A B C D E)
! ;; A,B,C,D & E, are the five rows of our multiplication.
! ;; Choose random values, discarding uninteresting cases.
! (while (progn
! (setq A (random 1000)
! B (random 100)
! C (* A (% B 10))
! D (* A (/ B 10))
! E (* A B))
! (or (< C 1000) (< D 1000)))) ; forbid leading zeros in C or D
;; Individual digits are now put on their respective squares.
! ;; [NB: A square is a pair <row,column> of the screen.]
! (mpuz-put-digit-on-board A '(2 . 9))
! (mpuz-put-digit-on-board (/ A 10) '(2 . 7))
! (mpuz-put-digit-on-board (/ A 100) '(2 . 5))
! (mpuz-put-digit-on-board B '(4 . 9))
! (mpuz-put-digit-on-board (/ B 10) '(4 . 7))
! (mpuz-put-digit-on-board C '(6 . 9))
! (mpuz-put-digit-on-board (/ C 10) '(6 . 7))
! (mpuz-put-digit-on-board (/ C 100) '(6 . 5))
! (mpuz-put-digit-on-board (/ C 1000) '(6 . 3))
! (mpuz-put-digit-on-board D '(8 . 7))
! (mpuz-put-digit-on-board (/ D 10) '(8 . 5))
! (mpuz-put-digit-on-board (/ D 100) '(8 . 3))
! (mpuz-put-digit-on-board (/ D 1000) '(8 . 1))
! (mpuz-put-digit-on-board E '(10 . 9))
! (mpuz-put-digit-on-board (/ E 10) '(10 . 7))
! (mpuz-put-digit-on-board (/ E 100) '(10 . 5))
! (mpuz-put-digit-on-board (/ E 1000) '(10 . 3))
! (mpuz-put-digit-on-board (/ E 10000) '(10 . 1))))
;; Display
;;--------
(defconst mpuz-framework
"
. . .
! Number of errors (this game): 0
x . .
-------
. . . .
! Number of completed games: 0
. . . .
! --------- Average number of errors: 0.00
. . . . ."
"The general picture of the puzzle screen, as a string.")
(defun mpuz-create-buffer ()
"Create (or recreate) the puzzle buffer. Return it."
! (let ((buff (get-buffer-create "*Mult Puzzle*")))
(save-excursion
! (set-buffer buff)
! (let ((buffer-read-only nil))
! (erase-buffer)
! (insert mpuz-framework)
! (mpuz-paint-board)
! (mpuz-paint-errors)
! (mpuz-paint-statistics)))
! buff))
(defun mpuz-paint-errors ()
"Paint error count on the puzzle screen."
(mpuz-switch-to-window)
! (let ((buffer-read-only nil))
! (goto-line 3)
! (move-to-column 49)
! (mpuz-delete-line)
! (insert (prin1-to-string mpuz-nb-errors))))
(defun mpuz-paint-statistics ()
"Paint statistics about previous games on the puzzle screen."
! (let* ((mean (if (zerop mpuz-nb-completed-games) 0
! (/ (+ mpuz-nb-completed-games (* 200
mpuz-nb-cumulated-errors))
! (* 2 mpuz-nb-completed-games))))
! (frac-part (% mean 100)))
! (let ((buffer-read-only nil))
! (goto-line 7)
! (move-to-column 51)
! (mpuz-delete-line)
! (insert (prin1-to-string mpuz-nb-completed-games))
! (goto-line 9)
! (move-to-column 50)
! (mpuz-delete-line)
! (insert (format "%d.%d%d" (/ mean 100) (/ frac-part 10) (% frac-part
10))))))
(defun mpuz-paint-board ()
"Paint board situation on the puzzle screen."
(mpuz-switch-to-window)
! (let ((letter -1))
! (while (> 10 (setq letter (1+ letter)))
! (mpuz-paint-digit (mpuz-to-digit letter))))
(goto-char (point-min)))
(defun mpuz-paint-digit (digit)
"Paint all occurrences of DIGIT on the puzzle board."
