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bug#46669: closed (Godot fails to start)


From: GNU bug Tracking System
Subject: bug#46669: closed (Godot fails to start)
Date: Thu, 18 Mar 2021 14:13:02 +0000

Your message dated Thu, 18 Mar 2021 11:10:55 -0300
with message-id <874kh8r1qo.fsf@posteo.net>
and subject line Godot fails to start
has caused the debbugs.gnu.org bug report #46669,
regarding Godot fails to start
to be marked as done.

(If you believe you have received this mail in error, please contact
help-debbugs@gnu.org.)


-- 
46669: http://debbugs.gnu.org/cgi/bugreport.cgi?bug=46669
GNU Bug Tracking System
Contact help-debbugs@gnu.org with problems
--- Begin Message --- Subject: Godot fails to start Date: Sat, 20 Feb 2021 20:35:51 -0300 User-agent: mu4e 1.4.15; emacs 27.1
Godot fails to start with the following message:

> Godot Engine v3.2.3.stable.custom_build - https://godotengine.org
> Input method doesn't support any styles
> free(): invalid pointer
> Aborted

I read it's a bug in libx11 version 1.6.10. It should be fixed by
upgrading to 1.6.12:

https://github.com/godotengine/godot/issues/40966



--- End Message ---
--- Begin Message --- Subject: Godot fails to start Date: Thu, 18 Mar 2021 11:10:55 -0300 User-agent: mu4e 1.4.15; emacs 27.1
Hello,

libx11 was grafted in 826428ab5bd347954ee6be70a6a6596000f8583 due to a
CVE, and as a side effect Godot is now working fine. I will close this
issue then. Thanks for the comments!


--- End Message ---

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