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Re: Calculating screen relative X when horizontal scrolling.


From: Keith David Bershatsky
Subject: Re: Calculating screen relative X when horizontal scrolling.
Date: Fri, 19 Oct 2018 13:02:00 -0700

Amendment to prior email ...

Instead of:  "The first character 'の' which was at a relative_x of 55 in a 
(scroll-left 9) situation, is still at a relative_x of 55 in a (scroll-left 10) 
situation".

I should have said:  "The first character 'の' which was at a relative_x of 44 
in a (scroll-left 9) situation, is still at a relative_x of 44 in a 
(scroll-left 10) situation".

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> Date: [10-19-2018 12:23:34] <19 Oct 2018 22:23:34 +0300>
> From: Eli Zaretskii <address@hidden>
> To: Keith David Bershatsky <address@hidden>
> CC: address@hidden
> Subject: Re: Calculating screen relative X when horizontal scrolling.
> 
> > Date:  Wed, 17 Oct 2018 13:43:49 -0700
> > From:  Keith David Bershatsky <address@hidden>
> > Cc:  address@hidden
> >
> > relative_x = it->current_x - ((window_hscroll_limited (it->w, it->f) * 
> > FRAME_COLUMN_WIDTH (it->f))
> 
> Can you tell why you don't use the simple approach:
> 
>   relative_x = it->current_x - it->first_visible_x;
> 
> ?



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