- ;; (mpuz-switch-to-window)
(let ((char (if (mpuz-digit-solved-p digit)
(+ digit ?0)
! (+ (mpuz-to-letter digit) ?A)))
! (square-l (aref mpuz-board digit)))
! (let ((buffer-read-only nil))
! (while square-l
! (goto-line (car (car square-l))) ; line before column !
! (move-to-column (cdr (car square-l)))
! (insert char)
! (delete-char 1)
! (backward-char 1)
! (setq square-l (cdr square-l))))))
!
! (defun mpuz-delete-line ()
! "Clear from point to next newline." ; & put nothing in the kill ring
! (while (not (= ?\n (char-after (point))))
! (delete-char 1)))
(defun mpuz-get-buffer ()
"Get the puzzle buffer if it exists."
--- 259,363 ----
"Draw random values to be multiplied in a puzzle."
(mpuz-build-random-perm)
(fillarray mpuz-board nil) ; erase the board
! ;; A,B,C,D & E, are the five rows of our multiplication.
! ;; Choose random values, discarding cases with leading zeros in C or D.
! (let* ((A (+ 112 (random 888)))
! (min (1+ (/ 1000 A)))
! (B1 (+ min (random (- 10 min))))
! B2 C D E)
! (while (if (= B1 (setq B2 (+ min (random (- 10 min)))))
! (not mpuz-allow-double-multiplicator)))
! (setq C (* A B2)
! D (* A B1)
! E (+ C (* D 10)))
;; Individual digits are now put on their respective squares.
! ;; [NB: A square is a pair (row . column) of the screen.]
! (mpuz-put-number-on-board A 2 9 7 5)
! (mpuz-put-number-on-board (+ (* B1 10) B2) 4 9 7)
! (mpuz-put-number-on-board C 6 9 7 5 3)
! (mpuz-put-number-on-board D 8 7 5 3 1)
! (mpuz-put-number-on-board E 10 9 7 5 3 1)))
;; Display
;;--------
(defconst mpuz-framework
"
. . .
! Number of errors (this game): 0
x . .
-------
. . . .
! Number of completed games: 0
. . . .
! --------- Average number of errors: 0.00
. . . . ."
"The general picture of the puzzle screen, as a string.")
(defun mpuz-create-buffer ()
"Create (or recreate) the puzzle buffer. Return it."
! (let ((buf (get-buffer-create "*Mult Puzzle*"))
! (face `(face ,mpuz-text-face))
! buffer-read-only)
(save-excursion
! (set-buffer buf)
! (erase-buffer)
! (insert mpuz-framework)
! (set-text-properties 13 42 face)
! (set-text-properties 79 105 face)
! (set-text-properties 128 153 face)
! (mpuz-paint-board)
! (mpuz-paint-errors)
! (mpuz-paint-statistics))
! buf))
!
! (defun mpuz-paint-number (n &optional eol words)
! (end-of-line eol)
! (let (buffer-read-only)
! (delete-region (point)
! (progn (backward-word (or words 1)) (point)))
! (insert n)))
(defun mpuz-paint-errors ()
"Paint error count on the puzzle screen."
(mpuz-switch-to-window)
! (goto-line 3)
! (mpuz-paint-number (prin1-to-string mpuz-nb-errors)))
(defun mpuz-paint-statistics ()
"Paint statistics about previous games on the puzzle screen."
! (goto-line 7)
! (mpuz-paint-number (prin1-to-string mpuz-nb-completed-games))
! (mpuz-paint-number
! (format "%.2f"
! (if (zerop mpuz-nb-completed-games)
! 0
! (/ (+ 0.0 mpuz-nb-cumulated-errors)
! mpuz-nb-completed-games)))
! 3 2))
(defun mpuz-paint-board ()
"Paint board situation on the puzzle screen."
(mpuz-switch-to-window)
! (mapc 'mpuz-paint-digit [0 1 2 3 4 5 6 7 8 9])
(goto-char (point-min)))
(defun mpuz-paint-digit (digit)
"Paint all occurrences of DIGIT on the puzzle board."
(let ((char (if (mpuz-digit-solved-p digit)
(+ digit ?0)
! (+ (mpuz-to-letter digit) ?A)))
! (face `(face
! ,(cond ((aref mpuz-trivial-digits digit) mpuz-trivial-face)
! ((aref mpuz-found-digits digit) mpuz-solved-face)
! (mpuz-unsolved-face))))
! buffer-read-only)
! (mapc (lambda (square)
! (goto-line (car square)) ; line before column!
! (move-to-column (cdr square))
! (insert char)
! (set-text-properties (1- (point)) (point) face)
! (delete-char 1))
! (aref mpuz-board digit))))
(defun mpuz-get-buffer ()
"Get the puzzle buffer if it exists."
***************
*** 305,346 ****
(defun mpuz-switch-to-window ()
"Find or create the Mult-Puzzle buffer, and display it."
! (let ((buff (mpuz-get-buffer)))
! (or buff (setq buff (mpuz-create-buffer)))
! (switch-to-buffer buff)
(or buffer-read-only (toggle-read-only))
(mpuz-mode)))
;; Game control
;;-------------
- (defun mpuz-abort-game ()
- "Abort any puzzle in progress."
- (message "Mult Puzzle aborted.")
- (setq mpuz-in-progress nil
- mpuz-nb-errors 0)
- (fillarray mpuz-board nil)
- (let ((buff (mpuz-get-buffer)))
- (if buff (kill-buffer buff))))
-
(defun mpuz-start-new-game ()
"Start a new puzzle."
(message "Here we go...")
(setq mpuz-nb-errors 0
mpuz-in-progress t)
(fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits
(mpuz-random-puzzle)
(mpuz-switch-to-window)
(mpuz-paint-board)
(mpuz-paint-errors)
(mpuz-ask-for-try))
- (defun mpuz-offer-new-game ()
- "Ask if user wants to start a new puzzle."
- (if (y-or-n-p "Start a new game ")
- (mpuz-start-new-game)
- (message "OK. I won't.")))
-
;;;###autoload
(defun mpuz ()
"Multiplication puzzle with GNU Emacs."
--- 365,392 ----
(defun mpuz-switch-to-window ()
"Find or create the Mult-Puzzle buffer, and display it."
! (let ((buf (mpuz-get-buffer)))
! (or buf (setq buf (mpuz-create-buffer)))
! (switch-to-buffer buf)
(or buffer-read-only (toggle-read-only))
(mpuz-mode)))
;; Game control
;;-------------
(defun mpuz-start-new-game ()
"Start a new puzzle."
(message "Here we go...")
(setq mpuz-nb-errors 0
mpuz-in-progress t)
(fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits
+ (fillarray mpuz-trivial-digits nil)
(mpuz-random-puzzle)
(mpuz-switch-to-window)
(mpuz-paint-board)
(mpuz-paint-errors)
(mpuz-ask-for-try))
;;;###autoload
(defun mpuz ()
"Multiplication puzzle with GNU Emacs."
***************
*** 349,366 ****
(mpuz-switch-to-window)
(if mpuz-in-progress
(mpuz-offer-abort)
! (mpuz-start-new-game)))
(defun mpuz-offer-abort ()
"Ask if user wants to abort current puzzle."
(interactive)
(if (y-or-n-p "Abort game ")
! (mpuz-abort-game)
! (mpuz-ask-for-try)))
(defun mpuz-ask-for-try ()
"Ask for user proposal in puzzle."
! (message "Your try ?"))
(defun mpuz-try-letter ()
"Propose a digit for a letter in puzzle."
--- 395,423 ----
(mpuz-switch-to-window)
(if mpuz-in-progress
(mpuz-offer-abort)
! (mpuz-start-new-game)))
(defun mpuz-offer-abort ()
"Ask if user wants to abort current puzzle."
(interactive)
(if (y-or-n-p "Abort game ")
! (let ((buf (mpuz-get-buffer)))
! (message "Mult Puzzle aborted.")
! (setq mpuz-in-progress nil
! mpuz-nb-errors 0)
! (fillarray mpuz-board nil)
! (if buf (kill-buffer buf)))
! (mpuz-ask-for-try)))
(defun mpuz-ask-for-try ()
"Ask for user proposal in puzzle."
! (message "Your try?"))
!
! (defun mpuz-ding (error)
! "Dings, unless global variable `mpuz-silent' forbids it."
! (cond ((eq mpuz-silent t))
! ((not mpuz-silent) (ding t))
! (error (ding t))))
(defun mpuz-try-letter ()
"Propose a digit for a letter in puzzle."
***************
*** 370,378 ****
(setq letter-char (upcase last-command-char)
digit (mpuz-to-digit (- letter-char ?A)))
(cond ((mpuz-digit-solved-p digit)
! (message "%c already solved." letter-char))
((null (aref mpuz-board digit))
! (message "%c does not appear." letter-char))
((progn (message "%c = " letter-char)
;; <char> has been entered.
;; Print "<char> =" and
--- 427,437 ----
(setq letter-char (upcase last-command-char)
digit (mpuz-to-digit (- letter-char ?A)))
(cond ((mpuz-digit-solved-p digit)
! (message "%c already solved." letter-char)
! (mpuz-ding t))
((null (aref mpuz-board digit))
! (message "%c does not appear." letter-char)
! (mpuz-ding t))
((progn (message "%c = " letter-char)
;; <char> has been entered.
;; Print "<char> =" and
***************
*** 380,457 ****
(setq digit-char (read-char))
(if (eq digit-char ?=)
(setq digit-char (read-char)))
- (message "%c = %c" letter-char digit-char)
(or (> digit-char ?9) (< digit-char ?0))) ; bad input
! (ding t))
(t
(mpuz-try-proposal letter-char digit-char))))
! (mpuz-offer-new-game)))
(defun mpuz-try-proposal (letter-char digit-char)
"Propose LETTER-CHAR as code for DIGIT-CHAR."
(let* ((letter (- letter-char ?A))
(digit (- digit-char ?0))
! (correct-digit (mpuz-to-digit letter)))
(cond ((mpuz-digit-solved-p correct-digit)
(message "%c has already been found." (+ correct-digit ?0)))
((mpuz-digit-solved-p digit)
(message "%c has already been placed." digit-char))
((= digit correct-digit)
! (message "%c = %c correct !" letter-char digit-char)
! (mpuz-ding)
! (mpuz-correct-guess digit))
(t ;;; incorrect guess
! (message "%c = %c incorrect !" letter-char digit-char)
! (mpuz-ding)
(setq mpuz-nb-errors (1+ mpuz-nb-errors))
(mpuz-paint-errors)))))
- (defun mpuz-correct-guess (digit)
- "Handle correct guessing of DIGIT."
- (aset mpuz-found-digits digit t) ; Mark digit as solved
- (mpuz-paint-digit digit) ; Repaint it (now as a digit)
- (if (mpuz-check-all-solved)
- (mpuz-close-game)))
-
(defun mpuz-close-game ()
"Housecleaning when puzzle has been solved."
(setq mpuz-in-progress nil
mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
(mpuz-paint-statistics)
! (let ((message (mpuz-congratulate)))
(message message)
(sit-for 4)
(if (y-or-n-p (concat message " Start a new game "))
(mpuz-start-new-game)
! (message "Good Bye !"))))
! (defun mpuz-congratulate ()
! "Build a congratulation message when puzzle is solved."
! (format "Puzzle solved with %d error%s. %s"
! mpuz-nb-errors
! (if (= mpuz-nb-errors 1) "" "s")
! (cond ((= mpuz-nb-errors 0) "That's perfect !")
! ((= mpuz-nb-errors 1) "That's very good !")
! ((= mpuz-nb-errors 2) "That's good.")
! ((= mpuz-nb-errors 3) "That's not bad.")
! ((= mpuz-nb-errors 4) "That's not too bad...")
! ((and (>= mpuz-nb-errors 5)
! (< mpuz-nb-errors 10)) "That's bad !")
! ((and (>= mpuz-nb-errors 10)
! (< mpuz-nb-errors 15)) "That's awful.")
! ((>= mpuz-nb-errors 15) "That's not serious."))))
! (defun mpuz-show-solution ()
"Display solution for debugging purposes."
! (interactive)
(mpuz-switch-to-window)
! (let (digit list)
! (setq digit -1)
! (while (> 10 (setq digit (1+ digit)))
! (or (mpuz-digit-solved-p digit)
! (setq list (cons digit list))))
! (mapcar 'mpuz-correct-guess list)))
(provide 'mpuz)
--- 439,518 ----
(setq digit-char (read-char))
(if (eq digit-char ?=)
(setq digit-char (read-char)))
(or (> digit-char ?9) (< digit-char ?0))) ; bad input
! (message "%c = %c" letter-char digit-char)
! (mpuz-ding t))
(t
(mpuz-try-proposal letter-char digit-char))))
! (if (y-or-n-p "Start a new game ")
! (mpuz-start-new-game)
! (message "OK. I won't."))))
(defun mpuz-try-proposal (letter-char digit-char)
"Propose LETTER-CHAR as code for DIGIT-CHAR."
(let* ((letter (- letter-char ?A))
(digit (- digit-char ?0))
! (correct-digit (mpuz-to-digit letter))
! (game mpuz-nb-completed-games))
(cond ((mpuz-digit-solved-p correct-digit)
(message "%c has already been found." (+ correct-digit ?0)))
((mpuz-digit-solved-p digit)
(message "%c has already been placed." digit-char))
((= digit correct-digit)
! (message "%c = %c correct!" letter-char digit-char)
! (mpuz-ding nil)
! (aset mpuz-found-digits digit t) ; Mark digit as solved
! (and (mpuz-check-all-solved)
! (mpuz-close-game)))
(t ;;; incorrect guess
! (message "%c = %c incorrect!" letter-char digit-char)
! (mpuz-ding t)
(setq mpuz-nb-errors (1+ mpuz-nb-errors))
(mpuz-paint-errors)))))
(defun mpuz-close-game ()
"Housecleaning when puzzle has been solved."
(setq mpuz-in-progress nil
mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
(mpuz-paint-statistics)
! (let ((message (format "Puzzle solved with %d error%s. That's %s"
! mpuz-nb-errors
! (if (= mpuz-nb-errors 1) "" "s")
! (cond ((= mpuz-nb-errors 0) "perfect!")
! ((= mpuz-nb-errors 1) "very good!")
! ((= mpuz-nb-errors 2) "good.")
! ((= mpuz-nb-errors 3) "not bad.")
! ((= mpuz-nb-errors 4) "not too bad...")
! ((< mpuz-nb-errors 10) "bad!")
! ((< mpuz-nb-errors 15) "awful.")
! (t "not serious.")))))
(message message)
(sit-for 4)
(if (y-or-n-p (concat message " Start a new game "))
(mpuz-start-new-game)
! (message "Good Bye!"))))
! (defun mpuz-solve (&optional row col)
! "Find solution for autosolving."
! (mapc (lambda (digit)
! (or (mpuz-digit-solved-p digit)
! (if row
! (not (if col
! (member (cons row col) (aref mpuz-board digit))
! (assq row (aref mpuz-board digit)))))
! (aset mpuz-trivial-digits digit t)))
! [0 1 2 3 4 5 6 7 8 9])
! t)
! (defun mpuz-show-solution (row)
"Display solution for debugging purposes."
! (interactive "P")
(mpuz-switch-to-window)
! (mpuz-solve (if row (* 2 (prefix-numeric-value row))))
! (mpuz-paint-board)
! (if (mpuz-check-all-solved)
! (mpuz-close-game)))
(provide 'mpuz)
- [Emacs-diffs] Changes to emacs/lisp/play/mpuz.el,
Eli Zaretskii <=